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Angelmar last won the day on October 7

Angelmar had the most liked content!


About Angelmar

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  1. Good fights all. Best population in 1 month+; peaked at over 30 concurrent on bloodbath.
  2. [-W-] Winterblades

    Should be fixed.
  3. [-W-] Winterblades

    [You can view the original Winterblades thread HERE. ~ Pann] Recruitment Open with Persistent "Big World" Campaigns* The Winterblades are accepting recruitment applications for Crowfall Pre-Alpha Campaign World testing.. Some video from the Bigworld: 7 Winterblades v. 12 Sugoi 9 Winterblades v 14 Avari/LoD 8 -W- v 17 Sugoi Ride of the Legionaires; Eurocrusade! Playlist Join us in Discord What Does This Mean to you? Building on our recruiting in Alpha 1.1/2.0, If you are interested in joining Winterblades for the Campaign World tests pm Angelmar on the forums. We are only accepting applications from testers with access to the Alpha at this time. During the alpha and for live we will be focused on USTZ servers. We are also taking applications for any Euros that want to play on the US servers Interested players can join us on the field and in our TS3 to run with us in Campaign World tests. . There is a probationary period of 30-60 days currently where both the guild and the applicant have a chance to audition each other. Final decisions on ultimate recruitment will be based on field performance and most importantly how well you mesh with the rest of -W-. Our door of course remains open to former allies and enemies (and especially to individuals that were both!) from Shadowbane and Darkfall. Who Are The Winterblades? The Winterblades is a community of mature gamers whose core membership was forged in the crucible of Shadowbane. The community has been around in various forms since Ultima Online in 1998, but entered into a new era with Shadowbane in 2003. Over the years, through skill, determination, and dedication, the guild developed into one of the most respected communities in Shadowbane. In Darkfall, Winterblades, along with The Shipwrecked Pirates formed the core of the leadership of Shadowbane Alliance based out of the Winterblades capital of Erinthel. Our History is an open book. From the dark days of defeat to the heights of victory and server domination, we've endured and grown. The strength of the Winterblades is the strength of our membership. We have always favored quality over quantity and do not mass recruit. We have a highly veteran membership, including multiple Shadowbane Community and Class Advocates and a deep bench of leadership with long experience at in game politics and the trials of open world pvp gaming. Our community is stable and dedicated and has been gaming together for over 15 years. The respect the Winterblades have enjoyed amongst our former foes is one of our greatest badges of honor. Our success on the battlefield, our stability as a guild, and the quality of our leadership can be measured not only by the members, but by the actions of our former rivals. We have had multiple guilds, that were once amongst our foes, sub or merge into the Winterblades after meeting us on the field. Victory is important, but how that victory is achieved is also crucial. We let our conduct speak for us. Maturity, Class, and Respect have always been important to us. Winterblades in Crowfall The ultimate mechanics of the Crowfall campaign system are still largely unknown. Winterblades will be playing on the Dregs along with most the rest of the greater Shadowbane community. As Crowfall Alpha and eventually Beta continue, Winterblades will be slowly gathering Shadowbane and Darkfall veterans and new members that stand out during the Alpha testing. The testing phase and the probationary period is a great opportunity for both the guild and the applicants to get to know each other and make an informed decision on whether Winterblades is a good fit. What about Eternal Kingdoms? The mechanics of the Eternal Kingdoms (and how they will interact with the Campaign Worlds) are also still essentially open questions. Winterblades will always be focused on PvP and the Campaign Worlds (and maybe PvP in the EK!). The economic interaction between the Dregs and EKs is unknown, however we have a contingent of folks interested and invested in the the Eternal Kingdoms and the economy. As a guild that supported JTodd and Crowfall from the kickstarter, we have significant assets available to our EK folks including Imperial Palaces, Mountain Citadels and hundreds of tax free parcels Pm Angelmar if interested or register on our forums and take look at our History for a sense of the guild.
  4. Player status bars--hp/mana/stam/food routinely bug out on logging in and stop updating.
  5. Insane memory usage

    While playing on the campaign world (but not the EKs) there is a progressive memory leak. its a known issue.
  6. Based solely on this thread and the lack of 20x new General Discussion threads on how JTC/Blair broke Crowfall and the world is ending.... I'd say ACE must have had a pretty decent update.
  7. The only thing this game needs....

    The game still needs a lot of work to qualify as a "game". Lots of folks are bored of the 5.2 milestone (even though it's not really complete). Everyone is waiting on 5.3 to save us all.
  8. Checking in as one of those that think solo farming should not be catered to. Equipping a guild is as much a guild activity as the pvp itself. Anyone that solo farms should do so with the assumption the loot they get will be lost. Any actual gains are gravy. Srathor has a guild (and in fact a full blown multi-guild alliance) to protect his farming activities. Here, the expected result occured. Srathor chose not to leverage his guild/alliance and got ganked solo harvesting. ------- As I've posted elsewhere multiple times, hold F to harvest is physically painful and manages to be a worse harvesting experience than even EVE. That said, even if they make harvesting a toggle so you can chat with friends or look around, solo farmer will (and should) get ganked regularly and lose all their stuff. It's a guild vs guild pvp game for a reason.
  9. There are lots of what appear to be fundamental holes in the economic model that have been pointed out repeatedly since KS. At the end of the day, trades need to be beneficial to both sides or they wont happen. Dregs PVPers need to have a reason to trade materials to 3-Faction players that have never seen a purple drop. If both sides don't have a reason to trade... the trades won't happen and the economy won't cycle. Will be interesting to see what happens as we get closer to launch.
  10. [-W-] Winterblades: Original thread

    Nice video Xarrayne. Always a bit weird hearing your own voice recorded. I still need to review my recordings and there will be more this weekend, I an sure.
  11. CC Problem

    I also agree that its hard to judge anything until after 5.3. I think it is undisputed that the game is poorly balanced at the moment, especially for melee classes. Once 5.3 is in full swing the community will need to start beating the drums for balance changes.... 3 months left to the stated soft launch target. Hard to do so until then.
  12. CC Problem

    Factions create all kinds of problems... going to be hard to have a conlmbat model that functions with 5-man group friendly fire immunity and also when 1/3 the server is friendly fire immune. Factions massively compound the ability to spam mass CC without a thought or care. You're guaranteed to disrupt the enemy, avoid harming friendlies and CC immunity almost seems non-functional currently. If I was ACE reading my proposal, I'd worry less of the one cross faction guy (in a mass of unorganized faction players someone will shoot him) and instead worry about how everyone would be CC immune in a big 50v50 of CC spam because faction will have no central organization.
  13. CC Problem

    Truth, the undisputed reign of Confessors coincides with the death of Myrm. When Blair nerfed Myrm into uselessness the only melee class that could hold down a ranged dps, kill it and survive long enough to be relevant was taken off the board. Ranged dps was much less of a terror when there was a credible melee threat. None of the other melee classes can reliably close distance and stay closed with a ranged dps. Just my own 2cp. I'm probably biased as an ex-myrm player.
  14. CC Problem

    Blazzen and I have argued this point a fair amount. IMO, the issue is CC immunity needs to be more functional and actively discourage indescriminate CC spam. For example, in Shadowbane, CC immunity triggered immediately and getting CCED again during immunity countdown would refresh the immunity countdown to its full length. You wanted focused CC, not mass CC spam. Current CC immunity does not reduce CC sufficently and/or degrades back to no diminishing returns too quickly. I also agree that ACE has put all the mass AoE CC on slippery ranged classes and significantly deprived "tanks" of a role in PvP.
  15. Hold F to Harvest

    Hold F is physically painful after an hour. Wtb toggle (instead of almost requiring harvesters to come up with macro solutions for their mouse). Harvesting in CF is less engaging and even more boredom inducing than EVE--and that is an accomplishment (though not a positive one).