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sneaky_squirrel

Testers
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    818
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Reputation Activity

  1. Like
    sneaky_squirrel got a reaction from JamesGoblin in So long and thanks for the fish!   
    Thanks for everything Pann!
  2. Like
    sneaky_squirrel got a reaction from Tyrant in So long and thanks for the fish!   
    Thanks for everything Pann!
  3. Haha
    sneaky_squirrel got a reaction from Gummiel in ACE Q&A for January - Official Discussion Thread   
    My impressions on this Q and A:
    *jumps out of chair*
    He has a beard!
    I couldn't focus for the rest of the video.
  4. Haha
    sneaky_squirrel got a reaction from JamesGoblin in Founders' Update: Target Dates & Victory Conditions - Official Discussion Thread   
    More time for me to purchase an actual computer.
    I sure dodged that bullet.
  5. Haha
    sneaky_squirrel got a reaction from Nazdar in Founders' Update: Target Dates & Victory Conditions - Official Discussion Thread   
    More time for me to purchase an actual computer.
    I sure dodged that bullet.
  6. Haha
    sneaky_squirrel got a reaction from entityofsin in Founders' Update: Target Dates & Victory Conditions - Official Discussion Thread   
    More time for me to purchase an actual computer.
    I sure dodged that bullet.
  7. Sad
    sneaky_squirrel got a reaction from JamesGoblin in Cleric Powers and Effects - Official Discussion Thread   
    Good thing Stoneborn have the Knight class.  I don't see myself wielding hammer shaped wands,  I'll just roll a hammer wielding "Knight" to protect my comrades.
    God I hope they don't finish the game before I graduate
    I'm gonna need to buy a completely new computer for this game.  Looking so pretty recently.
  8. Like
    sneaky_squirrel got a reaction from JamesGoblin in Meet the Humans and Elves! - Official Discussion Thread   
    With the restricted number of runestones, this is something of concern for me as well.  I would love to see boons/banes still implemented in some manner.  Banes more specifically.
  9. Like
    sneaky_squirrel got a reaction from Tofyzer in Meet the Humans and Elves! - Official Discussion Thread   
    With the restricted number of runestones, this is something of concern for me as well.  I would love to see boons/banes still implemented in some manner.  Banes more specifically.
  10. Like
    sneaky_squirrel reacted to Deernado in Meet the Humans and Elves! - Official Discussion Thread   
    Are we still going to have creation points at character creation to tweak some stats and stuff kinda like in shadowbane?
    There is a screenshot of an early build of the game showing this:

  11. Like
    sneaky_squirrel got a reaction from JamesGoblin in Meet the Stoneborn! - Official Discussion Thread   
    I understand that ACE decides what the stoneborn is.
    Personally, I want the stoneborn to be dwarves.  That's a selfish wish of mine.  A shorter looking silhouette would make me happier, I want it to look stockier.  If I wanted a tall character I'd pick halfgiant.
    I don't think either side is wrong.  I disagree with one side though.
  12. Like
    sneaky_squirrel got a reaction from McTan in Meet the Stoneborn! - Official Discussion Thread   
    I understand that ACE decides what the stoneborn is.
    Personally, I want the stoneborn to be dwarves.  That's a selfish wish of mine.  A shorter looking silhouette would make me happier, I want it to look stockier.  If I wanted a tall character I'd pick halfgiant.
    I don't think either side is wrong.  I disagree with one side though.
  13. Like
    sneaky_squirrel reacted to Durin in Meet the Stoneborn! - Official Discussion Thread   
    First, I am glad to get some Stoneborn info--thanks!  However, and I hate to be the party-pooper, but I have reservations about that model.  I have appreciated the concept art and environments and animations that ACE has created, pretty much without ever feeling compelled to critique it much because it has been very good.   However, this model, at least as it appears in the announcement, is subpar. 
    I know it is early, I know that little equipment is shown, I know that it is a generic pose, etc.--I know that this is all largely subjective--but as a follower of all things dwarven since Rankin/Bass, I feel like I must speak up.  Please consider altering the Stoneborn model. 
    My dwarf and/or Stoneborn suggestions for your consideration:
    more craggy and distinct facial features, increase the head size overall  reduce the arm size (they can be big, but not that big) Increase the waist size--dwarves do not make fitness models with v-tapers and "hooligan lines".   Feet and hands should remain large, but not so exageratedly disproportionate. Consider adjusting overall shape/dimension slightly to more of an egg shape (mountain shaped, if you will).   That being said, I do love the hugeness of his beard--thank you for not giving him an undwarfy, reedy, wee beard!
      
     
  14. Like
    sneaky_squirrel got a reaction from JamesGoblin in UPDATED: ACE Q&A for September - Official discussion thread   
    The way the system is implemented, the only way to get ahead of other players is by acquiring MORE high level skills.  No player can ever get ahead of another player in Skill #1, unless the player left behind decides to stop training the skill.
    This becomes a problem when talking about Combat skills, in which a big number of skills overlap in character builds (Weapon skills overlap with Armor skills).  VIP players have a natural advantage over non-VIP.  Players with multiple accounts gain a small advantage over VIP players.
    This is not the case in Race skills, where the tree is inherently immune by the fact that no player can be two races at once.  Or can we?  *weird smile*
    TL;DR start here I guess.
    I'll make 1 really stupid suggestion that technically fixes the problem.  Put skills that overlap in the same tree, just like you did with "Race" skills.
    For example, put the Weapon skills and armor skills that are functional on the same character in Tree #1.  Melee attack, melee armor, same tree.  This fixes the advantage of VIP over non-VIP.  Makes defensive skills a subcategory instead of an actual tree (I don't know if that's a problem, probably is?) and I am still trying to understand whether or not it affects alt users feeding 1 account.
    -
    I have been thinking about the effects on alt accounts and have concluded that they can still get ahead if players are allowed to only train a tree partially before being allowed to train the next tree.  Because then X number of accounts would be able to skill up to only 50% for example, AND THEN, the slave trees would start filling the missing tech in the main accounts partially filled early tech trees.
    I'm personally not worried about VIP accounts.  It sounds like alt account owners got the short end of the stick, too much work for a 1 vs 1 advantage.  The only vertical advantage I imagine they can get is in the early game IF players are allowed to train 2 skills simultaneously that can overlap on 1 character.
    I feel pretty bad about writing a wall of text.  I must be bored.
  15. Like
    sneaky_squirrel reacted to jtoddcoleman in Choices No Longer Have Consequences   
    To be clear, I'm not necessarily opposed to adding something like this (or the similar suggestion from Tinnis, limit the number of Tomes that an account can use over time).
    Also, it should be pointed out that while the Time Bank is a necessary feature for launch, the Tomes won't be added until some time post-launch.  If I had to guess, I would say at least 3-6 months.
    Lastly, please remember that the reason we revisited this system at all is because of the feedback you guys gave us on the last iteration.  We don't make these decisions in a vacuum.  I want to find the solution that works best for you, for us, and for the players who join our community in the future. To suggest that we "don't listen" is simply not true.
    Todd
     
  16. Like
    sneaky_squirrel reacted to jtoddcoleman in UPDATED: ACE Q&A for September - Official discussion thread   
    yeah, I forgot.  
    If and when we want to add a respec mechanic, it would be very simple to tie into this system: allow people to peel pips off of trained Skills, in reverse order, to get some % of those minutes back into the Time Bank for that tree.  
    This wouldn't allow you to spend those minutes in other trees, obviously, but it would allow you to change course within a single tree.
    Todd
     
  17. Like
    sneaky_squirrel got a reaction from JamesGoblin in UPDATED: ACE Q&A for September - Official discussion thread   
    Current time bank model sounds pretty neat.
  18. Like
    sneaky_squirrel reacted to Tinnis in UPDATED: ACE Q&A for September - Official discussion thread   
    from what i understand any hours you put into a bank or tome are only usuable for the specific sub tree it came from

    e.g. can only use it in the "Elf" tree etc 
  19. Like
    sneaky_squirrel got a reaction from Arterius in 5.2.1 Playtest Feedback for July 21-24, 2017   
    I downloaded the new client, patched it and started the game.  Took me a total of 10-15 minutes to get from "Loading Terrain" to the Faction pick screen.
    It takes a really long time to log into a Campaign World.
     
    Update:
    Once inside the world as a crow,I find myself in the middle of the wilderness with no temple in sight, only a Ranger statue floating in the air.
    I jump in order to get within range of the statue for 1 second in order to interact and get brought to the character name screen where I find I'm a Myrmidon.
    When I typed my name and chose submit, the game crashed.
  20. Like
    sneaky_squirrel reacted to jtoddcoleman in Campaign System Test: DOWNLOAD   
    The new "game universe" is now up.  Players with the:
      Pre-Alpha 1   Pre-Alpha 2 and   Alpha 1 ...test permissions can now access the new testing environment! 
    To do so, go to https://crowfall.com/client/ and download the new client.
    If you want to be able to access the old game universe (and you might!) please take care NOT install this new version over your last game client!
    Instead, install it in a different folder, and then run the new patch client separately.
    As always, we will expand this test (and invite more players) as quickly as we possible can -- as the new version proves stable enough to handle the increased load.
    Thanks, as always, and we'll see you in game!
    Todd
    ACE - Crowfall
     
     
     
  21. Like
    sneaky_squirrel reacted to Helix in Pre-Alpha 5 Live! for July - Official discussion thread   
    Finally I'll be able to get the answer to some hard hitting questions like:
    Will we ever get dolphin mounts and / or a man-dolphin race? If so, how big will they be?
  22. Like
    sneaky_squirrel reacted to Pann in The First Campaign - Official discussion thread   
    Will you be among the first Crows to conquer a campaign?
    FULL STORY
  23. Like
    sneaky_squirrel got a reaction from mythx in Cell size change - Official discussion thread   
    Now I'm dying to see some of this on the server
  24. Like
    sneaky_squirrel got a reaction from sidney in About Kickstarter Rewards: Official Discussion Thread   
    Ugh, this is the first time I am upset at a Crowfall update.  But frankly, this is a minor issue.
    I wanted to have a particular name ingame (Because I liked the idea of a character in the universe to have that name), but I wanted to keep my universal online alias on the forums, I made it back in 2005 when I first started using the internet, I made sure to choose a username so bizarre that nobody would ever beat me to it.
    I am conflicted.  Do I discard my forum persona?  Or do I give up on the ingame name I like?
    Ugh.
  25. Like
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