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Angelmar

Testers
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Everything posted by Angelmar

  1. One of your equipped armor slots or weapons slots will take 2 durability damage every 10s you spend in combat stance, regardless of what you are doing. If you only have a weapon slotted and no armor, the weapon will take all the dura loss.
  2. One of the few upsides of everyone making tons of videos these days is the digital archive it creates. One of my favorites: This was right as the first "big world" came out and right after -W- refused Sugoi's pitch to ally up against the rest of the CF community (-W- has swapped factions for server health multiple times, in fact): There's also 15 more such fights of Winterblades vs Sugoi with even numbers or -W- outnumbered on my channel alone https://www.youtube.com/playlist?list=PL5uDO1CFMG_4lYn0pILlJqrHHhfdX_79R How's taking over guild lead from Cuddles and Uya going, Frykka? Sugoi ever going to make a comeback? (Mostly ancient history at this point.... Digital archives make it a lot easier to dust off the history books tho)
  3. Due to the expansive nature of the Undead Alliance structure, Pest UDL has starting to hire contractors to help with his admin. For those looking for the primary guild experience theres the core of the 10 year old alliance: Undead Lords (70+)--the Knights of Myrkul, a death cult RP! Lords of Death (70+)--Another death cult. and Sinister (50+)--vaguely brooding folks that missed the memo on the naming scheme. For those seeking a more unique experience, UDL offers a full range of subguild options: TheBalance (not to be confused with the faction) for the discerning roaming killer. Obsidian for the stealth obsessed Screeling Mostly Harmless, for the un-ironically named. Mithril Warhammers for the dwarvishly inclined For the more independently minded Chaos member there is always Lords of the Dead (30+)(LotD, not to be confused with LoD)--another death cult not quite ready to make the jump to Undead Alliance. Any Elves, Former Elves, and Wannabe-Legolases wishing to join the Undead Alliance may contact @nerion and @MarsJust, UDL Chief Ministers for Elven Re-education and Immigration. @Ginko's door is always open for any new guilds that have yet to hear about a Death Cult near you! Preferred communication is through multiple PMs and spammed discord messages. Join the Undead Alliance Today! This-Message-Paid-For-Jointly-By-Ministry-of-Elven-Re-education and Zerglings-for-Chaos-a-limited-liability-advocacy-group.
  4. Gratz to CC tonight. You guys more or less carried Chaos faction tonight. Held the last bane tree against counterattack . Glad to see new guilds getting organized. Congratz!
  5. Angelmar

    Cleric builds

    @Audin Blood of the Giants, I believe
  6. Saturday night the NA Balance home Keep fell for the first time, a milestone. Winterblades went all in on an attack to take Order's home keep, but was repulsed when Order kept all their forces at home and only retained the Sunset Keep in Chaos lands. Undead Lords, in a surprise move, declined to recapture their home keep and instead attacked the Balance home lands. Well fought all and congratz to Chaos for being first to raze and capture Balance home keep in the 5.8 campaigns. (Due to a bug they couldn't claim it, but Chaos definitely burned down the tree and held the tree room). A chaos resurgence to come? See everyone on the Field for the next one.
  7. Angelmar

    Cleric builds

    Invulns still functional... whether ACE intends it that way or not, i dont know.
  8. Angelmar

    Cleric builds

    Until Half-Giant Iframe is nerfed, its clearly best cleric. No amount of extra SPR can beat 2 extra invulns.
  9. Another Victory Wednesday evening with capture of Sunset Keep from Chaos. Balance Faction defensed both keeps this evening against Order. Looking forward to more big fights for the siege windows over the weekend. Once again thanks to the other balance guilds diving in on this campaign effort: Clam Stacking Casuals, Free Reign, and FoE
  10. I've always thought the "kneel" mechanic as articulated was dumb. I do think there is potential for a GvG elimination (lose all your keeps/cities you're out) ruleset post launch, if the game has the population to support it.
  11. It's already been said by others and in part by the OP, but GvG free politics is the soft counter to large alliance zergs. Zerg X starts on server and represents 25% of whole server pop. The rest of the server suddenly has a good reason to get coalitioned up to counter them. If this game is successful and there are scores of guilds instead of three, politics is a soft counter to zerging. Coalitioning against threat will be common. Not every agreement to work together has to last forever, UDL/LoD/SiN playing every game hand in hand for last decade is an exception rather than a rule. Coalitions to react to a threat like CN in the OP's example and then disband once there is no common threat to fight each other will be much more common. Or maybe one alliance of players will get 51% of total CF population and kill the game, but I doubt it.
  12. The OP misunderstood the discussed mechanics in the stream.
  13. HP should get shifted to classes or vessels or levels. Getting more than 50% of your hp from gear is awkward.
  14. On your suggestion, Largest Faction "X" can put it's entire Zerg at the only keep open that day under your suggestion and win every single fight day after day. Simultaneous keeps means the days they leave to few behind, Faction X loses a keep. Geography, movement speed, communications, general chaos, all work to prevent Faction X from being able to win everywhere at all times. Any idiot can drop a Zerg at the only location on entire map going live that night.
  15. Your suggestion to make keeps rotate and go live one at a time would destroy the very strong anti-zerg mechanic of simultaneous keep sieges. A faction that is snowballing in numbers and points can't be everywhere at once. The effect only get stronger the more keeps on a map. Simultaneous keep siege should absolutely be retained for the 3 faction ruleset to reduce faction snowballing/Uncle Bob issues.
  16. Balance remains only Faction to never lose their home keep! Though it came damn close last night with joint push by Chaos and Order. Good fights to all, and saved by a the contested plant! More great fights tonight vs Chaos and Order and Restokins 70-80+ engaged. Shout out to the other Balance Guilds that have been helping with the Keep Sieges Clam Stacking Casuals, Free Reign, and FoE
  17. https://winterblades.net/history-of-winterblades/chapter-two/
  18. Captured Order's home keep on Tuesday! Now Order is frozen out of without any keep to call home! Was a massive three faction fight last night with 80 or so involved at Chaos home keep. Chaos managed to get the claim with all parties actively fighting at the tree room. Campaign finally started to snowball and lead between Balance and Order has opened from 10k to 15k to 25k+
  19. Successfully repelled both Order and Chaos last night in multiple engagements and retained both keeps! Special shout out to @galvia @Phr00t @ramuthrah and @jh0 that killed the banetrees at Chaos' home keep while -W- fought off Chaos and Order.
  20. Victory in the Second Campaign of 5.8 for Winterblades anchoring the Balance Faction. Looking forward to the sanctioned campaigns in January hopefully!
  21. I can see both sides on deathshroud vs Rez timer. Most folks don't want to lose control of their character and play experience and watch a timer slowly tick down for 5 minutes. Plus side, you can't get killed while combat ineffective. Deathshroud let's you retain control of character so you can move to the next rally point or run to a different bank and switch gear or switch discs while you wait for deathshroud.
  22. Don't Rez when it's dumb to do so. Coordinate your rezs with your guild. Fly to a different dragon statue to Rez. Rez and go thru a gate. Use Rez and then immediately recall while you're 15s invuln. Players need to use the tools available to them, rather than assuming they are helpless. Edit: can also simply mount up on a swift pack pig and be essentially invulnerable running around map.
  23. Deathshroud is effective at solving every fight turning into nothing but respawn spam because almost the entire cluster is within 60s of a respawn point. We no longer see res spam fights that go 15minutes and you kill the same people 3times over. Are there better solutions? Yes. Did deathshroud quickly solve the biggest non-performance related issue in 5.8 GvG fights? Yes, it did.
  24. Had a good run last weekend anchoring the Balance faction. And some great vids from Simicoswift
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