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Angelmar

Testers
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Everything posted by Angelmar

  1. Playing and active skilling are not mutually exclusive. Active skilling does not necessarily equate to killing 400 more wild boars for your level a la WoW.
  2. I wonder if the passive skill training is to be able to better control the progression of the game. As a veteran of both SB and EVE, Shadowbane progression was to easy and EVE's is way too slow (as CCP itself finally is addressing). Passive training to create a floor for skill points and pvp-capable characters sounds great; nerfing the ability of dedicated groups to gain something from their play... well I would still need to be sold on that. As a footnote: I started EVE in 2007 have ~170M SP across 3 accounts and have quit EVE at least 6-9 times. The first months of learning skill training (since removed) was Brutal and Boring.
  3. Thanks guys. @Anthrage, Good to see you! Sorry to anyone that tried to access in middle of day. Our bandwidth maxed out... all fixed!
  4. In little over three hours Crowfall will be making its debut to the public masses and begin its appeal for funding. In the initial announcement, there was a great.... introduction/culture shock between the various communities from the developers past games, especially Shadowbane led to a lot of questions ( and JTodd asking the SB community to kindly not scare away the locals) There was a lot of "what is Shadowbane" posts going around, and I think we might see a few more such posts with the new influx of interest and exposure from the crowd-funding push. Except for perhaps EVE veterans, for those that haven't played Shadowbane its a hard game to explain. The politics, freedom, customization, strategy, camaraderie, and consequential actions are hard to encapsulate. It would be difficult to explain to a WoW player, how watching the complete destruction of your guild;s city, built up over months and representing scores if not hundreds of manhours, in a siege last three or more hours, might be one of the most fun and epic gaming experiences. Shadowbane had the Chronicle of Strife, a concept like the banners of Banner Saga, where the history of in-game events were compiled and recorded. In the early days the devs even had a semi-official reporting system. I've dusted off and republished my own guilds small slice of the decade long history which may give some insight in what Shadowbane was and what I believe many of us hope Crowfall will be in the future. Hopefully all will join the Shadowbane/Crowfall Community in crowdfunding something epic and fresh into existence that will keep us gaming for another decade to come.
  5. Gratz, Agel on the elevation to Mod. Zerg the boards more, IMO.
  6. Bad PvP games don't have healers of note... Like arena-centric "burst" DPS PvP in WoW. EVE and Shadowbane both have significant emphasis on healing in pvp (logistics ships for EVE and many classes in SB). Regardless of whether healing is emphasized in Crowfall, I hope that like SB and EVE the pace of combat is relatively slow, allowing for tactical changes mid-fight. Healing is one way to achieve this.
  7. Bairloch, I gave your statement some thought. On its face it seems like a reasonable assertion. All I can respond is that after being spoiled by the well written dark/epic post-apocalyptic fantasy of Shadowbane, I rebel the lighter tone of the current lore snippets and a world filled with Faeries and talking Guinea pigs. It seems... childish. More Redwall than Tolkien. That said perhaps they want a broader appeal to the game, maybe a lighter tone to the game/lore may achieve that.
  8. I really hope Meridian joins the project... Its a somewhat minor element in the grand scheme, but the snippets of lore we have so far are very disappointing. In Shadowbane The All-Father was a bit mysterious, but he certainly wasn't all powerful, or rather there were other forces of near equal power. Dragon, Chaos Lords, Void, Grallokur(who never got much air time), etc. In some ways the All-Father was merely a very powerful demi-god, the rest of the cast not rising to that level. Time, the Sun, was created cataclysmicly and for a purpose. Malog/Morloch was wounded by one of these equally powerful beings, and his story and motivation was coherent and believable. The tone of Shadowbane's lore, while sometimes conflicting (great innovation) was consistent. It was, for lack of a better word, dark/epic fantasy in line with Tolkien. The actual classes/disciplines kept the dark tone with an added layer of post-apocalypse survival. Crowfall, thus far we have an almost childishly simple creation myth. God Creates World, Sun, Moon and Sky, God Has Kids, God Family Fights. The tone is pretty radically different from Shadowbane's and not really setting up anything other than the lore being superficial. And then we add Guinea Pigs as a major race, channeling more Redwall than Tolkien. Gameplay always comes first, but for those of us that love the added depth the Lore gave Shadowbane, it seems like we are off to a rocky start in Crowfall. P.S. I wish Crowfall had led with something like this as a teaser. Maybe thats a bit involved but, damn epic, and contains about same amount of hard info.
  9. Pseudo-Christian Fables and Disney Movies notwithstanding.
  10. Byr might shed a tear if he doesn't get to steal from people.
  11. Creative Assembly and the Total War franchise sink to new lows.
  12. EU4 was pretty stupidly broken at release. I hope its gotten better. I'm hoping that HOI4 is not likewise rushed out the door.
  13. Its more or less been all downhill since Rome and Medieval II both of which were fantastic games and modding platforms. From Empire on its been nothing but crap pushed out the door to meet publishing deadlines. Shogun II being the only vaguely bright spot in the long decline.
  14. Agelmar runs around on gimp paper thin scouts getting himself killed all the time. I think that qualifies him as a specialist.
  15. We really cant have an Agelmar, Angelmar, and an Adelmar.
  16. There were a lot of poor changes at the end of SB's life cycle as well (sorry, Ashen, its true.) SBemu I guess provides prospective on how bad it could have been... The split in the team was bad for all concerned. RichV was the work horse that essentially both projects owe 85% of their code. Except probably Sysreq the rest of the team was needed just to keep each other cancelled out and RichV toiling along.
  17. 1) Deception, Game Launch in 2003. Rolled a gimp as hell Elf Assassin. Ninja Looted millions first 48 hours from freehold groups. Trickled just enough gold through to let the group keep going. Fell way behind the leveling curve; bank rolled a City! 2) Chasing Byr on one of his max run steal thieves for about 15 minutes. This of course being one of those times when Byr was not playing with us or was thieving on an out of guild character. Was fairly amusing under the circumstances. Probably had to be there.
  18. Significant difference between Conconction pots (free group buffs for everyone!, sans buff bot) and health/stam/mana pots. The introduction of the Stamina pot significantly changed how rogue classes played, and how one optimized a character. I liked the old stamina game better, but can see how many preferred the faster pace of power spam and stam pots. Passive group buffs (like priest bots/bards) are problematic in that they can easily be botted, and often aren't the most interesting class to play (not saying bards aren't interesting!) If they are a significant boost tho, they will become a required bot which isn't really good game design.
  19. The Temple of the Cleansing Flame (SB-Templars and Confessors) always made great lore/ideological punching bags. They were the dogmatic/blind faith/corrupt/evil menace that everyone could get on board with hating. Kind of like the SB equivalent of Imperial Stormtroopers or the SS. I think the lore/conflict overall will be poorer with out such factions... as much as I hate to admit it. Clearly we've only been given a taste of the Templar lore, but as written it seems... boring and vanilla.
  20. Interesting they chose to emphasize the Roman/Empire/Legionary aspect of SB's Centaur lore (which was mostly just in their names and ranking system); rather than the ranger/druid/nature/Plains Indian(native american) aspect which seemed to have been the major influence in SB. Still the Long Watch continues. Aut Vincere Aut Mori Yes, (but at least in SB) it was very well written fluff!
  21. Xanther, properly granted your well deserved and distinguished title.
  22. Import as much of the SB Dwarf lore possible. Was always a huge fan of the dwarves-as-living-rock of SB. Fitting Thurin's pseudo Sons again play a central role as they did in SB's lore. The Song of Mourning grows long.
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