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Communist_Puppy

Testers
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Communist_Puppy last won the day on February 5

Communist_Puppy had the most liked content!

About Communist_Puppy

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    Magpie

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  • Language
    English
  • Guild
    Never Punished [BAP]

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  1. <Question> At the moment in small scale there is a stale meta game revolving around stealth. As a stealther it feels more like you are cheesing people than outplaying them with stealth and those playing against the stealther it feel like they are either helpless or being cheesed due to the lack of perception and anti-stealth abilities. What changes are you going to make to rectify this problem?
  2. The 6.4 patch was a full wipe because of the vessels changes. It doesn't happen often.
  3. As someone that was pushing hard for a high dura hit system in place of loot drop I think at a point loot drop should and probably will exist in the game. The problem is even with a loot drop system the dura on items needed a hard pass. For better or worse the system that they want in the game leans heavily on crafting across the board. Crafting right now is just not where it needs to be really support a loot drops campaign. When you are crafting a weapon or doing a crafting push for 10 - 12 people its not nearly as bad as 20 - 30. And as you scale up it would continue to be bad. Albion has a
  4. If you don't have VIP right now you can't even test it
  5. I want to start by saying that overall the direction of the game has been moving makes me think that a decent bit of progress has been made. That being said I think the loot drop system is a more complicated way of solving an issue that in someways will still persist following the release of 6.4. For context for a good bit during 6.2 - 6.3 I ran a pretty successful econ/merc guild. In an average week we good turn over about a million gold in profits. Not bad for about 15 dudes. I 100% agree with you that the current in-game systems make purchasing gear or crafting gear not worthwhile. Mak
  6. I want to start by saying that overall the direction of the game has been moving makes me think that a decent bit of progress has been made. That being said I think the loot drop system is a more complicated way of solving an issue that in someways will still persist following the release of 6.4. For context for a good bit during 6.2 - 6.3 I ran a pretty successful econ/merc guild. In an average week we good turn over about a million gold in profits. Not bad for about 15 dudes. I 100% agree with you that the current in-game systems make purchasing gear or crafting gear not worthwhile. Mak
  7. Died twice dropped 5/9 items twice This system is not gonna lead to more fights lmao You missed the mark walk it back
  8. Pips are still broken on Assassin after casting an ability the pip meter gets locked at 5 pips.
  9. Assassin PIP counter does not reset when using a five pip ability
  10. <Question> Are there plans to shift crafting towards a more streamlined system? As it stands its 20 clicks to many. The system doesn't feel complex it feels more tedious and annoying. <Question> I'll rephrase something I asked last time. As it stands now you cannot buy all of the combat disciplines in the game in GR. This means you hit level 18 now as a new player and think there are only like 4 - 5 discs you can pick when in fact there are many more you just have to go to infected to find them. Many new players have asked where you can find X or Y because the system is confusin
  11. There is a chance when using archer rapid fire that you get stuck casting rapid fire off cooldown in an endless loop. It usually triggers after using a combination of skills beforehand. The only fix is to rebind the mouse button or unplug the mouse. On Assassin Ult if you are fighting a Druid the blighted debuff is not purged by the ult. AE is alos not purged under certain circumstances. On Assassin if the target is moving slighty left/right/forward even at walking pace there is a 50% chance that cheapshot and kidney shot will just not register. This one works 100% of the time. Sh
  12. Posted from the top 5 things thread but only the negative side of it: Ganking doesn't seem like it will be worth it towards harvester. If the naked harvest then I get nothing for stopping their supply change? Wtf? I would like to see this removed. Make players actually have to defend their harvesters. Too many guilds in game have been lazy about this. Force guilds out into the world to have to protect their supply chains. A get out of jail free card is not good. Allow players the chance to punish poor play. 20% system is going to lead to a lot of gear fear and frustration. M
  13. Top 5 likes and why (be brief please) about 6.400 on TEST (things you feel we're doing great on for TEST only). A lot of the trees changes are well done. I cannot speak on all classes but at least for Duelist, Assassin, and Ranger the tree changes are very well done. Pay Rhea more. He did a great job. A lot of small quality of life changes and additions. There a lot of things that have been added in that makes this game feel like a real MMO. Emotes, a great new entry screen. Stats when crafting vessels, the goddamn Crowpedia. All great additions. I think the infected changes
  14. I can hear the bike chains with the bike peddling. Back it up in dregs. All that needs to be said in any of these threads. If you can make it work in dregs none of what anyone thinks matters.
  15. I think for the most part you're getting memed because there no real confirmation or real player vs player testing done. Not even in an EK. If you could back up some of the claims or show proof people would be more inclined to actually discuss the builds. Spilt builds were made pretty terrible with the 6.2 changes but if they think you have great build go out and prove it. From first glance the build looks sub-optimal and from testing similar builds this doesn't look nearly as strong as you think it is. I would suggest talking to some guildmates and running in an EK or hoping on TEST when 6.4
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