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veeshan

Testers
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veeshan last won the day on July 4

veeshan had the most liked content!

About veeshan

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    Raven

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    English

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  1. Hey i would love a spot if im allowed fighting over GR spots suck
  2. I would make start vessels grey quality and have vendor sell grey minors and ingected/godreach only drops grey minors, Have whites and above drops in campaigns and there all upgradeable Or have minors in campaigns drop green minors in place of whites.
  3. Cc classes need a way through retaliate stam drain screw tanky classes though since they require stam to block i rather having it force put retaliate on CD however if they give retaliate a CD in the first place it wont be a problem since CC spec have muiltipul hard CC normally. so they will be getting some off, often. But yeah hard CC like stun knock down need to be removed from range kits in favor of slows, silences and roots (This should be there heaviest CC in most cases available to CC spec) Frostweavers in a weird spot cause frostguard technically a tank which means they get alot of CC however they do way to much dmg for there tank roll which is a different problem all together.
  4. Forgot to put in ranged attacks shouldnt have hard CC, roots/slow and supress the CC they get melee get the knockdowns and stuns the hard CC skills. Slayer and Frostweaver are the only one that have hard CC from what ive seen Knight completly counter archers but no one plays them and in large scale there pointless to play.
  5. Well no one plays melee to dive atm due to being aoes spammed AoE spam classes allows people to finish people at a range without potentially suiciding in there giant group to try and finish somone off where they can just play a aoe class and deal with large groups and able to finish people off. u either need a bunch of melee to dive or none at all.
  6. Most people are doing AOE build/classes because its almost impossible to finish people off with single target attacks because they run back behind there front line which all the attacks aimed at the low hp guy gets blocked by other people.
  7. tbh the problem with rangers is woodelf, take away there dodge its become much harder to keep distance and then alot harder to actually do dmg without being interrupted. Give melee reliable hard CC aka nerf retaliate with 30 sec cooldown or something would be a huge buff for melee so it easier for them to do dmg/combo after stuns without being retaliated and dodged away from. Also seems like a high tension bow on 3rd auto attack which for what ever reason does double the dmg than every other left click from every other bow.
  8. like i would make retaliate 1minute CD (No stam cost) and any CC affects leave u invun to CC for 1 second after it wares off (Enough time to dodge and prevent complete lockdowns). Then have Minor/Major disc or even talents that can drop retaliate down to 30 seconds maybe 20 on some classes like mobility ones like assasins.
  9. tbh i feel the biggest problem for melee atm is there hard CC that most melee have to unload dmg on ranged units just get retaliated off instantly. cant land combos either cause retaliate and dodge usualy happens. I feel retaliate how it is right now is biggest bane for melee and if they put it on a 30 sec cooldown or something it would help alot probaly remove all hard CC from ranged attacks and leave them with roots and slows instead.
  10. Crowfall - ACE Q&A for June: Tuesday, July 6, 11 am CDT | 6 pm CEST - 6 hours ago Somone messed up the twitch title for the video guess they didnt update it
  11. When im not stuck at work ill have to watch it 😛
  12. Remove timers full stop, Add seige system where guilds need to wager gold or chaos embers to declare (Depends on how built the city/fort is) a seige on a target, they then have 1 hour to plant bane tree seeds (X distance i think 1000m from fort/keep), 24 hours after seige has been declare it becomes vunerable defenders get 30 minutes to destroy the bane tree of the attacks before there fort/keep becomes vunerable to capture which the attacks get an hour to try and take it. Walls/building are vunerable when attacks tree become vunerable. If defenders win they get the wager of the attackers had to pay, Attackers win they get the keep/fort Timers suck especially when fort/keep take so much effort to build up, spend all this time/resources to build it up only to get it flipped in 3 days in most cases for 0 cost to the attackers. they dont feel like guild bases when they get flipped so easily with no risk for the attackers. Edit: we also need to be able to bind recall to forts/keeps
  13. A single change that would make a big different have normal wartribes drop green minors, would reduce the biggest grind tbh the only real grind right now and there be people often killing tribes for PvP
  14. But it looks nicer this way...... Practicality is much better than looks devs
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