Class Name: Ranger Races Available: Wood-Elf, Minotaur, Half-Elf, Human, Elken What role on the battlefield does this class fill?: Between the 3 specs the Ranger provides a cookie cutter DPS option for all specs. A ranger or two will fit well into most comps due to its stealth detection abilities. The class as an innate perception skill built into its tree as well as access to the best anti-stealth ability in the game Hunter ( a minor discipline). Rangers should be looking to counter stealth, target low health members in a zerg, or control the enemy with overwhelming traps.
Is this class better for dueling, small skirmish, or large field battle?: Dueling and small skirmish brigand and warden are hands down some of the strongest brawlers in the game. Brigand which it he melee variant of the ranger gets access to stealth as well as anti-stealth while in stealth make brigands one of the best ganking classes in the game. Wardens excel at both small scale and large scale due to the strength of their traps which can be applied on hit from the trapmaster skill. Archer works decently well in small scale but shines in large scale where it can be used to contain flanks as well as delete low health targets on the edges of a big fight.
Which stats should I be Investing in as I level?: Dex and Str are good options for all ranger classes but if you feel to squishy it fine to put points into Con instead of Str. An important note. Don't spilt the Str and Con. Commit to one or the other. Are there any weapon stats that work really well with this class aside from attack/support power?: Archers get access to different quivers and bows. Spellbound bows apply on hit effects from ice or fire quivers. Fire is terrible but Ice quivers are great. Besides that there are slashing quivers which do bonus damage to targets below 35%, piecing quivers that apply a bleed, crushing quivers that stun. These affects are applied on the 3rd charged lmb. To quickly apply them you can tap tap and then charge your 3rd auto to 100% to apply the effects. What are the core abilities for this class (the essentials on the talent tree) before specialization?: Since they vary per spec I have broken them down:
Archer - Barrage is an amazing AOE damage skill that is flash castable and has an insanely low cooldown. Ricochet shot. T Read and learn it. 65m flash cast root that gives you tons of buffs. Use it to start your burst windows. Rapid fire baby. One of the biggest mistakes I see archer do is use their charge shots too much. Beucase of the cast time its pretty poorly made dergs unless you are finishing someone but Rapid fire is one of your highest damage skills. Use it off cooldown. If rapid fire is up you are doing something wrong.
Brigand - Surprise strike is one of the most slept on abilities in the game. It can alpha strike upwards of 2.1k and applies a bleed which then synergizes into twin surge which does bonus damage vs bleed if you go down the warden path.
Warden - Trap master is one of the best damage abilities in the game. The damage potential and control from being able to spread AOE traps is almost a joke.
Forest step is always the wrong choice. Never take it in any of the specs.
Is there any ability synergy that the game doesn't explain well?:
Archer - Barrage - > Ricochet - > Rapid fire - > Tap - > Tap - > Charged 3rd shot
This is you basic archer rotation. If done in this order you are buffing yourself while nuking your enemies.
Warden - Dots do not apply traps when trap master is up so make sure you use direct damage if you have trap master up. AOEs will proc trap master.
Which specializations work best with a group? Solo/dueling?:
ZvZ - Warden > Archer (Don't bring a brigand its not made for ZvZ)
Small Group - Warden > Archer > Brigand
Solo/Dueling - Warden > Brigand > Archer
Ganking - Brigand > Warden > Archer
Are there any Domains you personally reccomend? Any you lean away from?: TBH Ranger can really get away with a lot of different builds due to its flexible nature. Dark ranger is where you traditionally have found stronger builds but Frost as well as Music and Shadow based builds can thrive in the current meta.
Are there any guides that are currently relevant to this class you can recommend? I don't believe so, no.