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HappyWulf

Testers
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Posts posted by HappyWulf


  1. I'm going to presume that taking loot from killed players will be mostly based on Campaign selection, but what has actually been said about Player Loot?

     

    Full Loot, Partial Loot, Random Drops, Consumable Drops, All-But-Equipped Loot, No Loot...

     

    Also, What would you mostly play on?

     

    I'm sure it'll depend on how easy it is to make a full set of armor, but I might go for a Partial or % loot or Random Loot if good armor is somewhat hard to come by. But we shall see.


  2. Just make the hit box for the Arrow wider/taller until it 'feels good'. Maybe make the missile object a little larger in an exaggerated sense to help along the larger hit box so that it doesn't seem like a arrow that you felt should have missed was an unfair hit. Tweek it until everything feels good gameplay wise.

     

    Tweek everything. Not just missile size and hitbox, but also missile speed, fall off range, and fire rate.

     

    To add, since there's no first person view, some sort of toggle to allow for "Shoot level and straight" and for "Aim an upward arch for a longer distance target and/or firing over my front line troops to hit the enemy army" Maybe a scroll wheel adjust or something similar.


  3. I think it would be better for us to delve into other archtypes that aren't already in the game, and find the best race to fit those.

     

     

     

     

     

    If we had a Fox race, I could see them as a Rune Master style gameplay. Magic traps. Inscribing runes into the ground or walls that push, pull, detonate, create FoxFires that shoot flame bolts like a turret for a few seconds or bind in place if hit. Create empowering runes for their allies to hold their weapons over for a temporary enchant. Cast on the doors to a keep to give it the strength of stone. Draw a line in the ground that can't be crossed.   An ultimate utility caster.


  4. I was wondering who bumped my thread. <3

     

    Just for you, a wolf.

    I played a Wolf Dread Knight in Vanguard: Saga of Heros. I made all my own gear and was one of the best PvE tanks because I took all that extra time to skill up my Armor Crafting. Before the gold sellers crashed the market I could over-charge for my stuff because it was the server's finest. ;3

    103674-Untitled-1.jpg


  5. I'd rather just get more archetypes for the races we already have. 

     

    Also, furries pls go.

     

    Yiff.

     

    Here to stay, brother.  ;3  I'd like to see a fox or wolf though. Canine races are under-represented. MMOs always go for the cats instead!

     

    That said, the Duelist will likely get sub-classes to give it a lot more variety, like Bombers, Engineers, Gun Slingers, etc.


  6. I dont get how my guild directly benefits from a public inn? ._.

     

    An inflow of resources for services rendered that would otherwise not be getting received. Reputation within the server that there is a safe place to relax and put your guard down. The protection from other guilds who respect what you are doing and will come to your aid should the Inn's controlling keep be attacked.


  7. I would love to work as a cook at a player-run Inn. I could imagine the Inn would share a wall or be otherwise close to and associated with a neural guild's main Keep. This could keep ruffians to a minimum and it'd be considered a protected area were there nearby guild hall could police the area around the inn.

     

    Keeping in mind trade will likely remain with the bartering system, so people would be trading ores, uncooked food stuffs, monster parts that are useful for making armor plates, all sorts of stuff.  On an upper level a bridge could lead into the main keep so that inn employees can, after a transaction, drop off goods into the main keep and return quickly without having to leave the immediate area or go around into the main entrance.


  8. I'm interested in Crafting, but I'm not terribly interested in the Forgemaster Archtype.  The Dwarven Blacksmith will cover me for my EK, I'm sure. But when I'm out on a Campaign this is where I'm sure being a Forgemaster has it's benefits.

     

    Aside from being or befriending a Forgemaster, what are my options for Campaign Crafting? (Which I admit, I might just have to go with being a Forgemaster as an alt.)


  9. My predictions/hopes

     

    1. Pistoleer - Medium ranged class adept at staying at range, but also highly defensive with evades and parries.

     

    2. Sapper/Engineer - Explosives expert, some digging involved but only as a means to the end of getting the explosives placed in that perfect spot. Possible use of Turrets and small grenades in actual peer to peer combat to supplement basic pistol or blunderbuss use. Makes use of knockbacks and stuns.

     

    3. Fencer - Classic Zorro. Focusly opposite of the Pistoleer; stick to you like glue. Parries come with heavy counters.

     

    Of course if I can get what I want as a Sapper/Engineer, I might switch my main over to being a Ginny. ;3


  10. Wait...

    What kind of kobold are we talking about in here?

    The scaly lizard/dog hybrid kind like in dungeons and dragons?

    The irish little-guy-with-beard type?

    The furry doglike kind like in SNES era JRPGs?

     

    If it is the lizards sign me up. I love the little guys.

    Bards are generally awesome, so I'd love some of them, too. Games can never have enough bards.

     

    I remember seeing both gnoll style kobalds and lizard ones. I think after a while gnolls became their own thing and kobalds became the skinny lizard men with long faces we know today.


  11. My 2 cents.

     

     I would be fine with Wildstar styled combat. But, I'd like it more if it showed your own cones, but not your opponent's. Using particle effects to show your opponent's attacks rather than cones on the ground, while giving your own attacks cones that only you can see so you can properly range your own skills.

     

    I would be ok with Darkfall super accurate ranged attacks, but then you'd have to be able to have ungodly range, and I'd be worried about trying to hit tiny, moving targets from great range. 

     

    If I had to choose between the above two, i'd choose the former.  It would lead to a better meta of the more knowledgeable and aware player coming out on top rather than just trying not to 'stand in the hot lava'.


  12. Welcome.  Nice to see another enthusiastic player with a depth of past gaming experience.

     

    And my standard question when I see UO mentioned - what shard?

    Hey Hobs. Your PAX group told me to go away. Locked me out even. And I can't direct message you on the Crowfall forum... Catch me around sometime if you like.


  13. The above quoted Dynamic PvE spawning is what should be striven for. Without some form of PvE that people who just want to be adventurers to hunt down trophies for; Big Game Hunters....   The game would become DayZ without the Z.

     

    To that guy that compared different aspects of the game, PvP, PvE, Crafting, Mercantilism.... to putting all his favorite foods into a blender and eating the resulting slush.... No one is making a slush and/or forcing you yo eat it.If you are on the battlefield with your guild to take a fortress, and you stop to sell swords to your guild buddy you made because his broke, you're the one making the slush, not us.   The plates of your favorite foods are all laid out separately for you to enjoy individually, or together in areas where they go good together.


  14. I would just like ti clarify, that he is specifically talking about instanced dungeons.

     

    From another FAQ I am pretty sure there were dungeons mentioned.

     

    But, I guess there could be open world dungeons.

    Having to fight in tight spaces with monsters, while having the threat of other players could be fun.

    Right. Open World Dungeons are what I'm expecting anyways. And who said I wanted a magic sword to be pooped by a dead monster? I want to pull it's teeth out of it's skull once it's dead, and shave it's scales off so I can make an axe out of it's teeth and some dragon scale armor. 


  15. No Dungeons?! There should be some dungeons. Some maw of evil spewing forth a miasma of dragon's breath, within laying a dragon.

     

    An empty world would be boring. There are rats even in Eve. But there be no need for endless oceans of mobs as there is no Exp. Dynamically spawned singular big beasts every few acres or small herds of wilderness animal would be just fine. 

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