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jtoddcoleman last won the day on June 12

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About jtoddcoleman

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  1. The EU campaign will have siege windows centered on EU prime time, as they always have. We're asking for players in both regions to try and log in to their servers during their respective siege windows, so we can get more player concurrency and see how the servers hold up. Todd
  2. Guys, I hear what you are saying, but we can't just "flip a switch" and change siege schedules on a moments notice -- much less change the underlying system that relies on them. What we can do, right now, is launch an EU campaign in addition to the NA one. The reason that we didn't plan to do this is because we're trying to stress the server so that we can find and fix issues that only surface under heavy player load. But I get it. If you guys want a second campaign, we'll prop one. Here is my only request: since we're not going to concentrate folks down to one location, it would be very helpful if you guys would try to log in during siege windows to increase the load so that we can still get the testing that we need. Server performance testing is critical to us being ready for beta, and I want us to get to beta as soon as possible. If you'll help us get the numbers during prime time, then we can still achieve our testing objective, and everybody wins. Thanks, Todd
  3. https://community.crowfall.com/topic/27474-5110-test-patch-notes-for-61220/ Todd
  4. Hey folks, We are putting a new version up on our TEST environment this morning! This version has 3000+ bug fixes and miscellaneous polish updates since we posted the last version on 5/28 (I know, crazy, right?!) and we would love your help in putting it through the wringer. As I mentioned in the last ACE Developer Q&A Livestream, now that we have LIVE running again, we will return to our original approach for managing the TEST and LIVE environments: the purpose of our TEST environment is functionality testing; i.e. verifying new features and content, bug fixes and performance improvements in preparation to move a build to LIVE. The purpose of the LIVE environment is to get a feeling for playability. To that end, once we launch this version on the TEST server, we’re going to set up a few things that make it easier on you (our brave and stalwart testers) to push against the edges of the build and help us find the cracks, including: - Turning up the speed of passive training to 10x, to run you get through the skill trees faster, - Adding in free resource and materials vendors in the Temples and Strongholds to let you build all the buildings, - …and because we have a sacrifice system to quickly turn items into XP, these same vendors should give you a quick path to level up new characters so you can test out combat. On that last point in particular, we would love some help with combat testing, as significant fixes or improvements were made to Retaliate, Frostweaver targeting, Trap deployment mechanics, collision, overall client performance (and a ton of other stuff that I’m forgetting but you can read about in the patch notes). Given that it’s the TEST server, we’ll bring it up and take it down as necessary, and generally without warning. We don’t know yet whether or not we’ll keep it running over the weekend; that depends on how the initial testing goes… if we think it’s helpful, we’ll do it. If not, then we won’t waste your time. First round of testing will be God’s Reach and Infected; we have a few lingering issues with Dregs and New Player Experience, but we should be able to start testing those early next week. The goal is to get this version out to LIVE as quickly as possible, so we can get you guys playing a Dregs campaign and finding the “highest nails” that we need to address next. As always, thanks for your assistance! Todd p.s. if you want to take a look at the TEST version, it requires a separate installer, which you can download here: https://crowfall.com/en-US/account/download-client
  5. It does. We'll put up a posting soon. Todd
  6. Oh, got it. I meant "if you want to play on Dregs right now, then stay on Test." Todd
  7. Yes. Didn't we already cover that? Todd
  8. Yes. There will be a wipe before Beta, and there will be a wipe before Launch. There may be other wipes, too, if we make significant changes and we cant find a way to avoid them. I'll talk to the team about increasing skill training and adding testing mats. Someone mentioned that in game, as well. It's a good idea.
  9. We'll never let it fall that far behind again. Todd
  10. No, our investors and partners weren't consulted on this, and there are no contractual obligations or monetary triggers behind it. I made the call to push GR and Infected up to Live because it's a better experience for new players in almost every way -- as you would expect from 9+ months of development. Client performance is far better, as you suggest (we're seeing an increase of +20 for most players, and even up to +50 fps for some), but every other game system is better as well. Lighting is improved. Seasons now change the appearance of the world. AI is better. The user interface has been significantly overhauled. The powers system has 9+ months of bug fixing and polish. There is a mountain of new features and content. Propping to Live now also spreads out two different risks that were previously tied together (launching such a large build AND launching a new type of Campaign) so that we can tackle issues that arise in one or the other without fighting a war on two fronts. When Dregs is polished enough to launch, it will now be an incremental update to Live, which is much easier to stomach. For those of you testing Dregs on Test, not much has changed. For new players coming in, it's a world of difference. Todd
  11. If you want to continue playing Dregs, then stay on Test. Live was so out of date (almost a year) that it needed to be updated. Todd
  12. The version that running on Live was from last July (!), so there is value in refreshing the environment and getting God's Reach and Infected in front of new players for that reason alone. Both the Dregs and the new player experience will be added to this version once they stabilize to a point where we feel comfortable; at a minimum there are some campaign scoring issues that we need to iron out. We're working on both of the above as we speak. and yes, they will both be added to the alpha environment prior to beta. Beta, for us, will trigger when we feel comfortable enough with the build to begin inviting in the registered crowfall.com players (360k or so) in waves. Todd
  13. All backers have access now. We'll start to invite registered players in waves once we announce beta. Todd
  14. We're trying to decide that... It's certainly in a much better shape than what is currently on live, but we won't be able to start inviting beta folks until at least the first section of the NPE (new player experience) is ready. That's cooking right now internally.
  15. yes, we are working on that right now
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