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About mortalman

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  1. Most computer monitors do only run at 60hz, but most computers are not "gaming" computers. 60Hz maybe good for your spreadsheets at work, but true gamers are going to need a lot more out of there monitors. Were not playing Eve Online here. Crowfall is action oriented. Most gaming monitors right now are 144 Hz, and the latest and greatest gaming monitors are now a true 240 Hz. True 300Hz monitor, does not yet exist, but we will eventually see monitors that will sync with your framerate well over 240Hz. If you don't believe that you can use more than 60Hz, I highly suggest you get int
  2. Sir, your statement of a steady 30 fps on screen being a good goal absolutely disgusts me. 30 FPS does not just look bad, it's simply unplayable for any sort of action based game. For me 30 frames per second looks like a slideshow when I'm intensely focused on a moving target. 60 frames per second looks blurry and is completely unacceptable for fast paced gaming. 90 FPS is better, but still unacceptable for my standards. I consider 120fps+ to be playable, and roughly 300 to be optimal. I didn't pay hundreds of dollars for a a superior graphics card, and hundreds more to immerse my
  3. What do you mean by "the game is so easy to aim in"? Is every spell a really wide cone? Is this game directional aiming, as in all you have to do is aim in the general direction of your target and you get a guaranteed hit? If a centaur is the fastest moving character what stops it from just glueing itself to the back of an enemy player and not stop swinging his weapon until his enemy is dead? From what I see on twitch players are not getting anywhere close to 90 FPS, so I haven't bothered playing yet. Please tell me that two pvp oriented built players, with equal gear and equal
  4. Still I think we can all agree, that if one class or race is grossly overpowered you're going to see half the playerbase eventually start to use that class/race. The reverse is also true, if a particular race/class is gimped, than your not going to see to many people play that race or class. Some sort of "balance" should be strived for to keep a diversity of players and classes in game.
  5. Fair enough, but how does ArtCraft know exactly how much less health should a Guinecean have compared to the larger classes? This seems like it will be very difficult to balance.
  6. Seeing as the different races of Crowfall are significantly different in size wouldn't each race hit box be different? Seeing as Guinecean (Hamster Race) are by far the smallest race wouldn't they have a huge advantage over all other races considering they will be much harder to hit due to their small size? Is anything being done to balance the differences in hitboxes? Do taller races have to aim down slightly to hit a Guinecean in melee? Do taller races have longer reach in melee? How does differences in size effect the pvp scene right now in prealpha?
  7. So I hear this game has a kind of "history simulator" were ruins, towns, and cities are created by simulated factions that go to war with each other, build roads, towns, etc. So my first question about this is, will these factions still exist after the servers have been created? Will there still be warring races fighting each other when you enter the game or will they all be extinct making Crowfall servers a kind of post apocalyptic type fantasy game? Could you help one npc faction or another gain ground in there simulated wars? Do you remember that vaporware EQNext? Do you re
  8. So, What did you guys think about the new Star Wars movie? Did you like it? Did you love it? Did you find any plot holes?
  9. May I suggest that crowfall implement an optional alternative mouse sensitivity for melee, and ranged spells/weapons? So in theory a player could have ultra high sensitivity for melee, but a much lower mouse sensitivity for ranged spells.
  10. If your friend is within the cone, aoe, etc, he will be damaged. (Or possibly healed with a healing spell) Simply don't aim your cone at an ally. Yes it's more challenging, but no it's not impossible. Friendly fire with cone, ray, ball, (pretty much every other style of attack you can think of) has been proven to work in Darkfall Unholy Wars and it can work in Crowfall.
  11. FF is a staple feature of counterstrike. In the event you get some unpleasant person who just continually kills teammates they should be autokicked from the test arena. Very simple. You need friendly fire to be implemented very early on to ensure game balance works properly. You can't just tack on fratricide at the end of combat development and hope everything works out alright, because it won't. If you want to have a carebear server ruleset with ff off, that's fine, but plz plz plz keep ff on in Dreggs.
  12. AOE heals should also heal both enemy AND mobs. This should be tactical game. If you AOE heal with enemies around your just not playing smart.
  13. mortalman

    New PC Specs

    Why does this take a month to build? You order all the parts, get them delivered, and you can assemble the entire project in an afternoon.
  14. Friendly fire (fratricide) is extremely important component of pvp. Please do not go any further in development without testing the effects of friendly fire in pvp.
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