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Everything posted by Angelmar

  1. Angelmar

    Zone Caps

    Order and specifically Clams, Transcedence and Infernal are to be nothing but commended for their showing this campaign. These guilds that have been together less than 6months and are embarassing the Chaos veteran guilds that have been together for decades. Organization, leadership, and some effort go a long way. Giving up is of course the easy route that Chaos took and it still shows. Well fought Order, look forward to an action packed weekend at the sieges. See you on the Field!
  2. The subtext here should be, if you are not a Crusader cleric, you are wasting a spot in your guild/factions roster for a useful GvG character. With a side of, ACE when are you going to make more promotions useful?
  3. I'm the leather confessor on the left.
  4. For once I think Zybak is mostly correct. But, I think the powercurve should be decreased and go back to 5.7 where whites were 5 pips(or 6?) lowering the gap between White Gear and Green+. The nerf to weapon stats helped noobs and casuals, but lowering whites to 4 pips was a big shift in favor of green+. It would be a huge effort, but balancing the promotion classes would make kitchen sink specs that casual forces bring to fights perform better. The promotion classes are not balanced well now, only 6-7 are really "viable" (e.g. top end.) The coordination/organization and experience gap is also very large.
  5. How quickly Chaos and Creme's Militia forget last weekend when we carried EU/NA Chaos and got Chaos two keeps. That would be when Chaos went from being far behind to pulling ahead of CAL/KDS Order. Now that Chaos is far in the lead, we worked to bring Balance to the Force. Unfortunately we could only get Order 1 keep this round. But it was an epic stand. The 14 Horsemen(+2 leggers) of the Apocalypse. The Harbingers of Balance: The Balance Travel Guide to Europe will be coming to stores near you. Pre-Order Now.
  6. First siege of Crowfall 5.8.3 delivered. Big improvement in performance. Winterblades attacked Chaos keep with 37 and Chaos capped out the zone cap with 63. Back and forth fight against chaos led by Undead Legion and Undead Lords, had them ultimately over extend and open an opportunity to rush the tree. Great glimpse at what the game will play like once deathshroud is persistent.
  7. @dolmar @veeshan @weaponsx 37 Winterblades vs 63 Chaos. Numbers are hard. Tears are easy. See you on the field for the next one!
  8. Barrier UI is terrible. Needs both fly text and better indicator for when barrier is up. Good suggestion.
  9. One of your equipped armor slots or weapons slots will take 2 durability damage every 10s you spend in combat stance, regardless of what you are doing. If you only have a weapon slotted and no armor, the weapon will take all the dura loss.
  10. One of the few upsides of everyone making tons of videos these days is the digital archive it creates. One of my favorites: This was right as the first "big world" came out and right after -W- refused Sugoi's pitch to ally up against the rest of the CF community (-W- has swapped factions for server health multiple times, in fact): There's also 15 more such fights of Winterblades vs Sugoi with even numbers or -W- outnumbered on my channel alone https://www.youtube.com/playlist?list=PL5uDO1CFMG_4lYn0pILlJqrHHhfdX_79R How's taking over guild lead from Cuddles and Uya going, Frykka? Sugoi ever going to make a comeback? (Mostly ancient history at this point.... Digital archives make it a lot easier to dust off the history books tho)
  11. Due to the expansive nature of the Undead Alliance structure, Pest UDL has starting to hire contractors to help with his admin. For those looking for the primary guild experience theres the core of the 10 year old alliance: Undead Lords (70+)--the Knights of Myrkul, a death cult RP! Lords of Death (70+)--Another death cult. and Sinister (50+)--vaguely brooding folks that missed the memo on the naming scheme. For those seeking a more unique experience, UDL offers a full range of subguild options: TheBalance (not to be confused with the faction) for the discerning roaming killer. Obsidian for the stealth obsessed Screeling Mostly Harmless, for the un-ironically named. Mithril Warhammers for the dwarvishly inclined For the more independently minded Chaos member there is always Lords of the Dead (30+)(LotD, not to be confused with LoD)--another death cult not quite ready to make the jump to Undead Alliance. Any Elves, Former Elves, and Wannabe-Legolases wishing to join the Undead Alliance may contact @nerion and @MarsJust, UDL Chief Ministers for Elven Re-education and Immigration. @Ginko's door is always open for any new guilds that have yet to hear about a Death Cult near you! Preferred communication is through multiple PMs and spammed discord messages. Join the Undead Alliance Today! This-Message-Paid-For-Jointly-By-Ministry-of-Elven-Re-education and Zerglings-for-Chaos-a-limited-liability-advocacy-group.
  12. Gratz to CC tonight. You guys more or less carried Chaos faction tonight. Held the last bane tree against counterattack . Glad to see new guilds getting organized. Congratz!
  13. Angelmar

    Cleric builds

    @Audin Blood of the Giants, I believe
  14. Saturday night the NA Balance home Keep fell for the first time, a milestone. Winterblades went all in on an attack to take Order's home keep, but was repulsed when Order kept all their forces at home and only retained the Sunset Keep in Chaos lands. Undead Lords, in a surprise move, declined to recapture their home keep and instead attacked the Balance home lands. Well fought all and congratz to Chaos for being first to raze and capture Balance home keep in the 5.8 campaigns. (Due to a bug they couldn't claim it, but Chaos definitely burned down the tree and held the tree room). A chaos resurgence to come? See everyone on the Field for the next one.
  15. Angelmar

    Cleric builds

    Invulns still functional... whether ACE intends it that way or not, i dont know.
  16. Angelmar

    Cleric builds

    Until Half-Giant Iframe is nerfed, its clearly best cleric. No amount of extra SPR can beat 2 extra invulns.
  17. Another Victory Wednesday evening with capture of Sunset Keep from Chaos. Balance Faction defensed both keeps this evening against Order. Looking forward to more big fights for the siege windows over the weekend. Once again thanks to the other balance guilds diving in on this campaign effort: Clam Stacking Casuals, Free Reign, and FoE
  18. I've always thought the "kneel" mechanic as articulated was dumb. I do think there is potential for a GvG elimination (lose all your keeps/cities you're out) ruleset post launch, if the game has the population to support it.
  19. It's already been said by others and in part by the OP, but GvG free politics is the soft counter to large alliance zergs. Zerg X starts on server and represents 25% of whole server pop. The rest of the server suddenly has a good reason to get coalitioned up to counter them. If this game is successful and there are scores of guilds instead of three, politics is a soft counter to zerging. Coalitioning against threat will be common. Not every agreement to work together has to last forever, UDL/LoD/SiN playing every game hand in hand for last decade is an exception rather than a rule. Coalitions to react to a threat like CN in the OP's example and then disband once there is no common threat to fight each other will be much more common. Or maybe one alliance of players will get 51% of total CF population and kill the game, but I doubt it.
  20. The OP misunderstood the discussed mechanics in the stream.
  21. HP should get shifted to classes or vessels or levels. Getting more than 50% of your hp from gear is awkward.
  22. On your suggestion, Largest Faction "X" can put it's entire Zerg at the only keep open that day under your suggestion and win every single fight day after day. Simultaneous keeps means the days they leave to few behind, Faction X loses a keep. Geography, movement speed, communications, general chaos, all work to prevent Faction X from being able to win everywhere at all times. Any idiot can drop a Zerg at the only location on entire map going live that night.
  23. Your suggestion to make keeps rotate and go live one at a time would destroy the very strong anti-zerg mechanic of simultaneous keep sieges. A faction that is snowballing in numbers and points can't be everywhere at once. The effect only get stronger the more keeps on a map. Simultaneous keep siege should absolutely be retained for the 3 faction ruleset to reduce faction snowballing/Uncle Bob issues.
  24. Balance remains only Faction to never lose their home keep! Though it came damn close last night with joint push by Chaos and Order. Good fights to all, and saved by a the contested plant! More great fights tonight vs Chaos and Order and Restokins 70-80+ engaged. Shout out to the other Balance Guilds that have been helping with the Keep Sieges Clam Stacking Casuals, Free Reign, and FoE
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