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kdchan

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  1. Like
    kdchan got a reaction from JamesGoblin in Account Bank, Import and Export - Official discussion thread   
    Nope, because even with a 15% difference the hardcore pvpers will always use every little advantage possible to win a battle. Fairness is not an option is a pvp game, every tool in game is used to achieve the final victory. This is something i learn in all these years of hardcore mmorpg, from EVE, to UO to Darkfall, to LiF.
     

    See my previous reply.
     
     
    They shouldn't listen to these people then, because if you make gear too strong you create a huge gap between hardcore and casuals. Is not good that people who grind, farm and ammass ton of money 24/7 and so can buy the best gear from crafters should have an insane advantage.
    This is detrimental for the game maybe not immediately but in the long run and will kill it along with the economy. Any system that promote elitism should be limited.
    If you are good, then be good with your own skills not rely on gear.
     

    15% for the best gear is enought, you have an advantage that isn't so devastating, but if you suck and your opponent move and evade better then you deserve to lose.
     
    Take in mind that i use just an example, the difference in gear can be tweaked a bit to give the best compromise, to not turn the game gear based but to not devalue too much end game gear.
  2. Like
    kdchan got a reaction from JamesGoblin in Account Bank, Import and Export - Official discussion thread   
    Excellent, is how it should be, if you want the best resources you have to risk and venture (and get full looted if you die) in the high contensted FFA pvp zones.
     
    Just a reminder: don't make this game too much GEAR BASED, in sandbox mmorpgs like UO gear don't give so much power but just an a slight advantage otherwise no lifers and people who can play 24/7 will always have the best gear and benefits over casuals.
     
    What's matter should be your personal skills, how you move and evade enemy shoots, and BASE stats and skills levels "naked", not because you wear the legenday armour and weapon.
     
    Don't make this mistake and turn this game into a endless gear grindfest and farmfest. Having dedicated crafters is nice and necessary to the game economy along with gear decay over use and death, but gear shouldn't never give you more than 15% overall protection and offense.
     
    Something along these values as example and compromise:
    Poor - Grey items / resources  +1% Common – White items / resources  +2% Uncommon – Green items / resources  +5% Epic – Purple items / resources  +10% Legendary – Orange items / resources  +15%
  3. Like
    kdchan reacted to facerip in in aplha phase notice theres grps gankin graveyards over and over   
    I'm personally testing my play style.  I can't help there are no safe zones to protect the timid.  I login to the same rule set and consequences as everyone else.  I just choose to hit people rather than rocks.
  4. Like
    kdchan got a reaction from betaguy in FAQ: Skills and skill trees - Official discussion thread   
    There will be a skill cap right ACE? Right?
     
    I wont tell you why "jack fo all trades" is the worst and crap skill system to merge with a slow character progression, i have faith that you aren't so naive to not understand a simple concept like this.
  5. Like
    kdchan got a reaction from JamesGoblin in FAQ: Skills and skill trees - Official discussion thread   
    There will be a skill cap right ACE? Right?
     
    I wont tell you why "jack fo all trades" is the worst and crap skill system to merge with a slow character progression, i have faith that you aren't so naive to not understand a simple concept like this.
  6. Like
    kdchan got a reaction from JamesGoblin in Is friendly fire still happening/is a thing?   
    Fredly fire is a very mandatory feature to avoid blob and zerg, because require more tactic and positioning.
     
    At least implement it in the dredge or others campaign with a good alignment system and a bounty hunter.
  7. Like
    kdchan got a reaction from JamesGoblin in The importance of lack of global "chat." Chat Bubbles and location voip.   
    Local chat bubbles is awesome (floating text like UO), global chat no (but i can accept regional race/faction chat).
     
    Of course everything toggleable.
  8. Like
    kdchan got a reaction from JamesGoblin in First Look: Crafting Stations - Official discussion thread   
    Good, i like it, gj Artcraft, hopefully not everyone will be able to learn and raise everything, but you have limits on how much crafting professions you can specialize in, otherwise economy, trading, offer and demand will suffer a lot.
     
    This is a common mistake i see in other sandbox like Darkfall where the economy was pratically non existent since everyone craft themselves what they need and there is no need to rely on other people.
     
    Hope to see player vendors, auction house and market place hubs where people can sell or order what they need.
  9. Like
    kdchan got a reaction from mythx in Friendly Fire   
    Will not play this game if there isn't friedly fire and player collisions in place along with full loot, at least for the hardcore rulesets where i intend to play 24/7.
     
    If i want to play without any risk and don't care about what i hit but just smashing buttons right and left i'm just going to join the gw2 pvp blob sparkle fest. Mmm no thanks.
  10. Like
    kdchan got a reaction from Rikutatis in The Druid in action - Official discussion thread   
    I have high expectations for the dregs, this campaign should be FFA with friendly fire, full loot and collisions and a meaningfull alignment system, is the best challenge if you want good materials and let your crafters to make good gear fo you.
     
    Risk vs reward.
  11. Like
    kdchan got a reaction from vucar in The Druid in action - Official discussion thread   
    I have high expectations for the dregs, this campaign should be FFA with friendly fire, full loot and collisions and a meaningfull alignment system, is the best challenge if you want good materials and let your crafters to make good gear fo you.
     
    Risk vs reward.
  12. Like
    kdchan got a reaction from vucar in The Druid in action - Official discussion thread   
    Hopefully, if your aim suck you can accidentally heal enemies too, at least you don't just smash buttons and heals everything move in front of you, but you have to use your brain a bit before cast a spell (is because i support friendly fire).
     
    Apart this, good job, i like the animations.
  13. Like
    kdchan reacted to VIKINGNAIL in The Druid in action - Official discussion thread   
    They should at least have a ruleset for this I hope... Please ACE give us true FFA on good and bad spells!
  14. Like
    kdchan got a reaction from courant101 in The Druid in action - Official discussion thread   
    Hopefully, if your aim suck you can accidentally heal enemies too, at least you don't just smash buttons and heals everything move in front of you, but you have to use your brain a bit before cast a spell (is because i support friendly fire).
     
    Apart this, good job, i like the animations.
  15. Like
    kdchan got a reaction from FenrisDDevil in The Druid in action - Official discussion thread   
    Hopefully, if your aim suck you can accidentally heal enemies too, at least you don't just smash buttons and heals everything move in front of you, but you have to use your brain a bit before cast a spell (is because i support friendly fire).
     
    Apart this, good job, i like the animations.
  16. Like
    kdchan got a reaction from BurgundytheRed in Is friendly fire still happening/is a thing?   
    Fredly fire is a very mandatory feature to avoid blob and zerg, because require more tactic and positioning.
     
    At least implement it in the dredge or others campaign with a good alignment system and a bounty hunter.
  17. Like
    kdchan got a reaction from BurgundytheRed in Armor FAQ: Benefits and bonuses - Official discussion thread   
    Good addition guys, i like that every kind of armour have a different bonus and malus based on the class.
  18. Like
    kdchan got a reaction from courant101 in Downloaded new client having problems   
    Oh, thanks a lot for the explanation mate, make sense.
  19. Like
    kdchan reacted to freeze in Pre-Alpha 2.0: Siege Perilous overview - Official discussion thread   
    because sitting in a city waiting for a timer to tick down is boring as hell
  20. Like
    kdchan got a reaction from JamesGoblin in Go go, Ranger powers! Official discussion thread   
    Amazing, i like animations and movements.
     
    Regarding the zoom in and out while you shoot, i personally don't like it, hopefully will be possible to set the camera over the shoulders and totally FPS, more options the better.
     
    Also i like that the hitbox is not so big, players skills > ingame skills, and yes to finite ammo (my crafters will thank you).
  21. Like
    kdchan got a reaction from JamesGoblin in Combat - Comparisons and personal opinions.   
    The best combat for me is Darkfall fps true aim skills without any animation locks, but i know why they implement animation locks, to avoid lag on big battles and high server-client demand.
     
    Apart animation locks i still think that true players skills should matter over everything, as they stated numerous times, if you are a bad player with a crappy aim, even with better gear you should lose a fight.
     
    Dashing or any instant traveling movements should also be removed, no player skills at all, prefer positioning, blocking, parry and limited sprint as a main tactic in a fight.
  22. Like
    kdchan got a reaction from JamesGoblin in Tweaks and balances - Official discussion thread   
    Good but it difficult for me to comment these balances since i dodn't have a chance to play the game yet.
     
    Hopefully beta #3 account can join the fun soon.
  23. Like
    kdchan got a reaction from JamesGoblin in Alpha And Beta Dates?   
    Is time to Invite beta #3 bakers into the action, want to try direct in game your amazing progresses.*-*
  24. Like
    kdchan got a reaction from Lord_Piper in First look: Ranger powers & UI - Official discussion thread   
    If it was for me, every kind of projectile should have a form of ammo, confessor for example, should use reagents as an ammo for their spells.
     
    Everything should be player crafted, so ammo, and reagents should be gathered around the world from herb nodes.
     
    And the more powerfull your spells are the more reagents you consume.
     
    Just my 2 cents.
  25. Like
    kdchan got a reaction from JamesGoblin in First look: Ranger powers & UI - Official discussion thread   
    If it was for me, every kind of projectile should have a form of ammo, confessor for example, should use reagents as an ammo for their spells.
     
    Everything should be player crafted, so ammo, and reagents should be gathered around the world from herb nodes.
     
    And the more powerfull your spells are the more reagents you consume.
     
    Just my 2 cents.
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