pappy

Testers
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    36
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About pappy

  • Rank
    Nestling

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  • Gender
    Male
  • Location
    Earth
  1. gameplay concerns

    This is assuming there is only 1 Lego and as someone stated above, in a 5v5 and 1 team has a Lego and the other doesn't, the Lego team wins every time.
  2. I am just unsure of what ever happened to crafting 100's of swords to progress to make fine swords and so on. As it stands you can literally never craft a thing in this game "on an alt account" and in 6 months you will be one badass crafter.......just sayin!
  3. gameplay concerns

    AOE Heals equal low skill cap period. Healing right now is super required because 1 centaur and 2 confessors can take out 4-5 players with no healer. What they are talking about is actually having to pick the target that gets the HoT or direct heal instead of just mindlessly tossing them out. All other classes have to aim their skills, why not heals from a Centaur? Druids healing takes a little more skill and longer build up. It's also not a direct AOE fire and forget. Druid is a balanced support that has a few mechanical flaws, while Centaur is OP and really has no choice to give it even a moderate skill cap.
  4. My first impressions

    You have to remember two things: You're not a new player. You're a new TESTER! You probably shouldn't consider this a "First Impression" of the game since its not even in Alpha yet. This is just your first experience in the test. I get what you are saying and I somewhat agree on the out of combat health regen being slow. Remember though, this is just the very very beginning stages of what looks to be an awesome game. Good feedback though, just keep those 2 things in mind.
  5. Skill Tree Training Que

    Thanks, I never heard that.
  6. Skill Tree Training Que

    Since the timers are not really clear about training times, a good idea that would simplify this even more would to add a training que system. If I wanted to go out of town for the weekend, but knew my training would finished at 3:13am tomorrow afternoon, I could have the next training que'd up so I don't lose out on that day or 2 until I can get back in game to get it going.
  7. Druid game play is tedious

    Warhammer Online had a similar system to Yin/Yang and they did it quite well. Using heals charged up your damage and using damage charged up your healing. Watch a video and you'll see, it was a good system that was balanced. https://www.youtube.com/watch?v=69pvebEbW8Q
  8. Hunger Mechanic

    ......and I bet it's also tuned to a winter season. In Winter you need more energy so this is probably the extreme version to tune the harsh season before the easy spring.
  9. Crafting: Where is the fun?

    Thanks everyone for your responses and feedback. I wasn't able to get in this test because of that rare "too many strings" bug that wouldn't let me stay in game more than 4 seconds.
  10. Druid game play is tedious

    This is exactly what I am talking about. Lets just say your enemy is fleeing and nobody needs heals, you should be able to contribute without having to mindless spam LIFE skills to gain essence to do damage. ....but I did see this type of example in the promotion tree Witch. Gain essence in and out of combat?
  11. Crafting: Where is the fun?

    I want to use your crafting table because that looks extremely simple compared to what I have to do.
  12. James Goblin - BOT

    Damn, I was hoping to get a like from him!
  13. James Goblin - BOT

    Who wrote this BOT program to like every single post that is ever made or responded to? It's very childish and non productive to see this type of thing. If it was constructive I could understand, but to like someones post saying Person A is a noob, then liking the following post saying Person B sucks.
  14. Crafting: Where is the fun?

    You craft up a book and then tell me that my number is wrong. It probably takes more than 100. You can craft a metal bar and stitched leather with no Specialty Seal?
  15. Druid game play is tedious

    How about the ability to use either bar with no restrictions other than effectiveness? Maybe I want to harvest on my Damage bar or there is enough healing and I just want to do some damage instead of stand around. It's way too restrictive as is. Essence should make you more effective, not be a prereq.