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jerodar

ACE Investor & Tester
  • Content Count

    46
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About jerodar

  • Rank
    Nestling

Profile Information

  • Guild
    Caldera
  • Gender
    Male
  • Location
    Netherlands
  1. Seems there is a bit of confusion on what I meant; only the commander is able to see the map, and only if he is in the commanders tent. Scouts in the field automatically relay player locations to the commander, but outside of their vision you'll only see landmarks. It's similar to the way the marine commander works in Natural Selection, but with more limited information. Though this is a form of localised "perfect" knowledge as Angelmar described above, it can be countered by taking out the scouts. This is the part I like best about this all, both the scouts and the commander tent beco
  2. During the Siege Perilous tests it became apparent that the compas is pretty useless once there are too many people in the field. But a full minimap/radar is not very fun, and takes away a lot of interesting tactics, like scouting and ambushing. Instead I had an interesting idea: a collaboration between a scouting and commanding skill. The commander can use a special construction, the command tent, to go into a rts like view of the surrounding area. In my head this looks like a moving parchment map. However the map itself does not present you with all the information, just the terrain i
  3. You won't be able to download the game until you have access. If you want to play in the current test you'll need at least Alpha 2 access, which is in the Gold Bundle and the Collectors Edition. Otherwise you'll have to wait till the beta starts, which will be a while from now, as we're still in pre-alpha now.
  4. Last night was a tiny bit lopsided, as it seemed that we were the only premade group around for the EU test. However later it got a bit more interesting when everyone else started focussing on us, good job everyone ^^ Also we had this hilarious little bug happen, a hellcat had enough of it all and made a kamikaze attack against IamMe XD (Thanks to Miown for recording that)
  5. Thanks for the Fort, and I hope NocturnalDemise will be able to pull through with the help of this awesome community
  6. I also like that this causes that a battle commander is actually needed for large scale battles. Imagine the commander standing on top of a hill to get an overview and direct the troops. This is already the case somewhat during the Hungerdome tests where it really pays of to have someone on the lookout while you fight a monster.
  7. Blade and Soul uses this type of combo's a lot. And the abilities on your hotbar change depending on the circumstances. Well worth a look to see if Crowfall can "borrow" some of those mechanics
  8. That's because you need to log in through the crowfall main page, there is no separate login for the forums.
  9. Runestones coming from player kills? I guess we can start the Game of Rampant Speculation all over again And thanks for posting this here Fenris!
  10. Also not listed here are the archtype specific skills, for example Knight Proficiency. Those were in a separate tab.
  11. Converted from CST (-6 UTC) to CET (+1 UTC): Monday, Nov 23 no test Tuesday, Nov. 24 no test Wednesday, Nov 25 2:00-5:00 /USA server 14:00-15:30 /EU server (for Russia) 13:00-14:30 /AUS server (for Asia/Pac) 21:00-22:00 /EU server Thursday, Nov 26 (US Thanksgiving holiday) 00:00-2:00 /USA servers Friday, Nov. 27 no tests Saturday, Nov. 28 1:00-3:00 /USA servers 20:00-22:00 /EU servers Sunday, Nov. 29 2:00-4:00 /USA servers (Keep in mind some tests shifted past a date from pm -> am for EU) EDIT: Adjusted the AUS server slot on Wedn
  12. Jup, I played as a knight this weekend, and once you learn the animation tells (not just the red eye attacks) they hardly deal any damage at all. Well apart from the buggy velocity damage when chain pulled that is
  13. And yet again Horsie sacrificed himself for the greater good!
  14. It's been fun so far to hang out on Discord with these silly fellow Europeans, and can't wait till we can kick some butt in Hungerdome 1.1 together!
  15. Apart from the incorrect link on the forum page it seems that the dev tracker is working again, thanks
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