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emralled

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  1. Like
    emralled got a reaction from JamesGoblin in Forgemaster Gender-Locked?   
    This is the kind of gender locking that doesn't perturb me in the least. The Stoneborn are a genderless race of stone dwarves, their lore makes their single "gender" logical since there is no reproduction involved with this race and they were all created at once long ago. No problem with this.
     
    It's different with animal/mammal races like centaurs, where dual genders make sense (and female centaurs are even mentioned in the lore). JTodd knows this, he's not against the idea of dual genders in some monster races, he's just trying to spend the budget wisely.
     
    Making a non-humanoid race at all is very uncommon in games as it is, because it is more expensive and more work than re-using the humanoid biped animations and skeleton, so I applaud Artcraft for doing something hard and pricey but ultimately unique and just plain cool with their centaurs. If it means we can only have one version of some monster races in order to have them at all, because they are double or triple the cost of a traditional humanoid race to make, well, that's much better than not having them at all!
     
    But, I hope that if the game has budget left over after the more important features of the game are in place and working as intended, and/or the game makes a lot of extra "stretch goal" money at some point (from selling early access, kickstarter, investors, selling in-game items, subs, etc, if they choose to do any of those things), and the team acquires the funds they need to expand the game, some of the gender locked races will have their other (lore-permitting) gender added as playable at some point in the distant future, if there is enough demand for it. I think that is a sensible approach.   
  2. Like
    emralled got a reaction from JamesGoblin in Illara, Goddess Of Cats   
    Is she the goddess of death? Or maybe predation? She seems wintery, and by that I mean hunger-y.
  3. Like
    emralled got a reaction from JamesGoblin in Founders' Update: Soft launch strategy   
    Not surprised in any way, shape or form. I would have been stunned and honestly skeptical if Artcraft had announced everything was going perfectly and had no significant delays at all during development. This is because of the many, many games, Crowdfunded and traditional, that I've watched develop/thrown money at from alpha to launch (or, in the cases of several, to the date of their utter vaporization). Delays are pretty much a given in every instance, that's just the unfortunate truth of game development. Its hard to predict how much time a complicated thing like a video game will take to complete. So whatevs devs, just get it done right, as soon as you can.
     
    But the soft launch thing I've got mixed feelings about. I've played mmos/games that "soft launched" and because they lacked important features before I jumped in, they never hooked me, and I never went back to see how things felt and changed later, or I just got burned out and never returned once the game was officially completed. Then again, I've played early access/still-in-development games that I've loved and do not regret buying into at all (Starbound, Ark, Minecraft). I just hope Crowfall has some kind of official "it's done to original vision spec, jump in now y'all" point so that I know when I can expect to experience the whole game as promised; especially if I burn out playing the early version of CF and yet still want to go back someday when it's feature complete to see if I can be re-hooked.
  4. Like
    emralled got a reaction from courant101 in Founders' Update: Soft launch strategy   
    Not surprised in any way, shape or form. I would have been stunned and honestly skeptical if Artcraft had announced everything was going perfectly and had no significant delays at all during development. This is because of the many, many games, Crowdfunded and traditional, that I've watched develop/thrown money at from alpha to launch (or, in the cases of several, to the date of their utter vaporization). Delays are pretty much a given in every instance, that's just the unfortunate truth of game development. Its hard to predict how much time a complicated thing like a video game will take to complete. So whatevs devs, just get it done right, as soon as you can.
     
    But the soft launch thing I've got mixed feelings about. I've played mmos/games that "soft launched" and because they lacked important features before I jumped in, they never hooked me, and I never went back to see how things felt and changed later, or I just got burned out and never returned once the game was officially completed. Then again, I've played early access/still-in-development games that I've loved and do not regret buying into at all (Starbound, Ark, Minecraft). I just hope Crowfall has some kind of official "it's done to original vision spec, jump in now y'all" point so that I know when I can expect to experience the whole game as promised; especially if I burn out playing the early version of CF and yet still want to go back someday when it's feature complete to see if I can be re-hooked.
  5. Like
    emralled reacted to thomasblair in Founders' Update: Soft launch strategy   
    I can assure you we are going at light speed based on where we at (a bit over a year?) with the team we have. Astounding and incredible are the two most common terms we hear from other game teams looking at our project. 
     
    "Because Combat" is actually a much deeper phrase than you realize. Combat is a lens into the entire game. Observing the combat in any game you can tell pretty much everything about that particular game. Think of combat as digital Tea Leaves because you can observe;
    the quality of the concept, character, environment, animators, UI, and FX artists,
    the netcode architecture, (client server or trusted client?)
    server architechture, (how does the server handle under load?)
    the character controller, (kinematic or physics)
    the optimization of assets / fancy environments + skys, (fps)
    the creativity and execution of class powers, (just basic damage/healing or powers that are fun and interact with each other / world?)
    etc,etc.
     
    Unfortunately any or all of those aspects not working right is instantly felt in Combat and makes everyone feel pretty much how they currently about combat. No matter what combat design you have a 500ms power input delay when you press a power is going to make it feel rotten. The same could be said of sub 20 FPS, clogged message queues, forced stops instead of blended stops on power execution, and or hitching as you rotate because assets are being loaded.  All of these things we are working on right now because we pushed features around to make them happen now. It really sucks knowing what you need to fix but not having people free to fix it at that moment in time because other issues are more important at that moment in time. That however is the nature of game development. 
     
    I have a feeling once we have powers animating the second you press the key, proper mass to mass interactions, great fps, no more hitching, solid server perf when lots of players in area, hit events in the animations, sound hit events based on material types, counter slash hit fx, and region based clients so we can turn the blood fx back on, combat will feel fluid, responsive and satisfying.
     
    I know you would prefer an answer that would let you sit back and debate the merits of how skillful it is, or how this or that encourages the zerg, but design decisions are not what is holding us up. It really boils down to time to build all the pieces I listed above that make combat (and thus the game) have all the elements it requires to just make moving around the world feel fun.
     
    Sidenote: Most gameplay systems like crafting, skills, disciplines are much easier because they are mainly handled as stand alone elements in UI's.
    Second Sidenote: The kinds of powers we can build for the Archetypes is pretty awesome at this point. 
  6. Like
    emralled reacted to moneda in Founders' Update: Soft launch strategy   
    I'm good with this. 
     

  7. Like
    emralled got a reaction from Leiloni in Meet the Druid - Official discussion thread   
    The self immolating thing, wow. Yes. I dislike druids-- there is a sick part of me that wants to see them all on fire Except for the ones on my team of course.
     
    I do dig the headgear however. Fetching.
     
    One nitpick though: the model's face looks weird. It doesn't look like any of the concept art of the druid. Not sure if that is intentional or not, since we'll be able to choose different faces later on for our characters anyway, making the face modeling less important right now-- but I thought I'd say something regardless. 
  8. Like
    emralled got a reaction from Makishima in Meet the Druid - Official discussion thread   
    The self immolating thing, wow. Yes. I dislike druids-- there is a sick part of me that wants to see them all on fire Except for the ones on my team of course.
     
    I do dig the headgear however. Fetching.
     
    One nitpick though: the model's face looks weird. It doesn't look like any of the concept art of the druid. Not sure if that is intentional or not, since we'll be able to choose different faces later on for our characters anyway, making the face modeling less important right now-- but I thought I'd say something regardless. 
  9. Like
    emralled got a reaction from courant101 in Meet the Druid - Official discussion thread   
    The self immolating thing, wow. Yes. I dislike druids-- there is a sick part of me that wants to see them all on fire Except for the ones on my team of course.
     
    I do dig the headgear however. Fetching.
     
    One nitpick though: the model's face looks weird. It doesn't look like any of the concept art of the druid. Not sure if that is intentional or not, since we'll be able to choose different faces later on for our characters anyway, making the face modeling less important right now-- but I thought I'd say something regardless. 
  10. Like
    emralled reacted to Recatek in Meet the Druid - Official discussion thread   
    Setting yourself on fire for healing to much is a hilariously brilliant resource mechanic. I can't wait to see it.
  11. Like
    emralled got a reaction from JamesGoblin in Go go, Ranger powers! Official discussion thread   
    My first impression/gut reaction is that this arch looks fun, even for a first iteration: I would play it. Animations are smooth and believable.
  12. Like
    emralled got a reaction from courant101 in Go go, Ranger powers! Official discussion thread   
    My first impression/gut reaction is that this arch looks fun, even for a first iteration: I would play it. Animations are smooth and believable.
  13. Like
    emralled got a reaction from RKNM in Equipping the Ranger - Official discussion thread   
    I think the armors and helms look awesome, but I agree with some of the others in this thread that the helms look impractical. Cool, but impractical. They would fit better on big melee or protection focused classes like Champions or Knights, classes that aren't concerned with stealth but are inclined to heavy armor and would benefit from looking intimidating.
  14. Like
    emralled got a reaction from sneaky_squirrel in Equipping the Ranger - Official discussion thread   
    I think the armors and helms look awesome, but I agree with some of the others in this thread that the helms look impractical. Cool, but impractical. They would fit better on big melee or protection focused classes like Champions or Knights, classes that aren't concerned with stealth but are inclined to heavy armor and would benefit from looking intimidating.
  15. Like
    emralled reacted to Chrissy The Blesser in Video: We Created a Monster - Official discussion thread   
    I now know that J Todd will do ANYTHING for us.  Your dedication is now the stuff of legends.  
     
    Of course, I could not let this opportunity pass without having a bit of fun  

  16. Like
    emralled reacted to Nazdar in Video: We Created a Monster - Official discussion thread   
    Insane dedication.
    .
    .
    .
    .
    .
    We're not worthy.
  17. Like
    emralled reacted to Jihan in Video: We Created a Monster - Official discussion thread   
    Blue Steel.


  18. Like
    emralled reacted to macavity in Video: We Created a Monster - Official discussion thread   
    I really thought this was gonna be cringy as custard, but I couldn't stop smiling like an idiot the entire way through.
     
    I hope by the end of release we'll have seen all archetypes cosplayed like this by different people on the team.
  19. Like
    emralled reacted to Varius in Video: We Created a Monster - Official discussion thread   
    There are no words to describe this video..... but I just wanted to say.....
     

  20. Like
    emralled got a reaction from JamesGoblin in Archetype update: The Centaur - Official discussion thread   
    The centaur armor looks fantastic, especially the two more complete sets. I also like how centaurs are not being reduced to necessarily brutish simpletons. I associate centaurs with a wide swath of human cultural diversity because of how ubiquitous equines have been throughout recorded human history, from tribal societies to the most wealthy and intellectual empires, so there is a lot you can do with a centaur beyond the "big bestial brute" role. When I think of centaurs I also think of Greek mythology, and by extension the neighboring (and conquering) Roman culture, so it's a good fit for the taurs to be "Roman flavored".
     
    Overall I'm really happy with how the centaurs are looking and I can't wait to play one. Please make them OP so I won't have to ragequit when I end up being bad at playing one. All I'm asking for is a little game-breaking bias toward centaur players, that's it. Nothing crazy.
  21. Like
    emralled reacted to Tristifer in First look: Castles! - Official discussion thread   
    It looks Amazing.
    Good Work
  22. Like
    emralled reacted to Jihan in Whispers, dark wings and murder - Official discussion thread   
    Male assassins have black nail polish and listen to My Chemical Romance confirmed.
  23. Like
    emralled reacted to Adall in Founders' Update: Pre-Alpha News! - Official Discussion Thread   
    Wouldn't you rather have video?
  24. Like
    emralled reacted to bairloch in Founders' Update: Pre-Alpha News! - Official Discussion Thread   
    Have fun testers! Take lots of notes!
  25. Like
    emralled got a reaction from Mox in First Look: Confessor In Action! - Official Discussion Thread   
    My first reaction was "this is better than I thought it would be". I liked the speed of combat, didn't think it was too fast or too slow for my tastes personally, but I'm still going to have to rewatch the vid a couple more times before I see everything there is to see. Liking it so far devs!
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