ACE Development Partners
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About Thyr

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    Timber Cottage with Fiber Connection in Franconia
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    Engineering, Cooking, my Dogs, City Trips, doing childish things, MMORPGs

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  1. I stick with one main character since most MMORPGs do not really offer to change a character name (some do now) but when you choose a class and a race some I tend to use fitting names. Can't really call a dwarf "Angel" or so.... I mean you could but again... not fitting in my view.
  2. I do feel the "attachment" to my general choices for archetype, disciplines, etc. meaning if I chose for example Fae Assassin as my main choice this is will be my main focus hence an attachement. Probably comparable to a favourite "loadout" in a fps game. Also I do believe once you have to work greatly for a vessel (high quality one for example) you do have an attachement (sort of). On the other hand I probably spent most money (ingame or real money) on the visuals of my characters (fashion wars or aion for example) so I do love to switch minor things hence I don't really feel "that" attachment towards the physical vessel.
  3. My gripes with the faction based system

    to me it shows that they understand their audience. The game is pvp oriented. But their audience likes light pvp to brutal pvp so there are rulesets where everyone can choose their difficulty setting. If anything it shows they understand that forcing a certain type of gameplay onto a vast majority of people won't get them anywhere so they opened it up a bit.
  4. By all means but the more and more we go about all the fancy things to come, the less I'm convinced this whole thing will not blow up like a powder keg. I get that there are too many things to implement and adjust for the little time remaining but please focus on the basics of combat. I don't really care about anything at this point but combat and performance. Get these into the right direction and then continue. Otherwise as said... it will be a huge boom at the end.
  5. Technically I think you are right but also wrong. They could have done it without us but not without getting into deals which might restrict them or force them to obey certain contracts, requirements, etc. On the other hand as you said if the project horribly failed they wouldn't really owe us anything and on the other hand they had somewhat free reign over what they initially wanted to do and make. I think you get the idea what I'm trying to imply.
  6. Holy moly... that's a good amount of money. Well I'm a little sad since I still can't play a Frostweaver / Assassin respectively but 2017 was indeed a nice year. I hope with the addtional funds you come up with a lot of ways to make CF even better ^^
  7. I get your intention but no... do not let this be an endless feature creep with each version having new and exciting but not not correctly working stuff. In all honesty I guess everyone saw this one coming. I mean there will be harsh comments about this one on the internet but well... it benefits the game in the long run so yeah. And while we are at it - I guess it would make sense to push the release to late 2018 to promote the game on the gaming conventions earlier in 2018. For EU GC in August for example. Would make sense but on the other hand it's a soft-launch so not sure how to handle this. And while I appreciate a decision like the race and class split early on (after release it would be a hell lot of work to get it done I guess - not to talk about version issues, skill tree issues, etc.) I highly hope that there aren't any major deviations on the path (as if one could foresee it) because as said - I don't really want the game to suffer from feature creep (or maybe this isn't really the right word). That being said if the game greatly benefits from it and the race class split really made the game more appealing I guess it would be fine to make alterations to crafting, exploring, etc. I mean the progress is there but I just hope this is the last thread about this topic ^^. Well keep it up.
  8. Will ACE Consider Tighter Hit Boxes?

    I was in the infamous "white knight group" a few months ago but looking at this specific thing raised my eyebrow in the last couple of iterations. By all means I have been out of touch way too long to actually have a valid ground to base my opinion on but honestly speaking time flies but the combat doesn't really seem to move in the pace you'd or at least I'd expect it to move. Considering we have have 5.3 at our hands (not all of us but still), Fae and their gliding not there yet, Assassin with Stealth not there yet and Quick Attacks, Frostweaver unheard of, I feel that combat should be a little more polished at this stage. Though I'm not sure what tech mumbo jumbo they implemented with 5.3 which potentially screwed things up and so forth. I mean as it was already mentioned they experienced with it at one point (too small, too big, etc.) but again... I feel it should be more than we currently can test or have or see. Well we'll see how things go over time but times running and you can't keep Crowfall indefinitely in Pre-Alpha. I have faith though.
  9. State of the Assassin 5.3.0

    +1 so much. Though I'd like to see the Fae as well which will probably come with the Assassin and Frostweaver with HighElfs (are highelfs already in? - god I should start testing again. So out of touch)
  10. Tug-o-war Campaign

    well I'm not sure whether the system of GW2-WvWvW makes sense here but could be another variant to try out.
  11. Player Population

    well first of all what caffynated said. At this point getting too involved will hurt later on. Second of all right now it is testing the real thing (sort of). Back in HD/SP tests there were a lot more people but well it was all new and it were quick matches and focused tests. Now it's 24/7 kind of which results in a wider spread naturally.
  12. Slap in some sort of hard cap and limit the use of tomes with a global cd and then you should be fine. I didn't watch the stream yet but just because they announced something doesn't mean they implement it exactly like that. Also.... this thread. Judging by the pace I guess we'll reach a few pages for them to understand that the community is concerned.
  13. If there is time - code a message into it. Until then - let people make the mistake once and learn from it.