Top 5 Crowfall likes (things you feel we're doing great on):
1.) I love the seasons! I always love seasons in games, Spring, Summer, Fall, Winter! I really like that it affects resources and point aquisition! 2.) Combat feels really fun and really good! Definitely one of the best features of the game! Some of the animations are meh, but that's a tiny complaint! 3.) Variety of classes and races! I love the amount of customizability in the game! It is so nice and refreshing to see! 4.) Timers on POI captures! I love that I won't have to worry about defending my bases non-stop and can have some time to farm, plan, and things in between that large pvp! 5.) I like that there are group events, like Motherloads, that incentivize people getting out together and farming! Add more events like this, it is super cool!
Top 5 Crowfall dislikes (what you feel we could be doing better on or a pesky game mechanic that you don't enjoy) and how can we make it better?
This is in no particular order!!! 1.) Please please please fix the banks on dregs! It's a scroll simulator, and we definitely need a sort function and search bar function! 2.) Dregs is essentially "Biggest Numbers Win"! Right now, especially with limited Bank Space, small guilds like mine can't hold onto any territory and have nowhere other than the bank to store anything. What are we supposed to do once our bank is full? Just make alts and store on those characters? I don't like that one bit. There needs to be something for small guilds to be able to store your gear and loot! Doesn't even have to be able to respawn there, but it's nice! We have 10-20 man groups taking single outposts! 3.) I don't like how God's Reach seems to be a lot better to acrue resources and gold, it has a lot less of risk and it's much easier to get your Discs and all. People are farming to Purple Discs on God's Reach. I believe Dregs should be much more rewarding in that aspect.
4.) I can not stand that gathering/crafting upgrades are locked behind RNG, one of my guys farmed 20 hours logging and didn't get a single green drop. Even if you just had to buy a white Disc and take it out and level it up or something would be much better. RNG for upgrades just feels really really bad and I think it may turn a lot of players, especially newer players, off! 5.) Chat/UI: It needs an overhaul/upgrade. It is incredibly unintuitive and very buggy! Top 5 bugs on LIVE (that we may have missed and wish would be fixed). Please be specific and constructive.
1.) Chat is very buggy and uninuitive. I would love to see it overhauled and revamped! 2.) Map and tabbing takes too long to open up. 2 seconds or so, I feel it should be pretty smooth into and out of the map and leaderboard deal.
3.) The critical points on nodes (trees, animals, rocks, ore) go away way too quickly and sometimes don't register!
4.) The vault in the dregs is missing the search bar. If you could ask the Team member one question, what would you like to know? Be nice, seriously don't be a jerk.
What was the thought process behind RNG based progression and crafting? I think there are multiple better and more enjoyable ways to go about than being RNG based! I think this system will turn a lot of players off.