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  1. @Todd: Have you ever played Savage or Savage 2? It's the closest comparison to Crowfall conceptually that I can think of.
  2. I guess we're all gender locked monsters ¯\_(ツ)_/¯
  3. To be kingly is a term that can be attributed to women as well. Funny though.
  4. Also be sure to check out the post interview commentary on Crowns and Crows
  5. Oh nice Valor, was looking for the post show discussions.
  6. EKs are still far too disconnected from campaigns currently to be relevant beyond a typical housing instance in my opinion.
  7. @pang: I suggest you go back and watch some of the early talks with devs about EKs where they say specifically that EKs aren't just a trophy room and housing instance.
  8. The thing that I think throws everyone for a loop is that they seemed to have been pitching (initially) that the eternal kingdoms were a primary gameplay driving factor. When in fact they're a secondary supportive gameplay factor. That needs to be made clear to the playerbase. Housing instance with adventure and minor resource gathering on the side.
  9. Bro the female centaur not wearing any pants is pretty hardcore.
  10. Solid Gold Tiger Bear marketplace will be open for business, renting out shop space, will market the trading EK well enough in the usual places.
  11. Comments are pulled from Crowfall's comment page on Kickstarter - Overview of useful information originally posted at Rerolled.org ----- Things you might have missed over the last week of Kickstarter comments: Comment on number of concurrent campaigns active - @Gerolux This is going to be very dependent on population of the overall game. Our goal is to have as many as possible, but at least a few of each all the time. Comment on Char/Guild name reservation - @creoterra I've got no idea what info Kickstarter sends us at the end of the campaign, but we would use the date
  12. Eternal Kingdoms? More like External Kingdom Lobbies.
  13. I'm fine with them selling an Elkin unicorn horn hat in the cash shop. Or a Single horn spiked helmet for the Centaur.
  14. 1) What game had your favorite crafting experience? Minecraft 2) What was your favorite crafting profession? N/A 3) Why was it your favorite? Logical yet Simple grid system crafting, memorizing recipes added to efficiency and speed of being able to complete projects, Redstone circuits opened up automation capabilities. Mods later on opened up even more creative systems. 4) What, if anything did the experience lack? Lacked resource diversity and skill gains for character progression. Then if you have time: A ) Come up with a cool new crafting profession, name it and explain how it w
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