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Angelmar last won the day on January 20

Angelmar had the most liked content!


About Angelmar

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  1. Yup. Dolmar/uXa made a play by using Order alts to cap their own chaos points, but it back fired. Enough of us were willing to return to CF to rain on that parade. We kept geared chaos characters in Roethem keep to prevent uXa from trying to clear the cap bonus with an Order alt squad. Having the entire CW ride on last Friday's siege of Roethem was pretty fun though.
  2. This. Community rabble rousers made a significant impression when these forums went completely apepoorly made socks over 4 whole days of Godz Reach. ACE's take away lesson was to never have a single day break in campaigns.... The real take away is the forums are full of bad advice and complaints from people that don't play the game.
  3. ACE needs to deliver on JTC's solution for night capping. What was the ratio for off-peak? 1/8th the player base is on off-peak and prime time. JTC said they would reduce off peak captures greatly and then never did. We got fort windows, but the windows are all equal 2 per hour 24/7. ACE needs to finally deliver on the night capting solution and significantly cut the amount of points awarded in off peak hours. Campaigns are decided by a handful of players per faction and their willingness/ability to log in and cap while people sleep or are at work.
  4. Just add in a slow passive recharge so we can stop pre-charging on mobs (or previously target dummies).
  5. I think everyone wishes ACE was 6 months further along and building the game world out (like outposts, guild tags, free build keeps, dregs) rather than where we are. I hope they close down the "gods trials" and just leave Gods Reach up on a stable patch to meet their 24/7 access commitments.... Then use all the time they used to burn bug fixing and treating this like a "live" service to make some real development progress on dregs.
  6. An influential ACE DEV Forum poster a couple weeks ago suggested that players should know a system "was not as ACE intended". We have no clue what ACE intends. We give feedback on what we have in front of us and then spend hours arguing and reading the tea leaves over what we think "ACE intends" or what ACE "should" do. All of that is symptomatic of a TEST and Work-In-Progress and not of a launched GAME (tho all MMOs are constantly WIPs).
  7. This to me, just goes to my point. Despite what ACE Marketing is selling about CF being ready for competitive GvG gameplay and #WarStories, this is what JTC has been saying--a pre alpha. Its not a game and not ready to be treated like one. We know for example they intend discs to involve Thralls. This is likely just their 1.0 version of disc drops to get it out the door..... But we're judging it like it's the ultimate ACE solution because (1)ACE Marketing is pushing this as a playable competitive game and (2) because ACE is making us spend time and grind like its a LIVE game. (And (3) we're impatient for CF to make progress and get to dregs). If ACE is going to be pushing half-finished systems to LIVE, that's fine in a pre-alpha, but don't try to treat the game like it's GAME rather than a TEST.
  8. How much of this angst is because we've been testing this game for almost 4 years? How much of it is because the game is wiping every 30-45d? or because ppl (almost entirely those that don't play) are constantly calling for wipes? I am concerned that ACE doesn't get the acceptable time demand for a LIVE game that doesn't wipe is different for a pre-alpha TEST that is wiping regularly. I'm not sure they are taking respect for Pre-Alpha Testing player's time seriously. ------- That said, you can level a blue vessel in a weekend. Some have done it in a single day. That's relatively very quick. ACE is making efforts to add reasons for ppl to be out in the world rather than logging in for 1hr a day. (If we want a PvP game for 1hr a day there are better options out there.) The systems they are adding need work and overhauls, especially discs, but I see what they are trying. The game in general needs more content and better conflict drivers. We need dregs, player keeps, caravans, mines etc... In the end, guilds got setup and running within 2 weeks of a wipe.... For a live environment that's not terrible. I wonder how much of this thread is thought of having to put in this effort after a 5.90 wipe, a 5.100 wipe and a 6.0 wipe?
  9. Who is Andius, again? His tears apparently garnered a 13 page thread. As chroma pointed out, he doesn't speak for Order. He is just the Transcendence lead Diplomat and @Nueby's spokesperson? Perhaps this is just Nueby showing off TRA's new culture. Surprised this thread is still going.
  10. Annoying unintended bug with ACEs bugfix patch. Just means we're back to CWs being all about night capping. C'est la vie.
  11. Shadowbane had 172 unique race/base class/class combinations. Then add 30+ discs. Oh and don't forget the 50 or so creation runes. Oh and the in-game stat runes. Then add fully customizable ability training and stat points Crowfall is barely a shadow of SB. We're getting there tho.
  12. If white gear went back to 6 experimentation pips (one less than green), where it was in 5.6/5.7, the gap from white to green would evaporate. Why ACE felt the need to nerf white gear, I don't know. It happened around the time they deleted "poor" or "gray" quality drops from the loot tables making R1 to R3 nodes more useful.
  13. Andius, I salute you and your epic tale of back capping in the wilds of uncharted and bug riddled Galstor with your band of 2-5 Chaotic Rebels vs the 7 Strong Legion of Balance. Glory be to all those that contest in the name of Valkyn the 1am circle standing. I am told that the Dread DarthBunBun, circlestander extrodinare, and his renowned compatriots Phroot the Unnerfed Confessor and Galvia the Sometimes Streaming we're led on a merry chase for some time by one or two outpost backcaps in their Grand Quest for the Screenshot. May the Great Pann, Hearld of the Pantheon of the Gods forever record these mighty deeds. Never have so few, 2-5, stood so valiantly against the slightly more than few, 7. Well done Chaos!
  14. Yup, elementalist is rediculous and a poor idea on paper. Hard counters all Fessors, Clerics, Druids, and Forces rangers to use physical quivers. One power shutting down almost a third of the specs in the game is nuts.
  15. More customization the better. Disagree with the OP contention. A DPS Templar, DPS Knight, DPS Champion and DPS Myrm all play differently, there is more variation based on the underlying basekit on playstyle than is suggested here. That said new classes, new mechanics and always more more more customization is welcome "but they are all DPS" That's not really an indictment. In Shadowbane an Aelf Werewolf Crossbow Warrior, a Mino Polearm Warrior and an Elf blademaster Warrior .. we're all warriors, all DPS and all played differently, and that's variation in one class based simply on weapon selection. All being "DPS" doesnt mean parry spam vindicators play like crash juggling left click Titans.
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