Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Angelmar

Testers
  • Content Count

    1,055
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by Angelmar

  1. While playing on the campaign world (but not the EKs) there is a progressive memory leak. its a known issue.
  2. Based solely on this thread and the lack of 20x new General Discussion threads on how JTC/Blair broke Crowfall and the world is ending.... I'd say ACE must have had a pretty decent update.
  3. The game still needs a lot of work to qualify as a "game". Lots of folks are bored of the 5.2 milestone (even though it's not really complete). Everyone is waiting on 5.3 to save us all.
  4. Checking in as one of those that think solo farming should not be catered to. Equipping a guild is as much a guild activity as the pvp itself. Anyone that solo farms should do so with the assumption the loot they get will be lost. Any actual gains are gravy. Srathor has a guild (and in fact a full blown multi-guild alliance) to protect his farming activities. Here, the expected result occured. Srathor chose not to leverage his guild/alliance and got ganked solo harvesting. ------- As I've posted elsewhere multiple times, hold F to harvest is physically painful and
  5. There are lots of what appear to be fundamental holes in the economic model that have been pointed out repeatedly since KS. At the end of the day, trades need to be beneficial to both sides or they wont happen. Dregs PVPers need to have a reason to trade materials to 3-Faction players that have never seen a purple drop. If both sides don't have a reason to trade... the trades won't happen and the economy won't cycle. Will be interesting to see what happens as we get closer to launch.
  6. Nice video Xarrayne. Always a bit weird hearing your own voice recorded. I still need to review my recordings and there will be more this weekend, I an sure.
  7. I also agree that its hard to judge anything until after 5.3. I think it is undisputed that the game is poorly balanced at the moment, especially for melee classes. Once 5.3 is in full swing the community will need to start beating the drums for balance changes.... 3 months left to the stated soft launch target. Hard to do so until then.
  8. Factions create all kinds of problems... going to be hard to have a conlmbat model that functions with 5-man group friendly fire immunity and also when 1/3 the server is friendly fire immune. Factions massively compound the ability to spam mass CC without a thought or care. You're guaranteed to disrupt the enemy, avoid harming friendlies and CC immunity almost seems non-functional currently. If I was ACE reading my proposal, I'd worry less of the one cross faction guy (in a mass of unorganized faction players someone will shoot him) and instead worry about how everyone would be CC i
  9. Truth, the undisputed reign of Confessors coincides with the death of Myrm. When Blair nerfed Myrm into uselessness the only melee class that could hold down a ranged dps, kill it and survive long enough to be relevant was taken off the board. Ranged dps was much less of a terror when there was a credible melee threat. None of the other melee classes can reliably close distance and stay closed with a ranged dps. Just my own 2cp. I'm probably biased as an ex-myrm player.
  10. Blazzen and I have argued this point a fair amount. IMO, the issue is CC immunity needs to be more functional and actively discourage indescriminate CC spam. For example, in Shadowbane, CC immunity triggered immediately and getting CCED again during immunity countdown would refresh the immunity countdown to its full length. You wanted focused CC, not mass CC spam. Current CC immunity does not reduce CC sufficently and/or degrades back to no diminishing returns too quickly. I also agree that ACE has put all the mass AoE CC on slippery ranged classes and significantly depr
  11. Pretty much. JTodd has been bringing CF closer to SB as well with race/class split, disciplines, and actual consequentlial characer customization.
  12. I certainly agree this is a good place to start with the tweaks. A "catch-up" mechanic, not a "get ahead" work around. (Although, would have been nice not to have to spend 1.5 years just learning how to break rocks....still hoping they rethink the time to train the harvesting lines)
  13. Is the sky falling? No. Did JTC destroy Crowfall? No. Does the tomb mechanic need a bit of tweaking? Likely. Is the concept of a catch-up mechanic good for Crowfall (with a passive skill system copied from EVE)? Yes. See EVE skill injectors.
  14. Scorn's support Templar in action! Dolmar and I even gave him the opportunity for the spotlight. Good saves.
  15. Great Primer on the game. Didn't realize when we added you into some groups this weekend you were working on a big project.
  16. Hey Selenia. Long time. Spoke with BraveSirRobin when he was lurking the forums but haven't seen him in a while. Same -W-. I even wrote up the history. Catch us in discord if you want a hand getting caught up on CF and jumping in on some pvp/scrims.
  17. Agreed, it's a fair criticism of the current map. The incentive to hold the keeps will probably be "to win", but without windows of opportunity and longer invuln timers etc. The only thing that matters is last 1 to 2 hours. Hopefully they fix it for the first CW.
  18. On a larger and better laid out map, the keep should be your home not the beachhead. Also, once sieges have windows of opportunity and significantly longer invuln timers (say 12 -24 hours) they are how factions can actually progress in a campaign without losing everything they have capped to a solo rat and his buddy in the middle of the night.
  19. "If the defenders succeed in protecting their Keep, there is a 10-minute window of invulnerability in which no new Banewood Trees can be planted. . . . Keep in mind that ALL of the above timers are adjustable – we’ve set them purposefully slow to facilitate testing of the Siege mechanics" @jtoddcoleman I think you mean purposefully fast timers. I don't think anyone believes 10 minute invuln/recovery period is a "slow" pace for consecutive sieges.
  20. Fun fight vs UDL. Winterblades was roaming into Chaos beachhead but it was clear there weren't going to be any good fights with our numbers advantage. UDL rallies and -W- matches their numbers for a set piece slug fest at the foot of Chaos' Temple. Good Fights All. Looking forward to sieges this weekend!
  21. Section VI. E This section needs to be conspicuous and bolded. Truly death and respawn deserves it's own title heading. The summoning back your corpse at the big central statue is Very Unintuitive. Your first login teaches you to go to the class statues when ur a crow. Most noobs experience their first deaths in CF as if alpha test is a full loot environment. This can lead to rage quits and negative word of mouth buzz--especially for the majority of gamers that aren't from EVE, Shadowbane or Darkfall. Just my 2cps from reading noobs in global chat since October 2016.
  22. At the funeral I spoke with one of Wes' law school buddies regarding the donations to the law school (he gave one of the eulogies). Dozens of members of the bar and several judges attended Cool's funeral. We've been following up and I've updated the OP with more details regarding the donations to the law school. Contact me if you have any questions.
  23. It is with the heaviest of hearts that I must announce that Coolwaters a.k.a. Charles Wesley 'Wes' Fowler passed away suddenly this past weekend. This has been a stunning and devastating loss to Wes' Family, Friends and the Winterblades community. With dedication, wit, intelligence, and sometimes sheer stubborness, Wes was one of the beating hearts of Winterblades, helping our family grow and succeed over the last 16 years. As part of the greater community, Wes employed his great talents as a Shadowbane Moderator and as the community Sentinel Advocate for the Shadowbane focus group. One of h
  24. Some, but not all, of this is a product of no skill training (200% crit damage? Yes please.) and lack of high end weapons. Some of the stacking mitigation will nerf even a live environment fessor to hitting for 50 dmg a fireball, but... in the down time when stuff is on CD, folks could get blown up for thousands of dmg in 2-5s. We don't have that kind of burst dps anymore with slag weapons and little training. Who knows what the training trees will look like in 5.3.
  25. Fixed! Undead Army can certainly put as many as HoA/LoD, etc. In the field.
×
×
  • Create New...