Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Angelmar

Testers
  • Content Count

    996
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by Angelmar

  1. Successfully repelled both Order and Chaos last night in multiple engagements and retained both keeps! Special shout out to @galvia @Phr00t @ramuthrah and @jh0 that killed the banetrees at Chaos' home keep while -W- fought off Chaos and Order.
  2. Victory in the Second Campaign of 5.8 for Winterblades anchoring the Balance Faction. Looking forward to the sanctioned campaigns in January hopefully!
  3. I can see both sides on deathshroud vs Rez timer. Most folks don't want to lose control of their character and play experience and watch a timer slowly tick down for 5 minutes. Plus side, you can't get killed while combat ineffective. Deathshroud let's you retain control of character so you can move to the next rally point or run to a different bank and switch gear or switch discs while you wait for deathshroud.
  4. Don't Rez when it's dumb to do so. Coordinate your rezs with your guild. Fly to a different dragon statue to Rez. Rez and go thru a gate. Use Rez and then immediately recall while you're 15s invuln. Players need to use the tools available to them, rather than assuming they are helpless. Edit: can also simply mount up on a swift pack pig and be essentially invulnerable running around map.
  5. Deathshroud is effective at solving every fight turning into nothing but respawn spam because almost the entire cluster is within 60s of a respawn point. We no longer see res spam fights that go 15minutes and you kill the same people 3times over. Are there better solutions? Yes. Did deathshroud quickly solve the biggest non-performance related issue in 5.8 GvG fights? Yes, it did.
  6. Had a good run last weekend anchoring the Balance faction. And some great vids from Simicoswift
  7. Looking forward to the first Campaign and the 5.8 game loop. We've been testing Crowfall for 3 years now and Winterblades is very excited to see the game come together as we approach launch. Jump in our discord if you have questions or are running Balance. See you on the Field.
  8. 1) If there is no skills reset or if advanced recipes are granted more quickly (e.g. Making green level pips and +crafting station buffs useful) and/or 2) if exports/imports are less than say 25. (Or exports delayed to end of CW--was that in today's update??) Then folks will craft in CW. Without either or both of the above it will be the same it always has been for the 5.x patches--craft in the EKs.
  9. Farm gold. Buy gear from EK vendors like Aerynth Traders or the Arkadium. Relatively cheap and you don't have to worry about training multiple crafters for months to unlock everything.
  10. Factions: pre-populated locations on map generation that must be built up via the hippo mechanic. GvG/Dregs: free build like the EK.
  11. Angelmar

    QFT

    Been like a year+ since I saw @BraveSirRobin on the CF boards. Welcome back!
  12. Support should just sign all their emails as Gordon, even if the executive producer is no longer handling support. ACE team was clearly committed when someone that high up was answering emails at 2am.... That or team was just really damn small. Great early PR.
  13. Good Meeting last night. Glad this was ultimately resolved. Good hunting to the new Orderly Knights of the Deathless Empire. See everyone on the field for 5.7.
  14. Winterblades will be joining the Balance faction for the 5.7 reset. We've historically moved factions for population reasons first leaving Balance for Chaos when Sugoi joined the faction at the start of the faction system and then leaving Chaos for Order when UDL Alliance (UDL/LoD/Sin/HoA) became more active. Were coming full circle with Sugoi's activity having fallen off and returning to Balance.
  15. This statement is accurate. It does omit the ~3month+ time to get to this level of training at 3x training. And the 9 to 10 month time it will take at 1x speed at launch. Noobs playing the game aren't going to wait 10 months for fall/winters (25 to 50% of a CW) not to suck. That said ACE made it clear they are watching this issue, but want to give it more time to play out. I'm confident they will make changes if we continue to see steep player drop offs in fall/winter as the beta begins.
  16. Current system allows corpse camping and makes rallying a force after a battle loss a pain in the ass. The prior system of respawning at a fixed location was superior. If we could have set a respawn point rather than it being whatever was closest (but not too close) it would have been better. The set respawn system is also the type of system used by other "throne war" games: Shadowbane, Darkfall, EVE. The crow fly back system discourages getting a 2nd fight and rally, if the victor are determined to corpse camp.
  17. This has always been my thought on the AoE cap arguement. There are better ways, IMO, of making the game less number sensitive (even to small disparities). Actual CC immunity/DR that punishes mindless CC spam and increasing HPS and counter play with black mantles being big two.
  18. As has been discussed in previous threads (I believe the last one on numbers sensitivity was a Blazzen thread), very strong heals and strong black mantles are another mechanic that helps with numbers disparity. Kills thus require coordination between the dps and the mantler rather than just CC spam and dps. The current balance between HPS and the black mantles changes with every tweak to stats and support power (or the recent assassin attack speed buff). The 500 HP discipline black mantles are not significant enough 5.6 with everyone in max 75% resist plate+overwhelming odds. This runs afoul of the "firehose healing" debate, which I think the forum masses are wrong on.
  19. Physics Effects are stupidly high tossing folks around the field. CC spam is just as effective as always. CC immunity is still a joke (and always has been). They nerfed armor resistances reducing time to kill. They wiped skills so crafters can't make high end armor (or high end weapons--might be a wash). Skills like assassin black mantle that are flat numbers and don't scale are disproportionately stronger now with lack of skills and SP on clerics. Training imbalances can lead to very long CC effects (e.g. You're CCed by someone who has focused on unlocking +CC length nodes and target hasn't trained the counterbalance CC defense node.) The game is far too numbers sensitive as has been complained about for several years. Personally, the old stuff from a year ago felt better combat flow wise... But that's not a difference of a month.
  20. If you're going to give a history lesson start at the beginning. Conquest of what is now modern "European Russia" in the 860s by Norse clans under Rurik and founding of the Rus and Rurikid Dynasty based out of Novgorod (followed closely by cadet branch of the Rurikids out of Kiev in Ukraine--the Kievan Rus). Then mix in 1200 years of dictatorship and expansion. A mongol invasion or two. The Teutonic/Livonian Crusades. The long struggle to overthrow Swedish Hegemony of the Baltic. The Great Northern War (RIP Baltic States). Innumerable skirmishes/wars with the Ottomans Empire. The partitioning of Polish-Lithuanian Commonwealth. (RIP Remainder of Baltics+Poland) Napoleonic Invasion and Alexander I as Savior of Europe. (RIP Finland) etc. The decadent West occasionally delivers on actual education.
  21. Given the Travian games country list posted by Miraluna, he has to be from Belarus (Russian client/puppet), Ukraine (actively being invaded by Russia), or Moldova (Russian client/ divided state with separatist Russian autonomous region-Transnistria). None of those 3 are EU members though, so might just be confusion. Every other border state with Russia is on the Travian games list. Does Putin know you're trying to Play on the decadent Capitalist servers?
  22. Get your 3am capture crews ready.... Cuz that's all that will matter with a 24/7 points system as described in the CF stream.
  23. I certainly think that is fair. The most surprising in doing the math was Aelfborne with 27 and I have trouble thinking of any big standouts.... but there are so fun "candy" toon options. Aelf Blademaster Warrior, Aelf Blademaster Warlock, some stance dance Crusaders. (For any non-SB folks that read this Blademaster is actually a discipline, but its so significant it may be another class or mini-class) Here is the breakdown for the curious Aelfborn: 27 Aracoix: 12 Centaur: 10 Dwarf: 6 Elf: 23 HalfGiant: 7 Human:30 Irekei:17 Minotaur: 3 Nephilim: 16 Shade:12 Vampire: 9 ------- Total: 172
×
×
  • Create New...