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jerodar

ACE Investor & Tester
  • Content Count

    46
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  1. Like
    jerodar reacted to Eldisaro in UPDATED: ACE Q&A for September - Official discussion thread   
    I am really glad to hear about the time bank. This is useful to me not just because I don't want to log in at odd hours, but also because sometimes I might not know what I want to train yet, and would prefer to wait before deciding where I want to go.
    Regarding the time tomes, assuming the diminishing returns is at a 1% granularity, the formula for the "tome multiplier" is sum(i = 0..99, 1 / (100 - i)), which is about 5.2.
    In order words, it would take 5.2 times the amount of hours to fill out a skill tree using tomes as it would by regular training.
    So if one bought 10 accounts, one could theoretically bank up all their time on 9 of them, and use it to halve the training time of a basic skill tree for the remaining one. But then 9 of the accounts wouldn't have any training, and would need to train up to the next level to be able to continue to funnel points to the main account.
    That's a lot of effort when instead the alt accounts could be, for example, specializing in various crafting skills to build equipment for the main.
    I don't think the abuse is going to be that widespread because there are plenty of better things people could do with alt accounts.
    I do agree, however, that it would be nice to have some kind of cap to prevent anyone from getting ahead of a player who has been VIP since the beginning with no breaks in training.
    Another possible way to mitigate abuse would be to require an account to have a minimum percentage of a skill tree trained before it could be used to create tomes for that tree. And perhaps the conversion wouldn't be 1:1 until the tree was complete.
    So, for example, perhaps tomes couldn't be created until 50% of the tree was trained. And at that point, the tomes would be created at a 50% ratio. So, an account with 20 banked hours for that tree would create a 10 hour tome. At 75%, the tome would be created at a 75% ratio, meaning 20 hours could create a 15 hour tome. And then finally at 100%, the account could be used to create tomes with no loss in hours.
    From a lore standpoint, tomes could represent a crow becoming skilled enough in an area to be able to teach others. As the crow became even more skilled in that area, he or she would become better at teaching. But teaching others takes time away from training oneself, hence having to choose between training and creating tomes.
  2. Like
    jerodar got a reaction from JamesGoblin in Caldera [EU] - Playing with Fire   
    Last night was a tiny bit lopsided, as it seemed that we were the only premade group around for the EU test.
    However later it got a bit more interesting when everyone else started focussing on us, good job everyone ^^
     
    Also we had this hilarious little bug happen, a hellcat had enough of it all and made a kamikaze attack against IamMe XD
    (Thanks to Miown for recording that)
     
  3. Like
    jerodar got a reaction from JamesGoblin in Caldera [EU] - Playing with Fire   
    And yet again Horsie sacrificed himself for the greater good!
  4. Like
    jerodar got a reaction from JamesGoblin in Caldera [EU] - Playing with Fire   
    It's been fun so far to hang out on Discord with these silly fellow Europeans, and can't wait till we can kick some butt in Hungerdome 1.1 together!
  5. Like
    jerodar got a reaction from Apok in Command map   
    During the Siege Perilous tests it became apparent that the compas is pretty useless once there are too many people in the field. 
    But a full minimap/radar is not very fun, and takes away a lot of interesting tactics, like scouting and ambushing.
     
    Instead I had an interesting idea: a collaboration between a scouting and commanding skill.
    The commander can use a special construction, the command tent, to go into a rts like view of the surrounding area. In my head this looks like a moving parchment map. However the map itself does not present you with all the information, just the terrain initially.
    You need players with the scouting skill out in the field to relay you information. If a scout is within view, you'll be able to see the location of allies and of any hostiles they are in combat with. The commander can also relay orders back to the scouts in the form of a beacon/waypoint that all allies can see.
     
    This give the potential for a lot of interesting tactics, and makes scouts and especially the command tent a high priority target during large scale battles.
  6. Like
    jerodar got a reaction from Tinnis in Command map   
    Seems there is a bit of confusion on what I meant; only the commander is able to see the map, and only if he is in the commanders tent. Scouts in the field automatically relay player locations to the commander, but outside of their vision you'll only see landmarks.
     
    It's similar to the way the marine commander works in Natural Selection, but with more limited information.
     
    Though this is a form of localised "perfect" knowledge as Angelmar described above, it can be countered by taking out the scouts. This is the part I like best about this all, both the scouts and the commander tent become high value targets in a battle.
  7. Like
    jerodar got a reaction from Caenth in Command map   
    Seems there is a bit of confusion on what I meant; only the commander is able to see the map, and only if he is in the commanders tent. Scouts in the field automatically relay player locations to the commander, but outside of their vision you'll only see landmarks.
     
    It's similar to the way the marine commander works in Natural Selection, but with more limited information.
     
    Though this is a form of localised "perfect" knowledge as Angelmar described above, it can be countered by taking out the scouts. This is the part I like best about this all, both the scouts and the commander tent become high value targets in a battle.
  8. Like
    jerodar got a reaction from excelsias in Command map   
    During the Siege Perilous tests it became apparent that the compas is pretty useless once there are too many people in the field. 
    But a full minimap/radar is not very fun, and takes away a lot of interesting tactics, like scouting and ambushing.
     
    Instead I had an interesting idea: a collaboration between a scouting and commanding skill.
    The commander can use a special construction, the command tent, to go into a rts like view of the surrounding area. In my head this looks like a moving parchment map. However the map itself does not present you with all the information, just the terrain initially.
    You need players with the scouting skill out in the field to relay you information. If a scout is within view, you'll be able to see the location of allies and of any hostiles they are in combat with. The commander can also relay orders back to the scouts in the form of a beacon/waypoint that all allies can see.
     
    This give the potential for a lot of interesting tactics, and makes scouts and especially the command tent a high priority target during large scale battles.
  9. Like
    jerodar got a reaction from coolwaters in Command map   
    Seems there is a bit of confusion on what I meant; only the commander is able to see the map, and only if he is in the commanders tent. Scouts in the field automatically relay player locations to the commander, but outside of their vision you'll only see landmarks.
     
    It's similar to the way the marine commander works in Natural Selection, but with more limited information.
     
    Though this is a form of localised "perfect" knowledge as Angelmar described above, it can be countered by taking out the scouts. This is the part I like best about this all, both the scouts and the commander tent become high value targets in a battle.
  10. Like
    jerodar got a reaction from Infynis in Command map   
    During the Siege Perilous tests it became apparent that the compas is pretty useless once there are too many people in the field. 
    But a full minimap/radar is not very fun, and takes away a lot of interesting tactics, like scouting and ambushing.
     
    Instead I had an interesting idea: a collaboration between a scouting and commanding skill.
    The commander can use a special construction, the command tent, to go into a rts like view of the surrounding area. In my head this looks like a moving parchment map. However the map itself does not present you with all the information, just the terrain initially.
    You need players with the scouting skill out in the field to relay you information. If a scout is within view, you'll be able to see the location of allies and of any hostiles they are in combat with. The commander can also relay orders back to the scouts in the form of a beacon/waypoint that all allies can see.
     
    This give the potential for a lot of interesting tactics, and makes scouts and especially the command tent a high priority target during large scale battles.
  11. Like
    jerodar got a reaction from Tinnis in Command map   
    During the Siege Perilous tests it became apparent that the compas is pretty useless once there are too many people in the field. 
    But a full minimap/radar is not very fun, and takes away a lot of interesting tactics, like scouting and ambushing.
     
    Instead I had an interesting idea: a collaboration between a scouting and commanding skill.
    The commander can use a special construction, the command tent, to go into a rts like view of the surrounding area. In my head this looks like a moving parchment map. However the map itself does not present you with all the information, just the terrain initially.
    You need players with the scouting skill out in the field to relay you information. If a scout is within view, you'll be able to see the location of allies and of any hostiles they are in combat with. The commander can also relay orders back to the scouts in the form of a beacon/waypoint that all allies can see.
     
    This give the potential for a lot of interesting tactics, and makes scouts and especially the command tent a high priority target during large scale battles.
  12. Like
    jerodar got a reaction from coolwaters in Command map   
    During the Siege Perilous tests it became apparent that the compas is pretty useless once there are too many people in the field. 
    But a full minimap/radar is not very fun, and takes away a lot of interesting tactics, like scouting and ambushing.
     
    Instead I had an interesting idea: a collaboration between a scouting and commanding skill.
    The commander can use a special construction, the command tent, to go into a rts like view of the surrounding area. In my head this looks like a moving parchment map. However the map itself does not present you with all the information, just the terrain initially.
    You need players with the scouting skill out in the field to relay you information. If a scout is within view, you'll be able to see the location of allies and of any hostiles they are in combat with. The commander can also relay orders back to the scouts in the form of a beacon/waypoint that all allies can see.
     
    This give the potential for a lot of interesting tactics, and makes scouts and especially the command tent a high priority target during large scale battles.
  13. Like
    jerodar got a reaction from FenrisDDevil in Command map   
    During the Siege Perilous tests it became apparent that the compas is pretty useless once there are too many people in the field. 
    But a full minimap/radar is not very fun, and takes away a lot of interesting tactics, like scouting and ambushing.
     
    Instead I had an interesting idea: a collaboration between a scouting and commanding skill.
    The commander can use a special construction, the command tent, to go into a rts like view of the surrounding area. In my head this looks like a moving parchment map. However the map itself does not present you with all the information, just the terrain initially.
    You need players with the scouting skill out in the field to relay you information. If a scout is within view, you'll be able to see the location of allies and of any hostiles they are in combat with. The commander can also relay orders back to the scouts in the form of a beacon/waypoint that all allies can see.
     
    This give the potential for a lot of interesting tactics, and makes scouts and especially the command tent a high priority target during large scale battles.
  14. Like
    jerodar got a reaction from Caenth in Command map   
    During the Siege Perilous tests it became apparent that the compas is pretty useless once there are too many people in the field. 
    But a full minimap/radar is not very fun, and takes away a lot of interesting tactics, like scouting and ambushing.
     
    Instead I had an interesting idea: a collaboration between a scouting and commanding skill.
    The commander can use a special construction, the command tent, to go into a rts like view of the surrounding area. In my head this looks like a moving parchment map. However the map itself does not present you with all the information, just the terrain initially.
    You need players with the scouting skill out in the field to relay you information. If a scout is within view, you'll be able to see the location of allies and of any hostiles they are in combat with. The commander can also relay orders back to the scouts in the form of a beacon/waypoint that all allies can see.
     
    This give the potential for a lot of interesting tactics, and makes scouts and especially the command tent a high priority target during large scale battles.
  15. Like
    jerodar got a reaction from Noc. in KS Fort Giveaway!   
    Thanks for the Fort, and I hope NocturnalDemise will be able to pull through with the help of this awesome community
  16. Like
    jerodar got a reaction from Tyrant in 2015 Backer Bundle   
    You won't be able to download the game until you have access.
    If you want to play in the current test you'll need at least Alpha 2 access, which is in the Gold Bundle and the Collectors Edition.
    Otherwise you'll have to wait till the beta starts, which will be a while from now, as we're still in pre-alpha now.
  17. Like
    jerodar got a reaction from Urahara in 2015 Backer Bundle   
    You won't be able to download the game until you have access.
    If you want to play in the current test you'll need at least Alpha 2 access, which is in the Gold Bundle and the Collectors Edition.
    Otherwise you'll have to wait till the beta starts, which will be a while from now, as we're still in pre-alpha now.
  18. Like
    jerodar got a reaction from IamMe in Caldera [EU] - Playing with Fire   
    Last night was a tiny bit lopsided, as it seemed that we were the only premade group around for the EU test.
    However later it got a bit more interesting when everyone else started focussing on us, good job everyone ^^
     
    Also we had this hilarious little bug happen, a hellcat had enough of it all and made a kamikaze attack against IamMe XD
    (Thanks to Miown for recording that)
     
  19. Like
    jerodar got a reaction from Caenth in Caldera [EU] - Playing with Fire   
    Last night was a tiny bit lopsided, as it seemed that we were the only premade group around for the EU test.
    However later it got a bit more interesting when everyone else started focussing on us, good job everyone ^^
     
    Also we had this hilarious little bug happen, a hellcat had enough of it all and made a kamikaze attack against IamMe XD
    (Thanks to Miown for recording that)
     
  20. Like
    jerodar got a reaction from EDM in Caldera [EU] - Playing with Fire   
    Last night was a tiny bit lopsided, as it seemed that we were the only premade group around for the EU test.
    However later it got a bit more interesting when everyone else started focussing on us, good job everyone ^^
     
    Also we had this hilarious little bug happen, a hellcat had enough of it all and made a kamikaze attack against IamMe XD
    (Thanks to Miown for recording that)
     
  21. Like
    jerodar reacted to jtoddcoleman in Founders' Update: Defining "pre-alpha" - Official discussion thread   
    This is an excellent point: "some of the suggestions are common sense and should really be taken seriously."
     
    Which ones, specifically? It's not as if there is ONE voice from the players, saying "XYZ is broken."  There are dozens and dozens of voices, and they all disagree.
     
    A few builds back, mouse sensitivity was completely off.  Totally wonky.  THAT was one voice.  Fixing it was common sense.  and so we did, immediately.
     
    "animation locks are bad"
    "combat is too slow"
    "combat is too fast"
    "you need to add strafing"
    "you need FPS controls"
     
    ...these changes are all expensive, interconnected (meaning they will break other things, it's not as simple as just 'hacking them into the game over a weekend'.) They are also all matters of play style and opinion.  As soon as we change one of the above, one group of players will applaud us, and another group will curse us because 'the system was better before and why are we wasting our time breaking it and catering to those complainers?!'
     
    Does that mean we won't look at these ideas, and potentially change the game?  Of course not.  It doesn't mean that at all.  
     
    I'll remind you that in the kickstarter video, the combat included telegraphs, ala wildstart.  Tons of telegraphs.  Damn place was sick with 'em.
     
    We took the pulse of the players.  Some players liked telegraphs.  Many players hated them.  In the end, we didn't really like them either, so we made a call that we thought was right for the game, and we removed them.  We did the same thing with tab targeting.  Same thing with firehose healing.  (Same thing with...)
     
    My point being: if something seems "like common sense" to you, and yet we're not addressing it, you might want to pause and consider why that might be.  It could be that you're dramatically over-simplifying the cost (and splash damage) it would incur.  It could be that you're assuming something as 'obvious fact' that is actually just your opinion.   (and no, having half a dozen of your guildies agree with you doesn't make it less of an opinion.)
     
    ...or it COULD be that we've made a bad call, and we'll figure it out eventually and come around to your way of thinking.  
     
    In that case, the best thing you can do is lay out your opinons and advise in a clear, concise (!!) way and let us aborb it, chew on it, and incorporate it.**  
     
    As I said in my post: we can't make everyone happy.  On the plus side, we don't have to make everyone happy to make a great game.  so we're going to spend our time worrying about the latter.
     
    Regards,
     
    Todd
    ACE
     
     
    ** FWIW, the opposite of this is true as well: if you want your opinion to be ignored, the best thing you can do is use a tone that is accusatory, sarcastic and disrespectful.  There is only so much time in the day. If someone can't respect me and my team, why should I waste even a moment worrying about their opinion?
  22. Like
    jerodar got a reaction from Keaggan in KS Fort Giveaway!   
    Thanks for the Fort, and I hope NocturnalDemise will be able to pull through with the help of this awesome community
  23. Like
    jerodar got a reaction from JamesGoblin in ACE Q&A for December - Official discussion thread   
    I also like that this causes that a battle commander is actually needed for large scale battles. Imagine the commander standing on top of a hill to get an overview and direct the troops. This is already the case somewhat during the Hungerdome tests where it really pays of to have someone on the lookout while you fight a monster.
  24. Like
    jerodar got a reaction from EDM in KS Fort Giveaway!   
    Thanks for the Fort, and I hope NocturnalDemise will be able to pull through with the help of this awesome community
  25. Like
    jerodar got a reaction from ShadoPandauin in NEW interview from mmorpgitalia   
    Runestones coming from player kills? I guess we can start the Game of Rampant Speculation all over again
     
    And thanks for posting this here Fenris!
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