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jtoddcoleman last won the day on September 7

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About jtoddcoleman

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  1. We're still trying to figure out the right answer to cloaks. It touches a lot of areas (and a lot of art assets that we frankly don't want to have to redo) so it's complicated. Todd
  2. Put 5.3 on Test this Friday

    can't. too broken. Todd
  3. If so, then this one is on me. We have said in the past that 'about half of the race/class combos would be available when 5.3 goes live' and I assumed that you guys would like to know which combos, so that you could start to plan your builds now. No matter which half lauched first, some people would inevitably NOT be getting their personal favorite build, so better to set expectations sooner rather than later so that people have a chance to adapt. A few other odds & ends: - no, 5.3 is not coming to Test next week. it has to go to our internal test server first, and pass our internal screen. and we're still working on it. - in the meantime, we're continuing to add polish and fix bugs in Campaign World (5.2). expect this to continue 24x7 on Live, even once 5.3 goes to Test - I like the idea of Elken being in the Sylvan group for narrative reasons, as in my mind they originated as a blood-thirsty cross between a Hind and a Satyr. I can see an argument for adding them to the Monster group, but I have always liked like the idea that the light and beautiful fairy wilds has this horrific, violent undertone and to me the Elken hit that note just perfectly. Todd
  4. per Melissa, not a mistake. Playable in 5.3. Todd
  5. yeah, I forgot. If and when we want to add a respec mechanic, it would be very simple to tie into this system: allow people to peel pips off of trained Skills, in reverse order, to get some % of those minutes back into the Time Bank for that tree. This wouldn't allow you to spend those minutes in other trees, obviously, but it would allow you to change course within a single tree. Todd
  6. Choices No Longer Have Consequences

    To be clear, I'm not necessarily opposed to adding something like this (or the similar suggestion from Tinnis, limit the number of Tomes that an account can use over time). Also, it should be pointed out that while the Time Bank is a necessary feature for launch, the Tomes won't be added until some time post-launch. If I had to guess, I would say at least 3-6 months. Lastly, please remember that the reason we revisited this system at all is because of the feedback you guys gave us on the last iteration. We don't make these decisions in a vacuum. I want to find the solution that works best for you, for us, and for the players who join our community in the future. To suggest that we "don't listen" is simply not true. Todd
  7. Good catch and valid criticism of current table design. We'll need to address this. Todd
  8. Important note that I failed to mention : while Time Bank is scheduled (and necessary IMO) for launch, the Tome functionality will be added some time later (my guess is at least a few months later, but we will see where it falls out. There is a lot of schedule changing that will happen between now and then). Todd
  9. wikipedia disagrees with you. https://en.wikipedia.org/wiki/Twinking Todd
  10. The symbol on the socket tells you if something can snap. The fort and wall keeps CAN snap end-to-end but the attachment pieces (like ramparts) created for one wall type won't typically work on the others. When we were playing with combinations internally, we faced two fort wall segments together to create a "tunnel" beneath the walkways, and thought the result was cool enough that we codified it into the "hollow" or "tunneled" Keep walls. There are more interesting pieces lined up behind that set, too. (and yes, Dregs is going to be a unique challenge. It is also likely that we'll just have to be more comfortable with odd combinations. This is one of the reasons why I wanted to tackle the faction worlds, first.) Todd
  11. They don't align because you are mixing Fort and Keep pieces. If they don't attach, then they aren't intended to be used together... you can do it, but it won't be seamless. Fort walls have interior ramparts built into them. They don't have ramparts on the outside of the wall, because that's not something people would typically want. Keep walls do not have ramparts attached, they have separate rampart pieces you can elect to use (or not), and there is no "interior" versus "exterior" wall. Keep walls are more generic and thus can be used in more ways. Todd
  12. is this happening for no discernible reason? are you in combat or out of combat? Todd
  13. are you having these issues in the other worlds? EKs? or just BB W? Todd
  14. no, let me get someone to log in and see if we can reproduce it here. if I need more info, I'll ping asap. thanks. Todd