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timetraveler's Achievements

  1. Can she only use her abilities while standing still or is that a coincidence? I love the abilities that she has, it looks like she has an amazing set of different abilities. I do however think that the combat looks pretty boring / slow. I rather want to play a Lars Andersen archer. https://www.youtube.com/watch?v=BEG-ly9tQGk
  2. Besides the things that have been mentioned already what usually bothers me is a lack of specific information. When it says increases attack damage for example you basically don't know anything because you don't know by how much. It's like you're gambling all the time. Can you guys please add specific details like range, speed, amount, duration etc?
  3. Darkfall movement speed was fast, Mount & Blade movement speed was slow. Both were perfect, what do they have in-common? Freedom and smoothness.
  4. Am I right to think that we won't be able to kill mounts in Crowfall because It refers to figurines instead of skins? I highly doubt they'll give away goodies that people can lose in a split-second. Edit: Nvm, there's already a post about this. Some clarification would be nice though.
  5. Most people will be able to adapt if they put their mind to it. I believe that people from Tera will have more difficulty adapting to DF than vice versa. That is because I think that games like TERA are a lot more accessible than DF. The big question will be if people are motivated enough to continue playing. That's my biggest fear personally, lack of entertainment and/or challenging aspects.
  6. I don't like fake exaggerated heroic fantasy stuff either so I agree with the OP. My preference is something more realistic. Is it my main priority? No, the combat mechanics itself are.
  7. Hahaha It's pretty weird that in real life I'm into green politics but when it comes to gaming I want all the hardcore and highly competitive aspects.
  8. Your Political Compass Economic Left/Right: -9.0 Social Libertarian/Authoritarian: -6.77
  9. I've been using M&B / Warband in a lot of examples as well, it would be nice if Crowfall uses some of the same mechanics instead of just focusing on a TERA clone.
  10. They're just showcasing the VoxelFarm technology as far as I'm concerned. It's not like you can destroy an entire castle as an individual within a matter of minutes when the game goes live.
  11. I'm against the display of names above the characters for practical reasons. 1) you cannot properly hide 2) it gives zergs a bigger advantage because they're more easily able to differentiate their allies First vote: No names at all Second vote: Only player names on mouse-over Third vote: Player names above the character Fourth vote: Player and Clan name above the character I'd love to see no names at all (first vote) but you're going to need to introduce proper items to make it possible to somewhat differentiate each other such as tabards, cloaks or banners with clan emblems. This also makes spying extremely fun. Imagine just walking with a random clan using an identical emblem so they don't expect anything? I'd like that.
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