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About Galiswyn_TaKier

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  • Language
  • Interests
    Mainly gaming, though also many outdoor activities ( running, cycling etc)
    all things old lost or forgotten
  • Guild
    Court of Evermore
  • Gender
  • Location
    New York

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852 profile views
  1. I think the passive system was a good idea at its core, but it should not fully replace actively using a skill to improve that skill. Passive training should be used to help those who would otherwise fall hopelessly behind, not gate those that are active and willing to invest the time/effort to increase a skill. I am not saying you should be able to blow through this tree in a day or even a month of active skill use, but I feel almost de-incentivized to play when at the moment ( and if this stays in place, the future) I will gain just as much skill, while playing other games or doing other things outside of this one.
  2. How is this not addressed yet? Has this been accidentally flagged as Spirit?? I ask this as others are reporting that they can Equip Spirit Knives with only 2 pips trained while that skill requires 5! So all know until they moved Runestone Axes to the same node as Knives i was able to use them, now I cannot even though I have the survival node fully trained.
  3. I await more lore to be released so we can finalize the story line we will use. Thank you all for your welcomes!
  4. Vahr'Nah, to those with understanding, and greetings to the rest of you Mon'Kiegh. I am Galiswyn Ta'Kier, Ellestor of the Court of Evermore. Long have we slumbered; with the destruction of Aerynth, we faded for a time... drifting from reality to reality until at last we were drawn here. Now the Court reassembles, and prepares once more for war. We will do what we can to restore our now faded glory, punish those who have wronged us and carve out a new Empire worthy of song! (OOC) Hello all, CoE at its core is an old guild. We first formed in 96 on the Catskills server of ultima online, and evolved over the years into an elf focused guild that had some of its best days on the Mourning Server of Shadowbane. We are a guild that focuses very heavily on the lore of the game we are playing in, and we encourage role-play whenever able. We have a fairly easy going play style, in that we are NOT what most would call hardcore or elite gamers, we play to have fun. That said, we do like to work towards empire building, and have had great success in several games ( House Shadune in UO, Court of Evermore in Shadowbane, and CoE in Mortal Online). We will now be seeking more friendly, mature, and drama free players to join our ranks. So you know, many of us are kickstarters for this game, though most of us have neglected the alpha process until recently. You will be learning as we do. I look forward to meeting you and we will post a vastly more detailed recruitment/lore policy once we see the full reveal on the lore of this realm. At the moment we are planning to be Highelf, Woodelf, Half-Elf, and Minotaur focused. Contact me for any questions you may have and till then have fun. Tuel'Buannahr, ( farewell)
  5. @ComradeAma I so hope you are correct, and if so this makes a lot of sense, but I cannot find this anywhere. the Details section you mentioned says ONLY "Reduces the power cost multiplier statistic" which = Zero for us as we have no power cost ( unless it counts pips)
  6. we don't have a resource that I see this would aid as we can can attack eternally, and use pips. Am I missing something? if so please help me here. "In the zone" seems useful even if just for the backstab Bonus but was baffled by the larger aspect of its bonus going to "power Efficiency" anyway thanks in advance
  7. they missed the GREAT opportunity with this imo, i was hoping they would add an option for this with Frostweaver ( call it a Shadoweaver).. its not done yet so who knows. and we can still have some hope
  8. now with 5 pips trained in Survival, I am unable to use my Runestone (intermediate) knife ( as before patch) but also my Axe is now unusable!! They require 1 pip but i cannot use them with 5!
  9. Very glad to hear this, I was worried that i was going to have to get cracking and write it for my guild on my own lol.
  10. not personally, i downloaded both the live and test server last night ( to move them to a dif hard drive) both DLed in7-15 mins
  11. After reading your thread I did some digging and it seems that the world appearance is DRASTICALLY different on live and test. This makes sense as they likely strip the test server down to well.. test new mechanics etc. The LIVE server looks far more like what you are expecting. ( it is actually very impressive) . I cant wait for them to move more content over from Test.
  12. No jokes, no sarcasm, but on the main page, i see the gods, and the race/class lore. Where is the rest? I know that the All father died seeking the source of the Hunger, etc, but is this all written and available somewhere? Given the amazing depth of the lore in past titles ( shadowbane) I am praying there is some similar depth here, or that it is planned. Again, not trying to cause issues, but I am trying to catch up on the last few years as fast as I can, and just seeking what answers i can find Thanks in advance
  13. Cannot use nor equip Runestone knives despite max trains in Survival
  14. Hello all, It has been a couple years since I spent any real steady time in game but I am pleased to see it shaping up. That said there were a few things that bugged me or that i found out of place, and to be fair, I know my points atm are of very minor in importance, they are graphical issues in some cases and or design oriented in nature When harvesting, why does every plant or mushroom I pick explode into an arcade or nintendo like eruption of spinning items that I must then proceed to chase around to gather? The effect, the action, and the noises made when you collect such just seems so out of place in this game world. At the very least have them vacuum into you once they do what they do currently to remove the added and seemingly needless layer of tedium. Similarly I find it unnecessarily flashy to see a Cross-hair flash on screen when we switch to ranged stance as a ranger, it would imo be far smoother/cooler to see a nice bow being drawn animation, etc etc. lol this is a small one but the high elf Male model seems a bit thick in the waist or narrow at the shoulders, not sure which but they definitely appear more female in nature when viewed from behind than they should. Ok now art issues aside. I would also concerned a bit at the lack of variety in the build options for some of the classes. An example would be the knight. There are lots of ways to customize the class I know, but each one more or less rams the shield down your throat. I would far prefer to see a tree with options built in so that you of course could focus on shields, but also could choose to completely ignore them if you wished. If you all wanted the knight to be a shield focused class, make said abilities far more tempting, but leave the ability for fringe builds to be an option. ( dual wield discs etc) I also thought you missed an opportunity with the frostweaver, in that a "shadoweaver" would have been a badass option for one of the promotion classes, think mage assassin from SB. With some limited stealth abilities. So all know, I am not picking at these issues to cause undue drama, I am just throwing out some impressions and or ideas so as to help as able in its development. I will be playing a LOT more in the coming weeks and will compile more detailed critiques. thank you and keep up the good work. ((last thought, so far the Spider Queen was a hysterical and fun pve encounter great work with that mob and its interactions)) Galiswyn Ta'Kier Gl of Court of Evermore
  15. This announcement restores my faith in the games direction, it allows for guilds such as mine to embrace a path of lore and rp without crippling our effectiveness!

    Lowborn tremble, for we return!

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