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silentil

Testers
  • Content Count

    43
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About silentil

  • Rank
    Nestling

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  • Interests
    Stuff...many stuffs..
  • Gender
    Male
  • Location
    Singapore/Seoul
  1. Its smug unpleasant people like you that ruin communities. Think of how much internet you wasted but posting all that rather than just saying: "You will be able to soon. Its in the FAQ".
  2. Oh just to throw my moan into the thread. I hate physical crap. Why there is only a $250 level pledge that must have physical crap I then need to pay freight for later, or even to bother have it cluttering up my house is kinda short sighted. Same level, less physical items. You're up there on gameplay innovation for MMOs, but way behind the curve on thinking people care abotu physical crap that is worthless a month after the game is released. I'd prefer to pay slightly less (exclude the actual costs for the physical crap) and get the same perks.
  3. Well timezone wise maybe, but not geographically. If you say Oceanics its just us Aussies, those dirty Kiwis and the Pacific island group. Better saying GMT+6 - GMT+12 friendly heh
  4. Would be interesting to see a breakdown of pledges per region once the KS campaign is finished hmm...
  5. This. @OP - If you want to be a carebear, then don't try to modify the gameplay of a PVP focused game to suit yourself. Leave and find another game, or harden up.
  6. There are no original MMO ideas (or many other games for that matter). What is important is content, community and customer support post launch. Gameplay that doesn't use tab targeting is already a huge plus. Anything on top of that is a win. Will it reach the subs levels WoW did? Doubtful. Will it last more than 2-3 years with a large, active community? Doubtful. It's PVP focused, WoW spawned too many carebear gamers.
  7. A little tongue in cheek As soon as I saw Tim and magic in the same sentence - Holy Grail, Scene 24
  8. Yea I switched off about here... Perception: Reality:
  9. And there you have it... I heard there was cake?
  10. Please oh economic wizard of business, show us how your freeloader model creates an income to run the servers and ongoing development. You're also the first to complain when there are issues as well because you might have to go face the real world. Typical moan of the social leech on society.
  11. Nielsen is well known for its inaccuracy in properly tracking game use figures let along financial metrics. Most MMOs got F2P because the NA publisher botched the launch and disgruntled off the excited customer base (NCSoft West, Trion, Enmasse, etc). Raising the prices to match WoW? Again, showing your very limited knowledge of the topic at hand. There were many successful MMOs before WoW that charged $14.95/month. WoW went F2P because they'd already made a shirtload of $ and were not going to continue development or expansion of their infrastructure. They are the largest MMO not because the game was good, but because they capitalised off their Blizzard player base (Warcraft RTS series particularly). Their game is stale, graphics suck, rep grind sucked. Has nothing to do with subs cost. Sorry, but I'll come back to my original statement - your post is purely motivated at setting a figure that is within your economic means. Nothing more. You've loaded no opex consideration into it, no forecast growth. Its a very weak analysis motivated by selfish reasons. I'm definitely open to discussion, but there is no weight to this in your post.
  12. Aww...aww! *Valor uses basket of kittens psychological warfare technique. It was super effective!*
  13. I'm blessed to work in the industry, and on telecommunications (OTT and mobile broadband). It's not about the cost of the server, its about the cost of maintain PCU to keep people happy. Servers (blades) are cheap. Adding NICs and SSD blow the cost up, then the network and remaining infrastructure to support an MMO with thousands of players in one instance is not. It's not just about adding a server and everything works. Far more complicated than that.
  14. No instances usually means limited population per server, or horrible server lag during masspvp. If you want no instances, then your server HW will cost a fortune, and that means you need revenue to pay for operation as well as development/support costs. Please find a balance, and don't just cave to the ignorant masses with blanket statements such as "no instances". Qualify it further please.
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