Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Angelmar

Testers
  • Content Count

    955
  • Joined

  • Last visited

  • Days Won

    9

Everything posted by Angelmar

  1. This is just my opinion, but this is a fantasy giving CF current combat systems. This mechanic will be a numbers/zerg multiplier. The side with the numbers will push the smaller side back and any losses for the larger crew will be instantly rezzed back. I could be wrong though. Guess we will see in 5.5 and test it at the small scales we play on in the 10 to 20 a side range.
  2. More like 30s minimum. 5s in a the big 25+ a side fights is pretty easy to get so long as folks aren't literally fighting on top of your corpse. I'm very skeptical of this new death/rex system. Not sure what problem it solves.... Can see problems it creates tho. We will have to get our hands on it and see.
  3. One of the strongest melees in the game. Fairly noob friendly to get started on with enough depth to have room for the truly adept to master. Flexible, provides off healing, execution/spike dmg, CC, high HP..... Incredibly strong in groups, even small groups.... This isn't a dueling game. Folks need to get over that. Want to talk about buffing a melee? Lets talk about the poor Myrm, nerfed into oblivion before his time. RIP.
  4. Winterblades has a policy against PvP exploits. Beyond the apparent irony in the video, for those of us in -W-, the whole situation is even more ironic in that Scorn is one of the most dedicated testers and reporters of bugs. It appears this effects any passives that can be placed in the harvest tray. We certainly aware of the log-in/log-out hijinks that can get you passives from 3+ major disciplines, but were not aware that simply having stuff in harvest tray is carrying over into combat trays. Apparently UDL was not aware of this bug either: Venark: https://youtu.be/AVxjxqeVGI4?t=71 5 Combat Passives + 1 Harvest (Mental Fortitude, Forest Whispers, Fortuitous Blessing, Sturdy, Overwhelming Odds + Spotting) https://youtu.be/n9U1ZsVRbNs?t=104 5 Combat Passives + 1 Harvest (Fortuitous Blessings, Overwhelming Odds, Noble Purpose, Sturdy, Slow Growth + Spotting) Paindotcom: https://youtu.be/8UrzdVXbs7U 5 Combat Passives + 1 Harvest (Second Wind, Furious, Sturdy, Relentless, Spite + Spotting) https://www.youtube.com/watch?v=5f60TuS1B-s&t=157s 6 Combat Passives (Second Wind, Uniform Leather, Spite, Sturdy, Relentless, Axemaster Berserker ) ---------------- Caldera apparently likewise unaware: Yumx: https://youtu.be/TM1MnCFFO7c?t=22 5 Combat Passives +1 Harvest (Taste for Blood, Leadership, Punch Drunk, Glass Cannon, Sword Ward + Spotting) ----------------- You can also find spotting (harvest passive) in lots of folks videos as active while in combat: Tinnis: https://youtu.be/st1u96AlPHU (assumes demon pact) Wildone: https://youtu.be/-f9_DI_suzI Blazzen: https://youtu.be/fBx4BF25Va0?t=80 (assumes demon pact) Phylor: https://www.youtube.com/watch?v=pN6Vf2JRTRQ
  5. Nice fight and vid. Sorry I missed it. One of the few the servers were able to handle in 5.4 without crashing.
  6. With 5.4 and the generally unplayable lag in GvG there has been an uptick in carebearism within Winterblades. Many new shinies have been forged: Tark's entry is a trio of swords in his Templar Arc: Gradishar however claims MVP for greatest volume crafted and top damage (though the judges deducted points for lack of creativity in naming): My new toy, courtesy of Gradishar:
  7. least on the character I tested on it was 1 Con = 4 hp, if I recall correctly. And yes, like many stats/gear the benefits are significant enough to be relevant. If you got 30 levels, spent all 3 pts in CON every time you'd end up with an extra 360 hp.... about one extra swing from a basic attacks worth. They will do a balancing pass on all the systems in the future. Currently ACE is still just trying to get new systems built and out the door.
  8. Recruitment Thread updated.... since the text was last updated pre-campaign worlds!
  9. Community called that Wood elf rangers with 60-70M range + 2x 18m teleports+spammable ultimate would be broken. Turns out it is broken. They will do a balancing pass eventually but its not the priority until the game is more complete.
  10. I volunteer to have my Myrm un-nerfed and granted the old myrm C back ------- I haven't really noticed a epidemic of druid bomb deaths.... think I've died to bombs 2-3 times.... over 1.5 years of testing. That said, as a general principle one shots are a bad idea. Just not sure this is where I would spend the very very limited dev resources devoted to the occasional balance pass.
  11. Great completion of project of Coolwaters. Nice Tribute. Thanks Xarrayne.
  12. Ginko was asking for other perspectives. Above is a taste of my footage. Unlisted because I don't want folks searching CF and seeing this level of stutter frame-FPS.
  13. Couple of million experience points needed and all mobs were white so.... 1 exp point at a time. Doable for those Dwarves that had no alts!
  14. At launch experience rates two full days 8-10 hrs could easily get you to mid to high R4 (lvls 40 to 50), with a little extra or no interruptions maybe even R5 (50 to 60, lvl cap 60). Toss in another day and you're low to mid R5. Experience slowed dramatically/exponentially. 56 to 60 might take one to three weeks, depending on your access to high level mobs. Especially 58 to 60 was very slow due to lack of high level mobs. A character was pvp relevant if trained and geared at mid to high R4. Many/most characters were 55 or 56 and R5 was expected for a pvp toon. In combat power, R4s might be analogous in CF to folks with slag weapons and basic armor vs R5 in full blue crafted and high R5/R6 top end geared folks. ---- Edit: with the rise of chaos expansion leveling got faster overall with better availability of high level mobs and lvl cap went to 65 (2nd expansion 70). 1 to R5/R6 was possible in a weekend. Late in SB life cycle they increased xp rates and 1 to 60 or 70 was possible in a day.
  15. Looking forward to more fights over the holidays. Server is getting some decent population finally.
  16. [You can view the original Winterblades thread HERE. ~ Pann] A New Chapter Begins: We raise our banners for Crowfall and begin the latest campaign in our long history. Crowfall is the long awaited successor to Shadowbane and Darkfall, and Winterblades has been one of the most active guilds in the Crowfall Alpha from day one. Stable leadership, focused on creating a low-drama community focused on enjoyable openworld PvP, has made Winterblades a guild that has survived through seventeen years and multiple games. Around our core of veterans, we are inviting new recruits with a Guild-First attitude. Join us for the battles ahead as we approach Crowfall release and beyond. Who Are The Winterblades? The Winterblades is a community whose core membership was forged in the crucible of Shadowbane. The community has been around in various forms since Ultima Online in 1998, but entered into a new era with Shadowbane in 2003. Over the years, through skill, determination, and dedication, the guild developed into one of the most respected communities in Shadowbane. In Darkfall, Winterblades, along with The Shipwrecked Pirates formed the core of the leadership of Shadowbane Alliance based out of the Winterblades capital of Erinthel. Our History is an open book. From the dark days of defeat to the heights of victory and server domination, we’ve endured and grown. The strength of the Winterblades is the strength of our membership. We have always favored quality over quantity and do not mass recruit. We have a highly veteran membership, including multiple Shadowbane Community and Class Advocates and a deep bench of leadership with long experience with in game politics and the trials of open world pvp gaming. Our community is low-drama and dedicated and has been gaming together for over 17 years. The respect the Winterblades have enjoyed amongst our former foes is one of our greatest badges of honor. Our success on the battlefield, our stability as a guild, and the quality of our leadership can be measured not only by the members, but by the actions of our former rivals. We have had multiple guilds, that were once amongst our foes, sub or merge into the Winterblades after meeting us on the field. Victory is important, but how that victory is achieved is also crucial. We let our conduct speak for us. Maturity, Class, and Respect have always been important to us. How to Apply: If you are interested in joining Winterblades for the Campaign World tests pm Angelmar on the forums or join us in our public discord. We are only accepting applications from testers with access to testing at this time. During the testing and for live we will be focused on USTZ servers. We are also taking applications for any European gamers that want to play on the US servers. Interested players can join us on the field and run with us in Campaign World tests. There is a probationary period of 60-90 days currently where both the guild and the applicant have a chance to audition each other. Final decisions on ultimate recruitment will be based on field performance and most importantly how well you mesh with the rest of -W-. Our door of course remains open to former allies and enemies (and especially to individuals that were both!) from Shadowbane and Darkfall. Rulesets, Eternal Kingdoms, and the Unknown: The ultimate mechanics of the Crowfall campaign system are still largely unknown. Winterblades will be playing on whatever ruleset becomes the Guild v Guild platform (likely dregs) along with most the rest of the greater Shadowbane community. -W- will be there as the new systems come online PvPing, testing, and shaping Crowfall as it nears release. The mechanics of the Eternal Kingdoms (and how they will interact with the Campaign Worlds) are also still essentially open questions. Winterblades will always be focused on PvP and the Campaign Worlds (and maybe PvP in the EK!). The economic interaction between the Dregs and EKs is unknown, however we have a contingent of folks interested and invested in the the Eternal Kingdoms and the economy. As a guild that supported JTodd and Crowfall from the kickstarter, we have significant assets available from Citadels to Palaces to Parcels and will be monitoring the development of these systems as JTodd's vision for this mechanic expands. Join us in Discord or PM Angelmar. Some video from the Campaigns: 7 Winterblades v. 12 Sugoi 9 Winterblades v 14 Avari/LoD 8 -W- v 17 Sugoi Ride of the Legionaires; Eurocrusade! Playlist
  17. While playing on the campaign world (but not the EKs) there is a progressive memory leak. its a known issue.
  18. Based solely on this thread and the lack of 20x new General Discussion threads on how JTC/Blair broke Crowfall and the world is ending.... I'd say ACE must have had a pretty decent update.
  19. The game still needs a lot of work to qualify as a "game". Lots of folks are bored of the 5.2 milestone (even though it's not really complete). Everyone is waiting on 5.3 to save us all.
  20. Checking in as one of those that think solo farming should not be catered to. Equipping a guild is as much a guild activity as the pvp itself. Anyone that solo farms should do so with the assumption the loot they get will be lost. Any actual gains are gravy. Srathor has a guild (and in fact a full blown multi-guild alliance) to protect his farming activities. Here, the expected result occured. Srathor chose not to leverage his guild/alliance and got ganked solo harvesting. ------- As I've posted elsewhere multiple times, hold F to harvest is physically painful and manages to be a worse harvesting experience than even EVE. That said, even if they make harvesting a toggle so you can chat with friends or look around, solo farmer will (and should) get ganked regularly and lose all their stuff. It's a guild vs guild pvp game for a reason.
  21. There are lots of what appear to be fundamental holes in the economic model that have been pointed out repeatedly since KS. At the end of the day, trades need to be beneficial to both sides or they wont happen. Dregs PVPers need to have a reason to trade materials to 3-Faction players that have never seen a purple drop. If both sides don't have a reason to trade... the trades won't happen and the economy won't cycle. Will be interesting to see what happens as we get closer to launch.
  22. Nice video Xarrayne. Always a bit weird hearing your own voice recorded. I still need to review my recordings and there will be more this weekend, I an sure.
  23. I also agree that its hard to judge anything until after 5.3. I think it is undisputed that the game is poorly balanced at the moment, especially for melee classes. Once 5.3 is in full swing the community will need to start beating the drums for balance changes.... 3 months left to the stated soft launch target. Hard to do so until then.
×
×
  • Create New...