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Tyrant

ArtCraft Dev
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Tyrant last won the day on August 1 2020

Tyrant had the most liked content!

About Tyrant

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  • Language
    English
  • Interests
    Games, Reading, Permaculture
  • Gender
    Male
  • Location
    Austin, Texas

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  1. I just checked your account and was able to see the rewards, map, leaderboards when going to the archived EU account. Can you try if with the update we just did?
  2. I'm very sorry you and others took my message as insulting, I was attempting to be direct (which is my nature), and I apologize for any offense as none was intended. As you might imagine most of us working on Crowfall live issues are a little sleep deprived, which certainly can contribute to making mistakes. What I most wanted to communicate is that a Dregs campaign without a critical mass of players is no fun for anyone involved. So we need the right size of population before we start one that will be competitive and fun to play in. We have not begun our promotional and advertising activities yet, but even so the number of active accounts that have characters ready for Dregs in both Australia and Brazil are increasing daily. You are absolutely right that is our responsibility to do that promotion so that we can get the population growing. I can say that it's coming soon. We put servers in both these regions based on the number of players that backed us pre-launch, leading us to believe that there was good chance that competitive players in these regions may want to play Crowfall. Many game companies don't bother to do local servers in these two regions due to the difficulty and expense involved and our bet was that providing local servers would matter to players. My view is that we (the team building and supporting Crowfall) are always in the hands of you, the players. Many of you give us plenty of feedback and we certainly listen and use your input to guide our efforts. I hope that you will support us if you like playing Crowfall, see its potential, and agree with the direction of our efforts. And that you keep giving our team feedback whenever you believe we are either on or off track! Thanks! P.S. Several other key game issues brought up in this thread and others are not off our radar, and we'll have more to share in the coming weeks.
  3. Up to you guys down under how long that start takes (though you are getting some help from Asia from what we see), and some upcoming promotion from us. The Dregs game mode needs a few thousand level 25+ accounts that play in the campaign, and if we started it today, I bet I'd hear griping that there aren't enough people to play with! That size overall population translates into several hundred people online during sieges to have the competition level that makes it intense and compelling.
  4. We definitely are working on the banetree persistence issue (and the crash btw). The persistence issue was something we thought was fixed pre-launch but clearly wasn't. We are definitely sorry for any and all bugs that diminish the enjoyment of the game and are working on them. Big ones like these get our immediate full attention as it ruins one of the high points of the competition. Again sorry to everyone affected, and we're on it. Thanks!
  5. Are they teleporting to you? Not sure what what "clip to me" means exactly, sorry!
  6. TEST Patch Notes Please share any feedback you may have from your time playing the game. This includes subjective observations about your gameplay experience. Bugs that you have encountered should be directed to TEST Bug Reports and don't forget the Legend for ACE feedback on Bugs reported! If you encounter disconnection problems, showstopper bugs or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to support@crowfall.com. *Client logs can be found here: C:\Users\[username]\AppData\LocalLow\Art+Craft\Crowfall
  7. crowfall.com/en/client if you don't have TEST installed on your machine yet
  8. While we don't have a Brazilian server for testing we plan to have one at Launch.
  9. Unfortunately localization often lags development by a milestone. I'll make sure our localization producer sees this.
  10. We aren't planning an open Beta test. We define open beta testing as sign up and come in immediately like a free to play game, and we're not a free to play game. Sign up and you'll get in before launch as long as we have sign ups open.
  11. Just as an FYI we don't always know when a wipe will be needed. If we have to restructure training signficantly we'll need a training wipe. If we end up with item/character issues then we may have to wipe those (along with talents). Every wipe situation is unique, and we work as hard as we can to avoid them, but real progress towards beta and launch is the key driver of those decisions. As each new version comes together we have to evaluate and make that call. We appreciate everyone's patience with the process of development and helping us make Crowfall better. don't always know when a wipe will be needed. If we have to restructure training we'll need a training wipe. If we end up with item/character issues then we may have to wipe those (along with talents). Every wipe situation is unique, and we work as hard as we can to avoid them, but real progress towards beta and launch is the key driver of those decisions. As each new version comes together we have to evaluate and make that call. We appreciate everyone's patience with the process of development and helping us make Crowfall better and get to launch (at quality) soonest. Bottom line is we sometimes don't know we need a wipe of some or all data until pretty late in the development of an update when we're doing the final testing against data from the LIVE environment.
  12. Need the before and after picture really.
  13. Thank you for your patience. All issues are resolved and the LIVE service is now Live! When you run the patcher the first time please click on the repair icon (the wrench next to the green button), so that your installation will be completely verified. Thanks and sorry for the unexpected down time!
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