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  • Language
  • Interests
    Mainly gaming, though also many outdoor activities ( running, cycling etc)
    all things old lost or forgotten
  • Guild
    Court of Evermore
  • Gender
  • Location
    New York

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Galiswyn_TaKier's Achievements

  1. honestly THIS is why I thought launching with a "Faction" server would have been wiser. It allows players, new and established to make friends, form ties and be ready for a Guild vs Guild Environment
  2. I think the passive system was a good idea at its core, but it should not fully replace actively using a skill to improve that skill. Passive training should be used to help those who would otherwise fall hopelessly behind, not gate those that are active and willing to invest the time/effort to increase a skill. I am not saying you should be able to blow through this tree in a day or even a month of active skill use, but I feel almost de-incentivized to play when at the moment ( and if this stays in place, the future) I will gain just as much skill, while playing other games or doing other things outside of this one.
  3. I await more lore to be released so we can finalize the story line we will use. Thank you all for your welcomes!
  4. Vahr'Nah, to those with understanding, and greetings to the rest of you Mon'Kiegh. I am Galiswyn Ta'Kier, Ellestor of the Court of Evermore. Long have we slumbered; with the destruction of Aerynth, we faded for a time... drifting from reality to reality until at last we were drawn here. Now the Court reassembles, and prepares once more for war. We will do what we can to restore our now faded glory, punish those who have wronged us and carve out a new Empire worthy of song! (OOC) Hello all, CoE at its core is an old guild. We first formed in 96 on the Catskills server of ultima online, and evolved over the years into an elf focused guild that had some of its best days on the Mourning Server of Shadowbane. We are a guild that focuses very heavily on the lore of the game we are playing in, and we encourage role-play whenever able. We have a fairly easy going play style, in that we are NOT what most would call hardcore or elite gamers, we play to have fun. That said, we do like to work towards empire building, and have had great success in several games ( House Shadune in UO, Court of Evermore in Shadowbane, and CoE in Mortal Online). We will now be seeking more friendly, mature, and drama free players to join our ranks. So you know, many of us are kickstarters for this game, though most of us have neglected the alpha process until recently. You will be learning as we do. I look forward to meeting you and we will post a vastly more detailed recruitment/lore policy once we see the full reveal on the lore of this realm. At the moment we are planning to be Highelf, Woodelf, Half-Elf, and Minotaur focused. Contact me for any questions you may have and till then have fun. Tuel'Buannahr, ( farewell)
  5. @ComradeAma I so hope you are correct, and if so this makes a lot of sense, but I cannot find this anywhere. the Details section you mentioned says ONLY "Reduces the power cost multiplier statistic" which = Zero for us as we have no power cost ( unless it counts pips)
  6. we don't have a resource that I see this would aid as we can can attack eternally, and use pips. Am I missing something? if so please help me here. "In the zone" seems useful even if just for the backstab Bonus but was baffled by the larger aspect of its bonus going to "power Efficiency" anyway thanks in advance
  7. they missed the GREAT opportunity with this imo, i was hoping they would add an option for this with Frostweaver ( call it a Shadoweaver).. its not done yet so who knows. and we can still have some hope
  8. Very glad to hear this, I was worried that i was going to have to get cracking and write it for my guild on my own lol.
  9. After reading your thread I did some digging and it seems that the world appearance is DRASTICALLY different on live and test. This makes sense as they likely strip the test server down to well.. test new mechanics etc. The LIVE server looks far more like what you are expecting. ( it is actually very impressive) . I cant wait for them to move more content over from Test.
  10. No jokes, no sarcasm, but on the main page, i see the gods, and the race/class lore. Where is the rest? I know that the All father died seeking the source of the Hunger, etc, but is this all written and available somewhere? Given the amazing depth of the lore in past titles ( shadowbane) I am praying there is some similar depth here, or that it is planned. Again, not trying to cause issues, but I am trying to catch up on the last few years as fast as I can, and just seeking what answers i can find Thanks in advance
  11. This announcement restores my faith in the games direction, it allows for guilds such as mine to embrace a path of lore and rp without crippling our effectiveness!

    Lowborn tremble, for we return!

  12. BLESS you!!!! this restores so much excitement for me about Crowfall! Now the Firstborn can return in their proper glory!!!!
  13. I love this comment simply as many of us older players will remember, it was DFO 1 that we were hoping would be the spiritual successor to Shadowbane....how how the wheel turns
  14. This sounds as it should be. Also if this game is ANYTHING like Shadowbane, ( and we know they are drawing heavily from that ) it will be a lot more about group coordination and tactics than individual player skill. Now I know you cannot separate the two entirely, nor should you. I am simply saying that a group of players with a plan and a solid (spec group) would wreak havoc in shadowbane even when badly outnumbered. Small scale combat, 1-3 individuals per side, yes you would see skill and that players build shine through, but in 10v10 or lager it almost always came down to who was the group on the ball. Again, as it should be. lastly.. about the skill ceiling. I think you are oversimplifying this. Skill does not have to mean twitch based combat. That is all.
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