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Everything posted by Angelmar

  1. No fights were organized. I was never in contact with anyone from Sugoi nor did you ping me in discord (if you were talking in game, you're talking to yourself). So I have no idea where that comes from. Was a good fight. We killed 2 of the 5 inside the keep. Then Cool and Jah memory error crashed and we jumped off the walls. Reports came in that there were another 5 outside the keep and other folks engaged. We rally at the GY and then wipe the 9 Sugoi in the next fight.
  2. I've got 5000 Ethereal Dust on Facerip in the Fessor King Title Match.
  3. Angelmar


    Crowcaine.com is going to offically launch at some point in the near future I believe.
  4. Vectious' post on active vs passive mitigation cuts to the heart of the issue. Plate will have to offer very significant benefits to counter loss of active mitigation. @Cool I don't think pigeonholing classes into certain armor types is a problem... most games are in fact expressly balanced around said pigeonholing. You CAN be a plate fessor... it doesn't mean you will be a good one in field combat.
  5. Glad you enjoyed reading them. Happy New Year all! Hoping for "soft launch" at the tail end of this year?! Looking forward to development speed picking up.
  6. https://www.youtube.com/watch?v=RSOKGkrJSr0 Had fun fights over Christmas with Sugoi and others. Looking forward to next weekend. A lot of old faces are showing up, PM me if you want to join us for the testing. See you on the Field.
  7. VIP is fine.... so long as ACE doesn't plan for it to be a major ongoing revenue stream. They will have to add a second general skill or something else to VIP to make it competitive with multiple accts.
  8. Yah both grps were not together and ended up straggling in. Fight isnt a long shot so hard to get bearings, but if this is the fight of "Angelmars leap". Soulein did a very pro-timed knight C or chainpull that interrupted our horses big C heal that we planned to use heal up after jumping off instead of running for 300m to get to a ramp..... that did not go to plan.... First grp started it off at half health and HoA got a pick early and it went down hill from there. Second group has no excuse tho, imo! Good fights and well played. I learned my lesson to about jumping off 25k fall damage cliffs.
  9. A bump! First in 4 months... Does this mean Lindorn returns?
  10. Looking forward to the weekend test and hopefully a new patch. If you want to get a feel for the guild during the upcoming test windows send me a pm and we can get you in our TS3. We usually have 8-12 on for the weekend tests.
  11. Even in a survival game you don't starve to death in a 5 minute fight.
  12. I like Helix's thought simply because it moves the class away from Blairs minimum valuable power restrictions. Shout buffs would seem to be in character with the AT.
  13. The level of "firehose" burst healing needed depends directly on the amount and duration of hard CC and burst DPS. If you have 8s unbreakable roots and chain able 5s knockdowns and stuns, with burst dps that can take off 20 to 60% of total HP instantly (fessor 4/cow C) you need comparable big burst heals. Otherwise it's just CC chain and dead and there is nothing a player or his group can do about it. It's essentially impossible to overhaul legio until all the dps/CC is in. In a vacuum, I'd like to see the Legios mobility to come back and some sort of sustain heal based on damage done. He needs an HP base or other support class to allow him to be able to do dmg though.
  14. Some video of our fights over the long Thanksgiving Holiday testing session Euro Crusade Part 1 Euro Crusade Part 2 Ride of the Legionnaires Hold the Wall!
  15. The CC, spike FPS and healing "knobs" need to be tuned together. You can't have lengthy hard CC, and abilities (fessor 4/myrm C) that instant hit for 20% to 60% of a characters health, without having equally big heals. If you nerf the mino/fessor spike dps, without nerf legio heals, nothing will die even with long CC. If you nerf legio heals, without nerfing spike dps/cc, then ppl will just insta fall over in the first CC chain. All 3 need tuning together, which is complicated and probably why ACE hasn't put any effort into it.
  16. Can confirm the suppress shots were annoying. Nice run Tinnis.
  17. I'm sad you're axing the schoolgirl intro. WilliamTell looks like he did some nice work though.
  18. Yay for more Shadowbane vets.
  19. Take a look at the Ride of the Legios one for some proper horse spam. (11 legios between both sides!)
  20. The Imperial Alliance of Avari and LoD have claimed the great keep of USWest and oppressed the people. The outnumbered Rebel Winterblades rally to liberate the Keep. It was a few hours of good fights and pvp on USWest with great guilds and old friends and foes from Darkfall and Shadowbane. Part 1: Hold the Wall | 9 -W- v 14 Avari/LoD Part 2: Ride of the Legionnaires | 10 -W- v 10 Avari (This post may be updated in the future with more vids, I have footage for ~4-5 videos....but I also hate video editing....)
  21. The oppressed peasants of Europe cry out at the Banditry and Cruelty of their Caldera Overlords. Answering the call of the poor noobs, crafters and harvesters of Europe, Winterblades crusades to liberate the Euro server. Part 1: 4 Winterblades v 6 Caldera Part 2: 5 Winterblades v 7 Caldera Good Fights Caldera. We shall have to come back to liberate the Euro Server next time USWest/East get boring!
  22. We all know Euros dont count! P.S. my bad for forgetting about CAL and Euro Server generally.
  23. Larger 5+ or even 10 man teams can work down the road. Currently though, despite inviting 7000+ testers, its the same faces as always logging in. The only guilds that can pull 10 on their own are Winterblades (8-15 concurrent) and Sugoi (12-20 concurrent). Everyone else is running around in grps of 3-6 or so. For the size of the active testing population grps of 5 is good place to start friendly fire being a factor.
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