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Keaggan

ACE Development Partner & Investor
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    1,200
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Keaggan last won the day on October 31 2017

Keaggan had the most liked content!

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About Keaggan

  • Rank
    Raven

Profile Information

  • Interests
    I love playing with others. Anything from competitive multiplayer games to co-op adventures. PC is my home. I'd give up TV before I did the PC lol

    I also enjoy playing Tabletop RPGs whether as a player or a GM. It's something I recommend everyone try playing them. It's one of the best social experiences you'll have!

    As for the rest lets meet up in a game and talk :)
  • Guild
    One Man Clan
  • Gender
    Male
  • Location
    Free Lands of Azure

Recent Profile Visitors

4,589 profile views
  1. Fetch quest stations....er....statues. Cool!
  2. Hello Friends & Enemies! Winter is coming....and it is bringing Hungercast with it. We are returning tonight Dec. 26th @ 8pm CST for another season full of everything Crowfall. To include more of the community this season we are adding a "call in" feature via the [un]Officiall Crowfall Discord. Join the Hungercast Waiting Room and we will bring you in so you can voice your opinion on any topic of ask questions for guests we have. See you all tonight! -Keaggan & Noc Join us on Twitch: https://m.twitch.tv/crowfallcommunity
  3. This thread here has some fantastic ideas on how to make EKs matter more while building a deeper and richer relationship with the CWs. It has great game loop ideas!
  4. Dude I get it. Right now PvP is like a death match without any winners. And death match is the most bland version of PvP there is. Then you dump on the lack of consequences, no impactful game loop, minimal mob variation, harvesting seems to be the only thing you can do that feels like you are progressing. Because of this and that CF has opened it's doors YEARS earlier than any other MMO so crazy fan can test lots of broken incomplete systems it is easy to feel like it's a boring game.... BECAUSE IT IS. Lol It won't stay that way and most of the hype people feel is we can see how it will all fit together POST LAUNCH. This is going it be a conquest heavy game. The thrill of victory is going to take MONTHS to achieve. There will be no short term BR or MOBA PvP. This will be truly a unique style of combat...not even week long Civ games can come close to this...and I can't wait!
  5. One thing to remember is this passive skill system was based on a game that had equal parts PvP AND PvE so it's implementation is always going to feel weird and strange to a purely player driven PvP game. They are trying to take steps to add in more active progression like vessels and the sacrifice system. There are also some other ideas coming down the pipe but we must wait to see those ideas. Be assured that Todd has said they want more minute to minute game play features.
  6. I had to log back in just to reply here...so no, it's not fixed lol
  7. Welcome in @DebySue! Market this game right so we can get every PvPer, crafter, community oriented player out there Also feel free to accepting an invitation to the largest Crowfall Community.
  8. Yes. You don't need to register the other team members past the 5 original ones. This is just to show you can pull together a team to participate. ___________________ Counting down to BLOOD & GLORY! 5.7 is now on the LIVE server so that means the countdown to Season 1 is on. Registration closes 8/17. There are ONLY a couple spots left. JOIN NOW! -Only real PvPers need to apply here: Team Sign Up
  9. I haven't finished delving through this amazing amount of effort and thoroughness. I will say that if they want to run a POST LAUNCH Kickstarter just to fund this I'm down day one! My favorite part of this is does something I've wanted since UO; player created and driven PvE/Quest/Content. Once the tools are in place we the players do all of the heavy lifting and fill the EKs with content for other players. Ace wont have to spend any additional resources to keep the content coming. We would basically be a free labor force. Our only pay would be the satisfaction of other players. Just a like the a mod community for a game we could keep interest alive with new content for other players. Also everything we need to build and sustain this would come from the CW. So the loop would only get stronger! Great job!
  10. **UPDATE** Since 5.7 is currently on TEST and coming shortly to LIVE we are delaying Blood & Glory because as we read from the quote above skills, EKs & Spirit Banks are getting wiped. This would be a major disruption to everyone. We also feel that waiting will make the tournament more even as well as interesting for all teams. Blood & Glory will start SEVEN DAYS AFTER 5.7 goes to the LIVE server. This will give all teams the same amount of time to craft their weapons and prepare for the season. Registration will close 4 days after 5.7 goes to the LIVE server. WE WILL HAVE A BRIEF ALL CAPTAINS MEETING ON DISCORD TO HANDLE ANY FINAL INSTRUCTIONS. PLEASE REGISTER NOW TO SAVE YOUR SPOT FOR BLOOD & GLORY! UPDATED RULES: Tournament Structure: The season will be organized in a Round Robin structure for 3 weeks so that every team would have played each team once. At the end of the 3 week season we will seed the single elimination tournament accordingly. It will be held during the following weekend with the top 6 teams of the Blood & Glory event. Top 2 will get a first round bye. Match Structure: Matches will be a best 2 out of 3 and MUST take place in an approved arena. Arena: You MUST make your EK with the Arena be on an East Coast server and have the same layout shown below. Teams: For this first event we are limiting the number of teams to 7. Each team must have 5 members with 1 member designated as Team Captain. All members must register on this site for a team to be eligible. No alternates. Match Schedule: Each week you will face 2 teams. Captains from each team must contact each other and schedule a convenient time for both groups. After the match is over the captain of the losing team will post the match results. Scores MUST be submitted by Sunday at 11:59pm CST. Keaggan will confirm all results Monday. (If teams can not agree on a time during the week Keaggan will provide 3 different times that are most convenient to him. If one of the teams fails to agree to one of the times provided they will take a loss.) Scoring: Captains of the losing team report the score. Classes & Races: All classes and races are allowed. However, each team is limited to ONE member per class. So each team will consist of 5 DIFFERENT classes. Gear: We would like to keep it to white only weapons and basic vessels. However, Crowfall currently has no way of tracking the level of gear people have equipped so you may craft anything you like. The only exception is no one may way wear armor! Voice Coms: ALL PARTICIPANTS MUST USE THE SPECIAL BLOOD & GLORY VOICE ROOMS ON THE CROWFALL COMMUNITY DISCORD. _________________ I will also update the main post to reflect these changes. Thank you are you feedback and support. May you find glory through blood! -Keaggan
  11. This is a vague discussion on distance since we don't have solid examples yet. Because how close is TOO close? It's kind of tough to debate details. So I'll say I'm in the camp of farther is better. I'm all for better and worse stategic military, logistic and resource locations. I'm just not a fan of the freedom/easy resource farming bane protection gives if you have a castle sitting on AZ/POI. My fear is that siege PvP will be the only relevant PvP because it would essentially be a guarantee of easy reasoures. I want an actual WAR. Not just glossied up Attack/Defend Battle Field 1942 (the best BF version ever) game.
  12. I see this as one dimensional gaming. The SH that sit right on AZ/POI will hold substantial power. This would adversely impact the whole risk/reward CF is built on. One example of this would be the need for traveling to the important resources on the fridges of a CW and caravan them back to base.
  13. No stronghold should be in the same area as prime POIs, Adventure Zones or Special Spawns. Logistics and economy give depth and meaning to "the war effort." It also causes additional points of a stress that can be applied by enemies. Building a network of security provides more game play incentives and rewards than easy win conditions like having an AZ in my castle front yard.
  14. What does that mean? If small guilds don't want play the political game and form alliances to combat large guild or be the "small kingdoms the ally themselves with larger powers then GR (3 faction) is a better place to play. This isn't a shut down statement it is a "from what I can see CF will offer these options already" reply. What are you really asking for that won't be in CF? This is already happening. Lumber mills, quarries, etc and Adventure Zones will all house special resources that will drive PvP conflict. They are also expanding this with new sacrificial specific AZ and a few other things. Basically so far they are adding more reasons for us to go out and fight for land control.
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