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dubanka

Testers
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  1. Like
    dubanka got a reaction from Anthrage in Moon gates to travel between continent (40x40) maps   
    yeah would seem to make sense...in the 'go with what you know...' world view.
     
    The rg system in sb worked well...providing some strategic value and making long distance travel less tedious...while still not making it 'easy' or instant.
  2. Like
    dubanka got a reaction from JamesGoblin in Moon gates to travel between continent (40x40) maps   
    yeah would seem to make sense...in the 'go with what you know...' world view.
     
    The rg system in sb worked well...providing some strategic value and making long distance travel less tedious...while still not making it 'easy' or instant.
  3. Like
    dubanka got a reaction from teerlys in Ordo Castum Carnifex (OCC)   
    Ordo Castum Carnifex (OCC) was created as a Temple lore pvp guild at the outset of Shadowbane's corruption server back in 2004 from a conglomeration of Mourning guilds (Tribunal, Vets of the Hi Watch, some UDL).  This group quickly got a lesson gun boat diplomacy as we watched its 6 weeks of server-up 'work' go up in flames during the infamous 2004 Thanksgiving Day Bane. Shortly thereafter the vast majority of the guild evaporated...the challenge set forth by Saint Malorn was just too much for them. So with a remaining membership of about 6 (from 70ish), and a change in leadership (those of us who were left kind of found ourselves in charge) we went about cleansing the world with our special kind of fiery love. From these humble beginnings we grew and prospered, having a relatively major presence on subsequent servers.
    And then Shadowbane died.
    And we were sad.
    And sadly nothing that has come to market since has brought the same experience...and while we've been active in most of the major releases....When you're used to fighting for your collective virtual existence, everything else just seems kind of tedious and pointless.
    Looking forward to crowfall...While it is still uncertain if we will try to take on some level of 'lore-play'...Probably likely, if for no other reason than it makes things a bit more entertaining...too much is currently unknown to really make a commitment there.
     
    We will be taking on folks as testing progresses. 
     
    burn.
     
     
     
  4. Like
    dubanka got a reaction from soulein in [HoA] Hy'shen Avari - Group vs. Group and Light RP   
    nice to run into you last night Soulein...and by running into you, i mean you running into me...with that shield
  5. Like
    dubanka got a reaction from Xarrayne in Ordo Castum Carnifex (OCC)   
    Ordo Castum Carnifex (OCC) was created as a Temple lore pvp guild at the outset of Shadowbane's corruption server back in 2004 from a conglomeration of Mourning guilds (Tribunal, Vets of the Hi Watch, some UDL).  This group quickly got a lesson gun boat diplomacy as we watched its 6 weeks of server-up 'work' go up in flames during the infamous 2004 Thanksgiving Day Bane. Shortly thereafter the vast majority of the guild evaporated...the challenge set forth by Saint Malorn was just too much for them. So with a remaining membership of about 6 (from 70ish), and a change in leadership (those of us who were left kind of found ourselves in charge) we went about cleansing the world with our special kind of fiery love. From these humble beginnings we grew and prospered, having a relatively major presence on subsequent servers.
    And then Shadowbane died.
    And we were sad.
    And sadly nothing that has come to market since has brought the same experience...and while we've been active in most of the major releases....When you're used to fighting for your collective virtual existence, everything else just seems kind of tedious and pointless.
    Looking forward to crowfall...While it is still uncertain if we will try to take on some level of 'lore-play'...Probably likely, if for no other reason than it makes things a bit more entertaining...too much is currently unknown to really make a commitment there.
     
    We will be taking on folks as testing progresses. 
     
    burn.
     
     
     
  6. Like
    dubanka got a reaction from raeshlavik in Ordo Castum Carnifex (OCC)   
    Ordo Castum Carnifex (OCC) was created as a Temple lore pvp guild at the outset of Shadowbane's corruption server back in 2004 from a conglomeration of Mourning guilds (Tribunal, Vets of the Hi Watch, some UDL).  This group quickly got a lesson gun boat diplomacy as we watched its 6 weeks of server-up 'work' go up in flames during the infamous 2004 Thanksgiving Day Bane. Shortly thereafter the vast majority of the guild evaporated...the challenge set forth by Saint Malorn was just too much for them. So with a remaining membership of about 6 (from 70ish), and a change in leadership (those of us who were left kind of found ourselves in charge) we went about cleansing the world with our special kind of fiery love. From these humble beginnings we grew and prospered, having a relatively major presence on subsequent servers.
    And then Shadowbane died.
    And we were sad.
    And sadly nothing that has come to market since has brought the same experience...and while we've been active in most of the major releases....When you're used to fighting for your collective virtual existence, everything else just seems kind of tedious and pointless.
    Looking forward to crowfall...While it is still uncertain if we will try to take on some level of 'lore-play'...Probably likely, if for no other reason than it makes things a bit more entertaining...too much is currently unknown to really make a commitment there.
     
    We will be taking on folks as testing progresses. 
     
    burn.
     
     
     
  7. Like
    dubanka reacted to PaleOne in Murder of Crows: J Todd Coleman Part 2 - Official Discussion Thread   
    @jtoddcoleman
    I think you are right about those “‘momentary rays of sunshine moments in SB”. But as the bugs were fixed and the game optimized those moments happens a lot more often.
    I played from Early Beta as part of the Burning Legion and then on Treachery, Mourning and the Lore servers.
    Those moments are why your game got crowd funded, and people like me, @Anthrage, @durenthal, and others are still amoung the most active testers.
    Im sorry you were not there to experience your vision when it worked. But I’m glad you took the risks.
    I have Beta tested and played almost every major title from EQ to ArcheAge and the only game to come close to SB was Darkfall.
    Both Games had us fighting over assets we built and real estate we “owned”
    I just hope Crowfall’s temporary worlds provide the same thrill.
  8. Like
    dubanka got a reaction from JamesGoblin in A contemplation for all SB veterans   
    Houston Fence Mending Drinking Roundtable.
     
    Karbache Brewery. 
     
    11/20/2015 5pm till ?
     
    Takers?
  9. Like
    dubanka got a reaction from Cordite in Greetings from BenWP   
    unfortunately a lot of us have progressed into that pre-geriatric stage often referred to as, 'Middle-Age'.
  10. Like
    dubanka got a reaction from mythx in Some Shadowbane reminiscing...   
    hehe emulator was a joke...it was a sad reflection of what once was...altho entertaining for bit, from a nostalgia standpoint. The emulator gameplay/competition wasn't near what it was over the last few years of live. it was also 'lesser' since there were no politics, as there was no convincing anyone about anything, it was pretty much a 2 sided factional environment...which wasn't sb's strength.
     
    and your assumptions are also misplaced...
     
    for instance a fair number of my folks were part of the prx uber alliance that played round and round we zerg (TO GREAT VICTORY!!!) in GW2...same thing with AA (although admittedly that grind killed our interest pretty fast).
     
    But back the the 'reminisce' bit...
     
    What sb had, that no other game has had since...and why it held some of us for so long...is proof of your performance. you played for stuff that real people put real effort into building. it wasn't some rotational keep or point that gave some arbitrary point total. You either either seiged/defended successfully, or you didn't... you can say what you will about competition and all that, but every other game that has come since has been 'easy mode'...since you never really lost, or even if you did 'lose', you didn't actually lose anything.
     
    sb was really the only game that has required skill at all levels of the gaming spectrum- individual, tactical, strategic, operational/logistic, and political. 
     
    Hopefully cf will recreate some of this...as i'm really tired of waiting for something to not suck after the shiny wears off.
  11. Like
    dubanka got a reaction from piikaa in Gordon Walton - Are You The One Who Brought Us The Nge?   
    it's not about making mistakes, its about not making the same one twice *cough* there are several dozen player in the houston areas available to plant that stone in austin...just sayin' *cough*
  12. Like
    dubanka got a reaction from doc gonzo in Some Shadowbane reminiscing...   
    well, i don't think i'll get the answers from the anonymous nail that i'm looking for here....
     
    so i'll finish up my involvement by in this lovely thread by saying that I, along with 30ish of my no skill having long term sb player guildmates are looking forward to cf ... and hopefully, it has enough of a hook and depth for crappy players like us to invest a few years of our time into... 
  13. Like
    dubanka got a reaction from doc gonzo in Some Shadowbane reminiscing...   
    it's actually called 'game mechanics'
     
    with post ToO mods (ie. weapon mods not available at release) you could hit the speed cap.
     
    leg of alac would have been your fastest weapon...giving you 3, maybe 4 attacks per hand, per animation. 
     
    of course going this route would have made you horrible gimp.
     
    as the way to go, especially 'back then' would have been warlords of slaughter, as you'd be getting the stacking warlord dam per hand...especially nasty when honed (but you didn't do any honing back then) .
     
    but even warlords of slaughter would have been gimp as a scout since you only got 25...well they raised it to 25, i think at release it had been forgotten about, so they were at like 5. 
     
    but yeah, even the most mundane of 'late sb' would have schooled you...based strictly upon your lack of understanding of the game's mechanics at the time.
     
    which is my point...
     
    you can't categorically say that the early guilds were better than the later guilds.
     
    it was a different game.
    it was more than just who could put the most poorly made socksty builds on the field...which is what 'your period' of sb amounted to.
  14. Like
    dubanka got a reaction from doc gonzo in Some Shadowbane reminiscing...   
    what
    games
    are
    you
    speaking
    of.
    who
    are
    these
    elite
    guilds
    that 
    dominated
    elsewhere
    that
    you
    speak
    of
  15. Like
    dubanka got a reaction from doc gonzo in Some Shadowbane reminiscing...   
    admittedly, at the time you allegedy played (AND WERE ELITE!), tactics amounted to stack and crash, spec groups didn't exist, and the pinnacle of pvp was crashing r3 leveling groups with leveled and geared r5 (DOMINATED!). Things evolved significantly from there...
     
    and again, you are comical, in your assumption that 'we' have no frame of reference with regard to other games.
     
    who were those elites that dominated outside of initial server rush?
  16. Like
    dubanka got a reaction from doc gonzo in Some Shadowbane reminiscing...   
    that's actually pretty much complete bs.
     
    teh 'top guilds' (ie.major beta guilds) at release orchestrated their presence on the servers to avoid one another.
     
    They did have a valid reason for this...as there was supposed to be inter-server travel/war. So in a trans-server war, the first step would obviously be to own your own server.
     
    of course, this never came to pass...
     
    So after they did their hand holding/crushing of 'their' server they were left with a buggy, exploit ridden game, with no one to fight.
     
    So these awesome purveyors of pvp entered into a start up world with numbers and game knowledge that dwarfed most of their server side competition. Of course they succeeded, and then most declared victory and left before the masses could even the playing field.
     
    i'm sure we'll see the same actors looking to have a similar outcome here (hold hands, zerg decisively, declare victory). 
  17. Like
    dubanka got a reaction from doc gonzo in Some Shadowbane reminiscing...   
    keep telling yourself that.
     
    having seen the full cycle...early sb, late sb, more current 'functional' games...everything (slight exception being darkfall) was like swimming in the kiddy pool.
     
    i'm curious what title(s) you're even talking about as pretty much everything has been a wow clone...and nothing has offered anything more than circle jerk theme park pvp.
  18. Like
    dubanka got a reaction from doc gonzo in Some Shadowbane reminiscing...   
    'the good' that came back tended to get stomped and left with their bruised egos.
     
    the early game consisted of beta knowledge+mass+organization=WIN...against those that weren't.
     
    the late game was much more about execution and proficiency and (Excepting the easterners) numbers, knowledge and organization were at a much higher level on average.
     
    i'd go so far as to say that an average late stage guild would wtfpwn one of the 'we won the server and left' guilds from the first phase of the game.
  19. Like
    dubanka got a reaction from JamesGoblin in Making Eks Matter To Everyone   
    if you don't win your argument the first time, wait a couple months and recycle it.
     
    EK's should be bring no benefit to the campaign worlds...besides facilitating trade outside of campaigns...which may or may not benefit a campaign, depending upon the import rules.
     
    beyond that...play house as much as you like.
  20. Like
    dubanka got a reaction from mythx in Friendly Fire...let's talk about this for a minute...   
    just turn it on.
     
    20 person teams.
     
    would be fun to see if it made the game more, or less, skill intensive or must moved the balance needle back to range heavy groups.
  21. Like
    dubanka got a reaction from JamesGoblin in Combos...not quite as deep a system as intended.   
    as a point of reference those are the two classes i primarily play.
     
    the fessor dash is very much a utility skill...not a situational one. Same as the champ bounce. When was the last time you saw a champion run into combat? They don't they double jump (c 3 e) in (stone) then bounce on out/to the next target.
     
    and i didn't say they were spammable...just the timer duration meant they required very little thought on use.
     
    ....and it doesnt matter if there are 5 skills or 500, if the combo progression system is the same, then it's the same...every player will play the toon the exact same way (because they dont have a choice because you have to hit 1 before you hit E) resulting in potentially lessened situational gameplay.
  22. Like
    dubanka got a reaction from JamesGoblin in Combos...not quite as deep a system as intended.   
    my .02.
     
    very simply the combo system as it currently exists is pretty weak...from a design standpoint.
     
    you just dont get a lot of choices...and there definitely aren't any ramifications to those decisions you can make.
     
    a + b + c or d (or e or f) doesn't really make much difference, as we're still forced to go through the a + b progression. Everyone has to go through that progression. When you see another toon winding up, you know pretty much what they are going for...and then it's just a game of get out of the way or try to get there first.
     
    In discussions with some folks last night...what we'd like to see is some variation is some (all?) of the combos...call them the combo optional...where the player has the ability to jump straight to x ability, without going through the combo to get the effect, albeit a reduced one (a penalty for bypassing the combo).
     
    example.
     
    playing a fessor, i want to knock a champion out of his rend (i mean no one is using that ability right) before he drops the death sentence on one of my comrades who happens to be knocked down. current i can't. he'll get the rend off before i can get my 1 1 off to stun him. why can't i jump straight to the stun? albeit a shorter one? why couldnt the champ then counter by jumping straight to the rend (but a shorter/weaker version).
     
    It's just formulaic chaos right now.
     
    ...that was .01...here is the other
     
    movement abilities are ridiculous...whether it's fessors zipping around, or champions bouncing around on pogo sticks...it's just kinda silly. Generally i think the timers on these abilities need to be much greater...there should be some thought process with them...do i use them to get into a fight? or to get out of it? presently it's just the preferred means of covering distance quickly in combat. meh.
  23. Like
    dubanka got a reaction from xaero in FEEDBACK for Fri, Dec 11   
    i would really like to be able to see an event log...dps in dps out...when you get exploded it's difficult to see why in real time.
  24. Like
    dubanka got a reaction from jacobin in no 'fire hose healer' but still required healer   
    I was actually looking forward to an environment where a dedicated healer was not a requirement...
     
    i'm currently not seeing it.
     
    we have replaced the 'dedicated cleric' with a 'dedicated medic'.
     
    i'm not sure how many other archetypess will have healing abilities similar in nature to the legionnaire, but...as is the healing provided by a legionnaire in the hunger dome environment is pretty much a requirement. I'm not sure what we're seeing right now is that much different than the current status quo...less efficient for sure, but not that much different from a group dynamic perspective.
  25. Like
    dubanka got a reaction from JamesGoblin in no 'fire hose healer' but still required healer   
    /shrug. only point i was making is that, at least by what we see now (which very well could be dramatically differently 9 mos from now...i do realize this is largely still 'does this poorly made socks work as designed' testing), you still have a borderline requirement for the healing support archetype in the group.
     
     
    i didn't call it a dedicated healer...i called it a dedicated medic...he may not 'spam' a bunch of heals per say, but it's always cycling...hits 3 and 5 each put out a heal and working the ghot everyone time it cycles. Again, obviously, when the game has more meat we'll see how it's really intended...my only point was that the current implementation seems somewhat counter to the design intent stated many moons ago.
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