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ACE Investor & Tester
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About Extintor

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  1. I got this in my combat logs tonight: 2019-08-03T19:53:30.119Z INFO COMBAT - Combat || Event=[VitnirTL Essence Burn hit You for 2979 damage.] 2019-08-03T19:53:34.554Z INFO COMBAT - Combat || Event=[VitnirTL Essence Burn hit You for 4119 damage.] 2019-08-03T19:53:51.363Z INFO COMBAT - Combat || Event=[VitnirTL Essence Burn hit You for 3657 damage.] 2019-08-03T19:54:10.277Z INFO COMBAT - Combat || Event=[VitnirTL Essence Burn hit You for 5117 damage.] If it's the regular Essence Burn, how can somebody else Essence Burn hit me? If it's the death orb, for how long and how much does it hit?
  2. It looks like there's no way to sort or filter the contents of the world bank. It's hard to find stuff in there.
  3. This happens because that ultimate should put you in stealth and that sound is the stealth sound, but you don't get stealth until level 15. They need to review it.
  4. I have two stacks of common tin one with 200 and the other one with 104 but the vault shows 104 in both stacks.
  5. They can remove the level requirement once you have a char already in the campaign. The requirement, in theory, is to avoid unprepared players from jumping in the campaigns but if you already met the requirements with one char it's supposed you know what you're doing.
  6. In fact, if as an Earthkeeper you need to build up essence you do it in the life tray, but with the automatic passive you need to generate it twice. Any possible way of disable it on demand?
  7. Restrict access to the world bank to certain areas is in the work, I think. Right now the difference is in campaings you access to a world only bank and in Gods Reach you access to an account bank.
  8. The vault will behave as the spirit bank in worlds without import/export restrictions (eks gr), but in worlds with imports/exports restrictions you won't have direct access to it. You'll have a world bank (accessible everywhere in the world for now) and you can move items between the vault and the world banks you have from the lobby. You can try it in the Test server joining the campaign.
  9. It's in the patch notes in the Harvesting section.
  10. @ACE_FancyHats Any chance to get back the ability to name chars before 5.100 goes live?
  11. Jewelcrafting: I think the oval and triangle cuts should work in the polishing phase the same way the spherical cut does, giving Critical Healing Amount if you used water in the grind phase and Critical Damage if you used blood (Critical Healing Chance and Critical Strike for the rings).
  12. Rehabilitation power from Field Surgeon tooltip says: "... healing 53 +8.4% support power plus an additional 0.61 Health for every point of Stamina" but it looks like it doesn't change with support power changes, at least healing the practice dummies. On the other hand I'm not sure what stamina is used, the stamina from the target or from the caster, the max or the current. Druids are not insta dying from essence burn anymore. Good job.
  13. It looks like the "Partial re-roll cost modifier" stat doesn't modify anything, I guess "Total re-roll cost modifier" doesn't work either but I couldn't check. "Risk Management" and "Attention to Detail" work right. Nice job.
  14. Trying to export items from the finished "Campaign Snap Test 7/16" I got the message "Unable to export one or more seleted items". I have 25 export tokens available.
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