jetah

ACE Development Partners
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jetah last won the day on February 3

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About jetah

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    The Guardians
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  1. could we have a digital clock to keep the animations simple? and this is one reason having customizable UI would help the community.
  2. still faster though. but i understand your point.
  3. it's 10 times faster for testing. the first group will take 30 days complete unless it's been adjusted.
  4. i posted about this.. if we can move 75% of the first group into the next tier. the 3rd tier is 50% then 25% for the final tier. The 2nd tier would be 50% into the 3rd tier, etc. and by the percents I mean, if you had 100 points over, you could place 75 into tier 2 or 50 in tier 3 or 25 into tier 4. IE the cost for training increases each tier you progress into. I'm downloading the 5.7 patch so i'll get an image up sunday some time if it's needed.
  5. I maxed out my Combat Basics and have 88k points to spend. What happens to that? Seems to me that the maximum for that group would stop the current training, which sucks I understand.
  6. Move some recipes around for crafts

    i'm surprised woodworking doesn't have wood arrowheads for basic damage.
  7. Stats and professions

    it's weird because all of those professions need strength to do.
  8. Survival Cooking before Campfire!?

    oh i haven't made it that far. still in the beachhead which is why i started the topic. which is why it seemed weird.
  9. Bug While full on chicken legs, i decided to eat more apples. realized that the apples are consumed. maybe do a screen popup stating that you're full and don't consume the apples after chicken legs are complete. Feedback It would be nice to have durability displayed on the survival tray. colors, a bar at the top of the icon, something. a way to stop the fae glide. I'm use to demon hunters in WoW where you can press space to glide then press space again to cancel it, then again to glide again. note my skill problem/misunderstanding here: https://community.crowfall.com/topic/22167-survival-cooking-before-campfire/
  10. Just wondering the rationale behind putting Survivalist Cooking before Survivalist Campfire. Shouldn't know how to create a fire before cooking food?
  11. Market Concerns

    @krakkensmacken that wouldn't be bad. I hate having to search multiple npc's for something. putting it on npc vendors across instanced EK's would make manual searching horrible. there's a reason we don't have markets any more and have all in one stores, internet aside.
  12. Market Concerns

    how i see it: someone will make a marketplace website. i can list my items, label my EK and people can search more than 1 EK via the website. they'll still have to visit my EK and buy from my vendors but that beats visiting every EK where it'll take a while to search for an item you're looking for. i can see market EK hubs being created where someone's EK is notorious for trade and you'll go there for the 'best prices and selection'.
  13. Protecting the Sheep!

    this harvester is getting materials that can be used to kill my people. there is no innocence in this game. everyone is guilty. if you need to harvest and friends aren't on then you can go play in your EK or you can look for new friends (along with the ones that aren't online). having a big guild or groups of guilds (aka an alliance) will go far in this game. At any time you want people online that you can group with. I'd venture a guess that you could be crafting while friends are offline. when friends are online you're gathering. this gives you something to do when you're on. If a crafting table is needed then you make sure friends are on. the people here are tired of having pvp-safe areas in other games. they yearn for a true open world pvp game. if you love raids or dungeons, then just imagine any enemy in this game is an 'advanced AI boss'! the AI is so advanced they'll loot you if they manage to kill you.
  14. to add: Yep. there are plenty of open source password managers that save and generate passwords. 2FA is pretty much a must, imo.
  15. could have sworn it was an email to log in.