ACE Development Partners
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About Thyr

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    Timber Cottage with Fiber Connection in Franconia
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    Engineering, Cooking, my Dogs, City Trips, doing childish things, MMORPGs

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  1. Character Diversity Numbers SB vs CF

    well this exactly. Also this happened in Archage as well. Out the 120 combination I think only 10 to 20 were actually viable. Up to 30ish I think were doable but you wouldn't really benefit from choosing the last ones. (Btw. this goes to idk 2.whatever). With the introduction of hybrid weapons (matk + patk for example, or ranged + magicial or whatever) the game can have a higher number of viable combinations now.
  2. Femtaur Gaiawyn Gets a Makeover

    well the lipstick kills the centaur. But that aside I think this could be a good direction in terms of character creation. You know the slider magic.... (no boob slider please). The Fae looks a bit too sparkly but could be the effects.....
  3. What happened to the Fae?

    that is both encouraging and discouraging. Speaking for myself I'm sad.
  4. Frostweaver - First Picture

    well long way to go. Quite nice to see them ingame but again... they need some love and polish.
  5. Launch Year Poll

    Voting for 2019 (end) or 2020 (early, mid). Honestly by their pace a good and stable version can be done by the end of this year. Assuming everything goes well. After that I'd say tackle bugs, stability, balancing, etc. seriously and then proceed into the next steps. Obviously 2020 would be a worst case for me and many others I know. I mean I'm still actively following but not actively testing right now as I think it will hurt my experience in the long run. Though I will test the heck out of Frostweaver. Also keep in mind that Ashes of Creation will be of relevance as well as Camelot Unchained and a few others depending on their schedule and depening on CF's schedule. The audience may differ but question is whether lower band campaigns can offer similar (not the same) experience to hold people on crowfall. Ashes of Creation may still look slugish but they at least delivered their things on time (plus minus of course). Not sure about Camelot Unchained as I'm not following it to be honest or any other game. Depending on the progress I'd say another big delay of Crowfall will really hurt the game. No one will acutally say something if they postpone soft launch into early 2019 but well.... again it depends on the progress over this year.
  6. This sentence alone explains a good part of your problem. Also How about no.... Not knowing the difference which I guess you really don't know by stating this further strengthens my first point. I don't think you got it at all. Most stuff you complained about could have been avoid if you either followed the forums for quite a bit or actually watched a few videos on how to crowfall which you will easily find on youtube. You are right about the user-friendly elements and general guidance on new users but they are at it. Again.... I don't think you got it at all in which state this game is. Also my view on crowfall, other alpha games and in general korean beta games is the following - if you aren't will to spend a lot of troubleshooting getting the game running you should come back when it is really just a "last beta before release" state where you simply download it, run it, play it, etc. But clearly this isn't the state now so either make peace with it or leave it till it is more polished.
  7. What do you think about removing doobers?

    I thought that those doobers were meant to somehow having a need to secure the harvest spot entirely so to say. I mean if only the group (and individual if not in a group?) can loot them why have them in the first place. I always found it interessting to actually have to worry about your faction, etc. since they could loot them. So in order to play things safe you have to somehow protect them entirely making even harvesting more pain in the a-- than it already was or is (<- im not a harvest so pardon for the little rant here). If it is just a visual thing I'd say keep it if performance will not be affected. But right now it doesn't really sound all that awesome. Also what Soulreaver said.
  8. I stick with one main character since most MMORPGs do not really offer to change a character name (some do now) but when you choose a class and a race some I tend to use fitting names. Can't really call a dwarf "Angel" or so.... I mean you could but again... not fitting in my view.
  9. I do feel the "attachment" to my general choices for archetype, disciplines, etc. meaning if I chose for example Fae Assassin as my main choice this is will be my main focus hence an attachement. Probably comparable to a favourite "loadout" in a fps game. Also I do believe once you have to work greatly for a vessel (high quality one for example) you do have an attachement (sort of). On the other hand I probably spent most money (ingame or real money) on the visuals of my characters (fashion wars or aion for example) so I do love to switch minor things hence I don't really feel "that" attachment towards the physical vessel.
  10. My gripes with the faction based system

    to me it shows that they understand their audience. The game is pvp oriented. But their audience likes light pvp to brutal pvp so there are rulesets where everyone can choose their difficulty setting. If anything it shows they understand that forcing a certain type of gameplay onto a vast majority of people won't get them anywhere so they opened it up a bit.
  11. By all means but the more and more we go about all the fancy things to come, the less I'm convinced this whole thing will not blow up like a powder keg. I get that there are too many things to implement and adjust for the little time remaining but please focus on the basics of combat. I don't really care about anything at this point but combat and performance. Get these into the right direction and then continue. Otherwise as said... it will be a huge boom at the end.
  12. Technically I think you are right but also wrong. They could have done it without us but not without getting into deals which might restrict them or force them to obey certain contracts, requirements, etc. On the other hand as you said if the project horribly failed they wouldn't really owe us anything and on the other hand they had somewhat free reign over what they initially wanted to do and make. I think you get the idea what I'm trying to imply.
  13. Holy moly... that's a good amount of money. Well I'm a little sad since I still can't play a Frostweaver / Assassin respectively but 2017 was indeed a nice year. I hope with the addtional funds you come up with a lot of ways to make CF even better ^^
  14. I get your intention but no... do not let this be an endless feature creep with each version having new and exciting but not not correctly working stuff. In all honesty I guess everyone saw this one coming. I mean there will be harsh comments about this one on the internet but well... it benefits the game in the long run so yeah. And while we are at it - I guess it would make sense to push the release to late 2018 to promote the game on the gaming conventions earlier in 2018. For EU GC in August for example. Would make sense but on the other hand it's a soft-launch so not sure how to handle this. And while I appreciate a decision like the race and class split early on (after release it would be a hell lot of work to get it done I guess - not to talk about version issues, skill tree issues, etc.) I highly hope that there aren't any major deviations on the path (as if one could foresee it) because as said - I don't really want the game to suffer from feature creep (or maybe this isn't really the right word). That being said if the game greatly benefits from it and the race class split really made the game more appealing I guess it would be fine to make alterations to crafting, exploring, etc. I mean the progress is there but I just hope this is the last thread about this topic ^^. Well keep it up.
  15. Will ACE Consider Tighter Hit Boxes?

    I was in the infamous "white knight group" a few months ago but looking at this specific thing raised my eyebrow in the last couple of iterations. By all means I have been out of touch way too long to actually have a valid ground to base my opinion on but honestly speaking time flies but the combat doesn't really seem to move in the pace you'd or at least I'd expect it to move. Considering we have have 5.3 at our hands (not all of us but still), Fae and their gliding not there yet, Assassin with Stealth not there yet and Quick Attacks, Frostweaver unheard of, I feel that combat should be a little more polished at this stage. Though I'm not sure what tech mumbo jumbo they implemented with 5.3 which potentially screwed things up and so forth. I mean as it was already mentioned they experienced with it at one point (too small, too big, etc.) but again... I feel it should be more than we currently can test or have or see. Well we'll see how things go over time but times running and you can't keep Crowfall indefinitely in Pre-Alpha. I have faith though.