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veeshan last won the day on January 31

veeshan had the most liked content!

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  1. One would think there armor method would carry over but who really knows some comfirmation would be nice. I think it should cause some classes cap crit way to easily. Like my ranger crit capped without even trying to put points in dex.
  2. I reckon they should bump it up to 4m and see how that plays. Or minor Discipline could do it we need more non passive slot minors
  3. atm most fort fights consist of nothing happening until the last 5-10 mins where somone will come in and try and fight for it so the enemy cant retake it back before timer runs out, so basicly in the 1 hour period the only action you may or may not get is often the last 5-10 mins here a suggestion to potential make the fights last a bit longer. Accelerate the point gains during the siege timer have the score tick every 5-10 mins instead of 15 mins and have the keeps that are vunerable worth 3 times there normal points per tick while the siege is active, this way there more incentive to attack a keep at the start of the vulnerability times and hold it till the end of it, even if they loose it last minute they still get alot of points for holding it the rest of the 50 or so minutes
  4. I think your just feeling the pain of the seasons there, if your getting nothing after fully harvesting it its cause the plentiful harvest is like 0-1 pips
  5. You welcome mate (Also stats affect certain things aswell like str increases dmg on mining and dex for Wood) if you hover over thing in the detail tab it will tell you what stat affects it aswell Also the season in Fall atm in the campaign will has lower drop rate on resources, you realy wanna get all your harvesting done in Spring and Summer where you will get more resources from each node, Fall and winter is hell with 0 training in harvesting skill tree. Seasons reduce your plentiful harvest stat (Diamonds when you hover over the node there a max of 5 and 0 is lowest you basicly get nothing if it has 0 plentiful harvest.
  6. Harvesting nodes are all based off you harvesting skill (From passive tree, Tool+jewelery) level has nothing to do with it. Tool for example will say Logging+30 this will increase your dmg over a tool that says logging +10 (which is your intermediate tool basics i think are +5 dmg. There harvesting jewelery that increases your dmg for X harvesting aswell. you probaly wanna have +50 total stat for R9/10 (You can see it in your detail tab in exploration section if you scroll down till you find harvesting) of course the closer you are to 100 the quicker the node will go down. There often runetools being sold on merchant that have +30-50 for 1k-1.5k gold per normally. Takes some training in the crafting tree to make your own that decent though. Although Runetools even with no training should be better than basic and intermediate if thats what you using.
  7. There more likely leveling 3 character up each to log them out in each individual keep.
  8. they can always do it post launch 😛
  9. I kinda want them to add 6 archetype for each class. Move all base class active skill to pre level 15, Shift the archetype split to lvl 15 then you split them again at 25 for advance archetypes. As a quick example rangers split to say archers at 15 then at 25 they split again to say sharpshooter and arcane archer. One being more specialised in long range attack using high tension bows with physical arrows where arcane archer has a mid range focus with faster atracks as a trade off for the range. Stealth ranger could be focus on stealth in one anvancd archetype and the other line could be a trap specialist.
  10. The go out to pvp occasionally find a order group to fight. On rare occasions find balance which if balance looses they log people over from GR it seems to zerg them so they can say yeah we won that Fort 2 groups of 8 were originally having good fights at lol
  11. I would like to atleast be able to read the boards even if i cant post in there, just leave you out of the loop.
  12. I dont think it is, the Arcane bow and High Tension only seem to be available to archers spec the other 2 rangers dont get them either.
  13. not any more bank when stamina runs out Previous campaign with old import/export was bank the moment someone hit them scenario
  14. Umm Nethari might be able too have not checked though but typically no they don't. Reason why woodelf have low stat bonuses compared to others most of there race disapline is in there dodge skill where other races get spread out a little more.
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