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jasta85

ACE Investor & Tester
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Everything posted by jasta85

  1. Also remember that vessels wear out and eventually get destroyed like any other piece of gear. You can sacrifice a ton of treasures to max out the stats on one, but once it's gone you're going have to start over again. Granted certain hard core gamers will certainly have maxed out vessels most of the time if they have a strong way of obtaining stuff to sacrifice (such as a strong guild backing them) but in general I think it will balance out for most players. I'm personally just happy to have something to do with the junk I'll inevitably collect or gear I craft that comes out with crap stats.
  2. Question Answered, don't know how to delete this.
  3. Wow, glad I read that article, I have $375 worth of credit that I have been holding on to, waiting for any sales that might pop up and I was going to use it for buying VIP once the game goes live, but now I won't be able to. Gonna buy up a ton of VIP months now while I still can.
  4. I've been waiting for star citizen for like 5 years, I can wait a bit longer for this game. So long as it releases complete and relatively bug free I'll be happy, whenever that is.
  5. unless they took it out you should be able to craft EK parcels in the future, so I can imagine that high quality/rarity parcels may produce better quality low tier resources. It won't be as good as campaign worlds but will be better than the stuff we have right now.
  6. More customization is always cool. Will we have to craft/pay for these plugs though or do they came automatically when we buy a wall section that supports them?
  7. I don't even see the point of bots in the first place. There is no auction house, you have to start from scratch when going into a new campaign which is a new world where resources and harvesting locations will change rapidly so there are no efficient farming routes like there are in other MMO's. Anyone trying to farm resources would literally have to just play the game and all non-vaulted resources get lost the moment the campaign ends so it's going to be extremely hard to hoard up enough valuable resources to interest other players enough to want to pay money for them. You would have to play through a several month campaign just to hopefully get the chance (if you win) to take some resources with you and then hope that you find a player dumb enough to pay you a few bucks for them. That is not a reliable way for traditional gold farmers to make any kind of money. The only thing I could possibly see people selling for cash would be valuable manufactured stuff (valuable weapons, armor sets or maybe plots of land for EK's) but in order to get those in the first place you would need to invest a lot of time in the game, and those won't sell for nearly as much as in other MMO's due to the fact that they will break in time.
  8. I must have missed the bit of info about duelists having perma burrow, was that put out in a Q&A? I know it can be done now but didn't know if it was being kept with the race/class split happening.
  9. burrowing eats up stamina I believe so you can't just travel around underground. but if you see someone from a distance and they don't see you, you could travel towards them and then burrow to get right next to them unnoticed.
  10. Not necessarily, there have been several MMO's that really screwed up their launch but then redid their business model and made a come back. Star Wars Old Republic for example was bleeding players just a few months after launch because they had burnt through all the content and didn't see any reason to stick around. The game went F2P with a subscription model after that and put our regular updates, it's been doing pretty well since then. When crowfall comes out, if it gets an absolutely crap reception because of how they have designed the game, they devs can always make changes afterwards. Hopefully we'll be able to properly test the system before launch and get a feel for how it works and see how many problems there may be. Personally I'm not too worried, sure there is going to be that person in every game who figures out how to break the system. I saw an article years ago about a player in WoW who managed to hook up a couple dozen computers with scripting so that he could run raids all by himself. I'm sure there will be a small amount of people that will figure some way to abuse the systems in game but I don't honestly see it affecting the vast majority of players due in part to how everything in crowfall is made to be temporary, so any significant advantage a single player gets is gone whenever he jumps into a new campaign.
  11. I keep forgetting different races have class restrictions. Going to make it tricky to figure out what race I want to use for which class. My obvious first choice is a human Templar as I love Templars and humans have both extra starting strength and damage resistance, not to mention those tasty extra slots. And high elf humiliate sounds like it would be a nightmare to deal with in a 1v1 fight. 15% extra cost for abilities for 30 seconds, ouch. Granted it depends on the class and what abilities you have but I could see it seriously messing with a few classes that focus on using up their resources quickly.
  12. I don't really have complaints about any part of the concept but having large dwarves just feels wierd. I think just calling them stoneborn and leaving out the term dwarves all together would make more sense as that name brings certain expectations.
  13. I think half elves are just fine as a race, getting both a ,minor speed boost AND another power slot on their tray are both decent benefits. I don't worry too much about missing an active power as between their base class and all the available disciplines I honestly see most players struggling to decide which powers to take as opposed to wanting more powers (that extra power slot again being super useful in helping that along). I see half elves as being popular with people who want a character with a strong foundation and no extra frills in the form of active abilities. lots of starting stats, extra movement speed and another power slot are not super exciting gameplay wise but can definitely make a strong character in the long term.
  14. I see where you are coming from, but I'm honestly not worried too much about people buying leet gear in this game for a few reasons 1. as I said before fights are rarely going to be 1v1, so one person having supreme gear in a group fight where you got 50 vs 50 people is going to have far less effect than in a 1v1 duel. 2. all gear (and items in general) are temporary. they will break after repeated use and repairing them will lower their max durability until they are gone forever. Also in some campaigns there is character looting after death so the moment they die that awesome armor set they spent $50 real world money on just walked away with a new owner after they got ganked. 3. Embargo limits what you can take into and out of a campaign. You can't stock up on 50 sets of the best gear and weapons and bring them all into a campaign with you, depending on the embargo rules you may not even be able to bring one and can just bring a middle tier set of equipment and some crafting materials. so you can have the best set of gear in the world but it doesn't do much good if it's just sitting in your EK for eternity. 4. gear does not make a player automatically super powered. You mention that a player can pay real world money to get good gear with no effort. But if the only way they got any of their gear is by paying for it they're probably a lot less experienced in the game than those people who fought and farmed and grinded their way up to get the gear themselves. And as mentioned before, dying to more experienced players will either lose them their gear or wreck its durability. and when it comes to buy skill tomes, they're going to have to wait for the first wave of players to actually reach the higher tiers before they can start buying skill tomes, probably a week for the basic tree, a month or two for the intermediate tree and a year for the advanced trees. No matter how much money they throw around, before those the first wave of player actually complete those trees no one will be able to buy their way up through them.
  15. How much more effective does a maxed out skill tree make your character than someone who has not maxed it out? 10% more powerful? 50% more powerful? when you factor gear in a new person who gets a very good set of equipment from their guild or friend could potentially be stronger than someone who has maxed out a skill tree but only has mediocre gear. then you have to factor in that you're not going to be fighting 1v1 fights but more than likely group vs group (or a group ganking a single player) and balance sort of ceases to matter at that point, it's more of how many bodies do you have to throw at the enemy. I think people are overthinking the effect skill trees have on gameplay because fights are never going to be perfectly balanced or fair. More than likley you're going to have one side with a mass of players fighting another group with a mass of players and builds, tactics and everything else will go out the window as it just ends up being a giant mudpit fight.
  16. For the argument that you could use alt accounts to generate tomes over time yes you an do that, but having to wait to complete a skill tree before generating tomes for it means that you'll be waiting a long time before those extra accounts pay off, and any time you are pulling time away from those accounts to feed your main account, they are not progressing which means they won't be able to feed you points from a higher tree for an even longer time. If you're going to dump that much money and time into alt accounts you might as well just buy tomes from other players to power level your trees, it will probably be faster and cheaper than having to manage 50 alt accounts for a year before they start paying off dividends.
  17. P2W means you are buying power that you cannot achieve by just playing the game. By buying VIP tickets with real money, then trading them to someone for something they earned in game means you bought something that is earnable in game and the person who sold that to you got VIP without having to pay real money. Both player have access to both in game and VIP stuff regardless of whether they paid money or just spent a ton of hours playing the game therefore no P2W. Now if your definition of P2W is different, like buying something in game without having actually played to get it or something then that's a different matter.
  18. So I grabbed a couple of each of the resource parcels when they were first available for sale, but if you look around, pretty much every parcel has resources all over them. Is there even a point to putting down parcels dedicated to resource gathering when you have trees and stones literally right next to your buildings that can be harvested? Is there something I'm missing regarding this?
  19. centaurs could also be good harvesters due to not having to worry about bringing a mount (which can be killed). It allows them to quickly move between different gathering areas and flee if they are attacked by surprise. Aside from them, assassin's might also be decent simply because they can run and stealth if ambushed to avoid being killed and losing all the materials they have gathered. When it comes to gathering materials solo at least, being able to survive enemy attacks is probably more important to actual gathering speed, since you will lose the stuff you gathered if you died. Other than that, we'll have to see what unique racial/class restrictions are put in place in terms of disciplines and passives.
  20. keep in mind that crafters/gatherers are going to need to be in campaigns to do the most good (embargo stops you from bringing lots of resources from your EK into the campaign). So, if one person brings like 5 different alts into the campaign with him, that is 4 slots basically wasted for his team as those characters are never going to do something other than occasionally log on to craft something. They will not be contributing to any other part of the campaign and if multiple people bring in alts then they will have a severe numbers disadvantage against the other team which could result in them losing. For example if you have 2 teams of 500 people, and one team has 50 of its people who are pure crafting/gathering alts, then in any major conflict that happens its essentially 500 vs 450. more alts hurts your side more than it helps.
  21. I thought passives were like disciplines in that you needed a stone to be able to equip them. that would make sense to me in that you could switch them out at any time providing you had another passive stone available to burn. They wouldn't be as expensive to make as disciplines but would still require time and resources so you won't be switching them out constantly.
  22. There are several things stopping P2W in this game: 1. Durability: the reason there isn't P2W in this game is because nothing is permanent. All items have durability that will decrease over time until the item permanently breaks. If you pay $100 for the absolute best weapon in the game, it WILL break eventually and you're going to have to shell out another $100 to get a new one, that is if there is even anyone around that can make it for you. 2. Embargo: You can only take a certain amount of resources and equipment into and out of campaigns so even if you have tons of cash in your eternal kingdom, you'll only be able to bring the same amount as everyone else into a campaign. And once in a campaign your wallet won't help you as you can't bring anything else in. 3. Resources are not limitless: The best resources can only be found in the high risk/high reward campaigns and you only get to bring a certain amount back to your EK after you finish (and even less if you don't win). High tier resources will be very rare outside campaigns and as there is no global auction house you'll have to do a lot searching to find someone who has the best item, and they may not even be intersted in gold currency, they may want to trade it for other high level gear or rare resources which you won't have just from selling VIP stuff. 4. Power scaling: One person with epic gear is not going to turn the tides of battle in a campaign. You might be able to win a 1v1 fight with some random enemy you meet out while exploring, but as most conflicts will probably be group vs group or army vs army, a single whale's gear advantage will mean a lot less in those conflicts. People who are willing to throw tons of money at the game WILL have an advantage, but it will be much much smaller than those in other MMO's because of the way this is designed.
  23. well we do have polearms and pole-axes which are basically staves just with blades and pointy bits on them so I think that's about as close you're going to get. I think it's possible they could add staves back in at a later date maybe post launch as part of a new class.
  24. Renoaku Your character is a soul (crow) and you equip vessels. These vessels are a combination of a class and race. Races can only be combined with certain classes but since you can equip any race you can therefore equip any class. It's just a matter of switching out vessels. So if you have an elf druid and suddenly want to play a knight, you just go make/trade for a vessel that can have a knight class (a human for example).
  25. Remember what the devs said, they are not going to try and make all builds equal. There will be some very strong builds and some very bad ones, but so long as you have a variety of good builds and not just one or two then that's fine. They also said that throwing in 100 disciplines with 200-300 individual skills into the game right now is going to be imbalanced as hell not to mention buggy, everything is subject to change and tweaking. Disciplines and skills are going to be changed, adjusted or even outright removed from the game depending on how testing goes.
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