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goros

Testers
  • Content Count

    102
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  • Last visited


Reputation Activity

  1. Like
    goros got a reaction from JamesGoblin in <Ghosts Of War>, Coming To A Server Near You   
    You guys are so off my christmas list.
  2. Like
    goros got a reaction from JamesGoblin in <Ghosts Of War>, Coming To A Server Near You   
    Brambles thinks he's funny.
     
    Although, he did run around Entropy and Cataclysm screaming "repent your sins" over and over again as he burned people alive on his confessor.
  3. Like
    goros got a reaction from JamesGoblin in <Ghosts Of War>, Coming To A Server Near You   
    LOL custard you Brambles.
     
    Ignore him, he just likes burning people alive.
  4. Like
    goros got a reaction from JamesGoblin in <Ghosts Of War>, Coming To A Server Near You   
    Pew pew bacon explosion...
     
    Because....REASONS
  5. Like
    goros got a reaction from JamesGoblin in <Ghosts Of War>, Coming To A Server Near You   
    Shamless bump for bacon, cheese, and zombie jesus day.
  6. Like
    goros got a reaction from JamesGoblin in <Ghosts Of War>, Coming To A Server Near You   
    Ahahahaha
     
    We managed to drag Ewebee into AA just to PvP. I saw Nuke for about 4 seconds yesterday in s cinder.
     
    Also saw LC post they are quitting AA in the next week. Troll or not, it's not good.
  7. Like
    goros got a reaction from JamesGoblin in <Ghosts Of War>, Coming To A Server Near You   
    You guys are weird.
  8. Like
    goros got a reaction from JamesGoblin in <Ghosts Of War>, Coming To A Server Near You   
    Ok so once upon a time...
  9. Like
    goros got a reaction from JamesGoblin in <Ghosts Of War>, Coming To A Server Near You   
    It's "role"
  10. Like
    goros got a reaction from JamesGoblin in <Ghosts Of War>, Coming To A Server Near You   
    GoWCast is up.  Come watch.
     
    twitch.tv/GoWCast
     
    Discussing Crowfall Pre-Alpha Combat Test so far.
  11. Like
    goros got a reaction from JamesGoblin in <Ghosts Of War>, Coming To A Server Near You   
    mandatory bump for bacon and coffee.
  12. Like
    goros got a reaction from JamesGoblin in <Ghosts Of War>, Coming To A Server Near You   
    Ok so....still here.
     
    Right now, trying to get on the 9/27 playtesting that was supposed to start at 11pm EST/10pm central on a west coast server.
     
    Nothing is up.  all servers show red.
  13. Like
    goros got a reaction from JamesGoblin in Lords of the Dead <NA>   
    Hi kids, Hugs & Kisses from your friends at GoW
  14. Like
    goros got a reaction from Enlil in Shadowbane - Treachery/entropy   
    I remember you. You were mean and kept tying to take my city and failing....and then mass recruiting.
     
    We placed about 6 summoners in your guild and when we baned you, we logged into them and brought our entire aremy inside your walls after clearing your defenders outside.
     
    Good times.
  15. Like
    goros got a reaction from Enlil in Shadowbane - Treachery/entropy   
    Jehuty just found this pic on a random search....
     

  16. Like
    goros got a reaction from Enlil in Shadowbane - Treachery/entropy   
    I remember holycircle as a primary target being called out in vent.
  17. Like
    goros got a reaction from Anthrage in A contemplation for all SB veterans   
    Honestly if your guild is still around but not recruiting new members or playing new games, CF is going to be harsh to do without allies.  I'm 36, married, work 60 hour weeks, have 74 employees, a 2 year old (the similarities between the 2 are astounding sometimes) and not enough time for gaming - if I get one night a week that's good.  That being said, I spend time on the oversight and management of the guild and try to make sure we're playing games together and recruiting new members as we go (more of that than actual gaming, fallout 4 notwithstanding).
     
    We have around 30 active players in about 6 games and another 20-30 who will show up for a bit and disappear after a couple months when a big release hits.  At primetime if we have 12-15 people on at once in the same game, that's a decent showing.  Sometimes we'll have 20+, but that's right as the game releases and everyone has time off.  We've picked up players from SB as we've moved from game to game and bumped into them, and picked up a few quality players in every game we played long enough to recruit in (WoW, SWTOR, AA, etc).  We've kept the forums and website updated, we moved comms from vent to mumble to gamevox, and everyone still logs in to comms just to hand out and talk and play games together when they have time - even if there isn't a "focus" game to play at the moment.  At any time you can probably find guys playing SMITE, Rocket League, D3, SWTOR, AA or just sitting in channel talking while they work from home or use the interwebz.  I can't remember a day in the last year when we didn't have at least 8 people in mumble (or gamevox now) even if they were just in the AFK channel.
    We have a facebook group, voxer chat, slack and a facebook page and we've done local meetups, a guild cruise (10 gamers on a cruise ship, drunk, is entertaining), had a wine tour and 3 weddings in the last 5 years. 
     
    We're small, but we're not stagnant.  Keeping a small guild running takes time and effort, because every member you lose to RL hurts much more than a guild with 100 players who loses 1 and replaces it with 3, because that member had a job and a purpose that effects everyone else still playing that much more, and it starts the domino effect of everyone dropping off.
     
    The massive zerg guilds who play multiple games and have 100+ members that follow them around from game to game as they get released are going to be an issue. Yes they mass quit and disappear to another game as soon as it releases, but for the first few months of a game they bring pain to smaller guilds.  XoO, Warrior Poets, Oran'Thul, and ForestCrow all do this and of their 100 members, maybe 10-15 are actual quality players with a clue.  The rest are sheep feeding the engine of those top tier players in the guild, following the herd hoping for some recognition of their "efforts" for the "team".  They don't care if their members are unpleasant people that everyone hates in comms, they don't care if they recruit spies, they don't care if they spam invite players at the starting zone - as long as they show up to fight it's all good. 
     
    They'll even truce with each other and double or triple the zerg rush to win if it gets them more members and more youtube viewers because the leaders directly benefit from a massive sheeple base by the structure of the guild. 
     
    I think honestly the SB guilds will have to suck it up and form some uneasy alliances to survive the first few campaigns (till the zergs move on).  it should be interesting to watch.  Game mechanics will be the final deciding factor of just how big a guild or alliance needs to be to make it.
  18. Like
    goros got a reaction from Enlil in A contemplation for all SB veterans   
    Honestly if your guild is still around but not recruiting new members or playing new games, CF is going to be harsh to do without allies.  I'm 36, married, work 60 hour weeks, have 74 employees, a 2 year old (the similarities between the 2 are astounding sometimes) and not enough time for gaming - if I get one night a week that's good.  That being said, I spend time on the oversight and management of the guild and try to make sure we're playing games together and recruiting new members as we go (more of that than actual gaming, fallout 4 notwithstanding).
     
    We have around 30 active players in about 6 games and another 20-30 who will show up for a bit and disappear after a couple months when a big release hits.  At primetime if we have 12-15 people on at once in the same game, that's a decent showing.  Sometimes we'll have 20+, but that's right as the game releases and everyone has time off.  We've picked up players from SB as we've moved from game to game and bumped into them, and picked up a few quality players in every game we played long enough to recruit in (WoW, SWTOR, AA, etc).  We've kept the forums and website updated, we moved comms from vent to mumble to gamevox, and everyone still logs in to comms just to hand out and talk and play games together when they have time - even if there isn't a "focus" game to play at the moment.  At any time you can probably find guys playing SMITE, Rocket League, D3, SWTOR, AA or just sitting in channel talking while they work from home or use the interwebz.  I can't remember a day in the last year when we didn't have at least 8 people in mumble (or gamevox now) even if they were just in the AFK channel.
    We have a facebook group, voxer chat, slack and a facebook page and we've done local meetups, a guild cruise (10 gamers on a cruise ship, drunk, is entertaining), had a wine tour and 3 weddings in the last 5 years. 
     
    We're small, but we're not stagnant.  Keeping a small guild running takes time and effort, because every member you lose to RL hurts much more than a guild with 100 players who loses 1 and replaces it with 3, because that member had a job and a purpose that effects everyone else still playing that much more, and it starts the domino effect of everyone dropping off.
     
    The massive zerg guilds who play multiple games and have 100+ members that follow them around from game to game as they get released are going to be an issue. Yes they mass quit and disappear to another game as soon as it releases, but for the first few months of a game they bring pain to smaller guilds.  XoO, Warrior Poets, Oran'Thul, and ForestCrow all do this and of their 100 members, maybe 10-15 are actual quality players with a clue.  The rest are sheep feeding the engine of those top tier players in the guild, following the herd hoping for some recognition of their "efforts" for the "team".  They don't care if their members are unpleasant people that everyone hates in comms, they don't care if they recruit spies, they don't care if they spam invite players at the starting zone - as long as they show up to fight it's all good. 
     
    They'll even truce with each other and double or triple the zerg rush to win if it gets them more members and more youtube viewers because the leaders directly benefit from a massive sheeple base by the structure of the guild. 
     
    I think honestly the SB guilds will have to suck it up and form some uneasy alliances to survive the first few campaigns (till the zergs move on).  it should be interesting to watch.  Game mechanics will be the final deciding factor of just how big a guild or alliance needs to be to make it.
  19. Like
    goros got a reaction from JamesGoblin in A contemplation for all SB veterans   
    Honestly if your guild is still around but not recruiting new members or playing new games, CF is going to be harsh to do without allies.  I'm 36, married, work 60 hour weeks, have 74 employees, a 2 year old (the similarities between the 2 are astounding sometimes) and not enough time for gaming - if I get one night a week that's good.  That being said, I spend time on the oversight and management of the guild and try to make sure we're playing games together and recruiting new members as we go (more of that than actual gaming, fallout 4 notwithstanding).
     
    We have around 30 active players in about 6 games and another 20-30 who will show up for a bit and disappear after a couple months when a big release hits.  At primetime if we have 12-15 people on at once in the same game, that's a decent showing.  Sometimes we'll have 20+, but that's right as the game releases and everyone has time off.  We've picked up players from SB as we've moved from game to game and bumped into them, and picked up a few quality players in every game we played long enough to recruit in (WoW, SWTOR, AA, etc).  We've kept the forums and website updated, we moved comms from vent to mumble to gamevox, and everyone still logs in to comms just to hand out and talk and play games together when they have time - even if there isn't a "focus" game to play at the moment.  At any time you can probably find guys playing SMITE, Rocket League, D3, SWTOR, AA or just sitting in channel talking while they work from home or use the interwebz.  I can't remember a day in the last year when we didn't have at least 8 people in mumble (or gamevox now) even if they were just in the AFK channel.
    We have a facebook group, voxer chat, slack and a facebook page and we've done local meetups, a guild cruise (10 gamers on a cruise ship, drunk, is entertaining), had a wine tour and 3 weddings in the last 5 years. 
     
    We're small, but we're not stagnant.  Keeping a small guild running takes time and effort, because every member you lose to RL hurts much more than a guild with 100 players who loses 1 and replaces it with 3, because that member had a job and a purpose that effects everyone else still playing that much more, and it starts the domino effect of everyone dropping off.
     
    The massive zerg guilds who play multiple games and have 100+ members that follow them around from game to game as they get released are going to be an issue. Yes they mass quit and disappear to another game as soon as it releases, but for the first few months of a game they bring pain to smaller guilds.  XoO, Warrior Poets, Oran'Thul, and ForestCrow all do this and of their 100 members, maybe 10-15 are actual quality players with a clue.  The rest are sheep feeding the engine of those top tier players in the guild, following the herd hoping for some recognition of their "efforts" for the "team".  They don't care if their members are unpleasant people that everyone hates in comms, they don't care if they recruit spies, they don't care if they spam invite players at the starting zone - as long as they show up to fight it's all good. 
     
    They'll even truce with each other and double or triple the zerg rush to win if it gets them more members and more youtube viewers because the leaders directly benefit from a massive sheeple base by the structure of the guild. 
     
    I think honestly the SB guilds will have to suck it up and form some uneasy alliances to survive the first few campaigns (till the zergs move on).  it should be interesting to watch.  Game mechanics will be the final deciding factor of just how big a guild or alliance needs to be to make it.
  20. Like
    goros got a reaction from JamesGoblin in THE UNDEAD LORDS (UDL RISES AGAIN!)   
    Glad to see so many familiar guilds & names.
  21. Like
    goros got a reaction from McTan in A contemplation for all SB veterans   
    Honestly if your guild is still around but not recruiting new members or playing new games, CF is going to be harsh to do without allies.  I'm 36, married, work 60 hour weeks, have 74 employees, a 2 year old (the similarities between the 2 are astounding sometimes) and not enough time for gaming - if I get one night a week that's good.  That being said, I spend time on the oversight and management of the guild and try to make sure we're playing games together and recruiting new members as we go (more of that than actual gaming, fallout 4 notwithstanding).
     
    We have around 30 active players in about 6 games and another 20-30 who will show up for a bit and disappear after a couple months when a big release hits.  At primetime if we have 12-15 people on at once in the same game, that's a decent showing.  Sometimes we'll have 20+, but that's right as the game releases and everyone has time off.  We've picked up players from SB as we've moved from game to game and bumped into them, and picked up a few quality players in every game we played long enough to recruit in (WoW, SWTOR, AA, etc).  We've kept the forums and website updated, we moved comms from vent to mumble to gamevox, and everyone still logs in to comms just to hand out and talk and play games together when they have time - even if there isn't a "focus" game to play at the moment.  At any time you can probably find guys playing SMITE, Rocket League, D3, SWTOR, AA or just sitting in channel talking while they work from home or use the interwebz.  I can't remember a day in the last year when we didn't have at least 8 people in mumble (or gamevox now) even if they were just in the AFK channel.
    We have a facebook group, voxer chat, slack and a facebook page and we've done local meetups, a guild cruise (10 gamers on a cruise ship, drunk, is entertaining), had a wine tour and 3 weddings in the last 5 years. 
     
    We're small, but we're not stagnant.  Keeping a small guild running takes time and effort, because every member you lose to RL hurts much more than a guild with 100 players who loses 1 and replaces it with 3, because that member had a job and a purpose that effects everyone else still playing that much more, and it starts the domino effect of everyone dropping off.
     
    The massive zerg guilds who play multiple games and have 100+ members that follow them around from game to game as they get released are going to be an issue. Yes they mass quit and disappear to another game as soon as it releases, but for the first few months of a game they bring pain to smaller guilds.  XoO, Warrior Poets, Oran'Thul, and ForestCrow all do this and of their 100 members, maybe 10-15 are actual quality players with a clue.  The rest are sheep feeding the engine of those top tier players in the guild, following the herd hoping for some recognition of their "efforts" for the "team".  They don't care if their members are unpleasant people that everyone hates in comms, they don't care if they recruit spies, they don't care if they spam invite players at the starting zone - as long as they show up to fight it's all good. 
     
    They'll even truce with each other and double or triple the zerg rush to win if it gets them more members and more youtube viewers because the leaders directly benefit from a massive sheeple base by the structure of the guild. 
     
    I think honestly the SB guilds will have to suck it up and form some uneasy alliances to survive the first few campaigns (till the zergs move on).  it should be interesting to watch.  Game mechanics will be the final deciding factor of just how big a guild or alliance needs to be to make it.
  22. Like
    goros got a reaction from choster in [LoD] Lords of Death   
    Glad to see you guys.  pewpew and all that.
  23. Like
    goros got a reaction from nukeyoo in Rage Quit (NA PVP/PVP & PVP guild)   
    you guys are silly. 
  24. Like
    goros got a reaction from holam in A contemplation for all SB veterans   
    Honestly if your guild is still around but not recruiting new members or playing new games, CF is going to be harsh to do without allies.  I'm 36, married, work 60 hour weeks, have 74 employees, a 2 year old (the similarities between the 2 are astounding sometimes) and not enough time for gaming - if I get one night a week that's good.  That being said, I spend time on the oversight and management of the guild and try to make sure we're playing games together and recruiting new members as we go (more of that than actual gaming, fallout 4 notwithstanding).
     
    We have around 30 active players in about 6 games and another 20-30 who will show up for a bit and disappear after a couple months when a big release hits.  At primetime if we have 12-15 people on at once in the same game, that's a decent showing.  Sometimes we'll have 20+, but that's right as the game releases and everyone has time off.  We've picked up players from SB as we've moved from game to game and bumped into them, and picked up a few quality players in every game we played long enough to recruit in (WoW, SWTOR, AA, etc).  We've kept the forums and website updated, we moved comms from vent to mumble to gamevox, and everyone still logs in to comms just to hand out and talk and play games together when they have time - even if there isn't a "focus" game to play at the moment.  At any time you can probably find guys playing SMITE, Rocket League, D3, SWTOR, AA or just sitting in channel talking while they work from home or use the interwebz.  I can't remember a day in the last year when we didn't have at least 8 people in mumble (or gamevox now) even if they were just in the AFK channel.
    We have a facebook group, voxer chat, slack and a facebook page and we've done local meetups, a guild cruise (10 gamers on a cruise ship, drunk, is entertaining), had a wine tour and 3 weddings in the last 5 years. 
     
    We're small, but we're not stagnant.  Keeping a small guild running takes time and effort, because every member you lose to RL hurts much more than a guild with 100 players who loses 1 and replaces it with 3, because that member had a job and a purpose that effects everyone else still playing that much more, and it starts the domino effect of everyone dropping off.
     
    The massive zerg guilds who play multiple games and have 100+ members that follow them around from game to game as they get released are going to be an issue. Yes they mass quit and disappear to another game as soon as it releases, but for the first few months of a game they bring pain to smaller guilds.  XoO, Warrior Poets, Oran'Thul, and ForestCrow all do this and of their 100 members, maybe 10-15 are actual quality players with a clue.  The rest are sheep feeding the engine of those top tier players in the guild, following the herd hoping for some recognition of their "efforts" for the "team".  They don't care if their members are unpleasant people that everyone hates in comms, they don't care if they recruit spies, they don't care if they spam invite players at the starting zone - as long as they show up to fight it's all good. 
     
    They'll even truce with each other and double or triple the zerg rush to win if it gets them more members and more youtube viewers because the leaders directly benefit from a massive sheeple base by the structure of the guild. 
     
    I think honestly the SB guilds will have to suck it up and form some uneasy alliances to survive the first few campaigns (till the zergs move on).  it should be interesting to watch.  Game mechanics will be the final deciding factor of just how big a guild or alliance needs to be to make it.
  25. Like
    goros got a reaction from miraluna in A contemplation for all SB veterans   
    Honestly if your guild is still around but not recruiting new members or playing new games, CF is going to be harsh to do without allies.  I'm 36, married, work 60 hour weeks, have 74 employees, a 2 year old (the similarities between the 2 are astounding sometimes) and not enough time for gaming - if I get one night a week that's good.  That being said, I spend time on the oversight and management of the guild and try to make sure we're playing games together and recruiting new members as we go (more of that than actual gaming, fallout 4 notwithstanding).
     
    We have around 30 active players in about 6 games and another 20-30 who will show up for a bit and disappear after a couple months when a big release hits.  At primetime if we have 12-15 people on at once in the same game, that's a decent showing.  Sometimes we'll have 20+, but that's right as the game releases and everyone has time off.  We've picked up players from SB as we've moved from game to game and bumped into them, and picked up a few quality players in every game we played long enough to recruit in (WoW, SWTOR, AA, etc).  We've kept the forums and website updated, we moved comms from vent to mumble to gamevox, and everyone still logs in to comms just to hand out and talk and play games together when they have time - even if there isn't a "focus" game to play at the moment.  At any time you can probably find guys playing SMITE, Rocket League, D3, SWTOR, AA or just sitting in channel talking while they work from home or use the interwebz.  I can't remember a day in the last year when we didn't have at least 8 people in mumble (or gamevox now) even if they were just in the AFK channel.
    We have a facebook group, voxer chat, slack and a facebook page and we've done local meetups, a guild cruise (10 gamers on a cruise ship, drunk, is entertaining), had a wine tour and 3 weddings in the last 5 years. 
     
    We're small, but we're not stagnant.  Keeping a small guild running takes time and effort, because every member you lose to RL hurts much more than a guild with 100 players who loses 1 and replaces it with 3, because that member had a job and a purpose that effects everyone else still playing that much more, and it starts the domino effect of everyone dropping off.
     
    The massive zerg guilds who play multiple games and have 100+ members that follow them around from game to game as they get released are going to be an issue. Yes they mass quit and disappear to another game as soon as it releases, but for the first few months of a game they bring pain to smaller guilds.  XoO, Warrior Poets, Oran'Thul, and ForestCrow all do this and of their 100 members, maybe 10-15 are actual quality players with a clue.  The rest are sheep feeding the engine of those top tier players in the guild, following the herd hoping for some recognition of their "efforts" for the "team".  They don't care if their members are unpleasant people that everyone hates in comms, they don't care if they recruit spies, they don't care if they spam invite players at the starting zone - as long as they show up to fight it's all good. 
     
    They'll even truce with each other and double or triple the zerg rush to win if it gets them more members and more youtube viewers because the leaders directly benefit from a massive sheeple base by the structure of the guild. 
     
    I think honestly the SB guilds will have to suck it up and form some uneasy alliances to survive the first few campaigns (till the zergs move on).  it should be interesting to watch.  Game mechanics will be the final deciding factor of just how big a guild or alliance needs to be to make it.
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