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StormShadow

Testers
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Posts posted by StormShadow


  1. I could see the "spy" problem you speak of if the spy was in the factions discord large lobby room listening to overall given team commands, where team leaders would gather. I guess really it doesn't have to be large discord room either to be unnoticed, probably any random newly joined guild member could join in on the small rooms and yet only be there to siphon early information for their own guild on the opposite team. Just hope most teams will realize to use a party chat for important information on where to attack on map next.

    I do like the idea of the scout role bringing back updated map info for the team. We'll have to see how this all plays out in the coming campaign tests.


  2. "So Derek, how exactly do you manage your stakeholders?"

     

    *blank look, sound of crickets outside*

     

    Exactly. :D I'd love to see that interview.

     

    I don't really care about Star Citizen hate or his other missteps, but boy oh boy I love to see people who throw ridiculous accusations around shown fools they are. I mean I don't have specific list here, but he always talking **** about someone.


  3. Sorry I was just looking up who Tyrant was cause I did remember the name and came across the post.  I had to say my two cents cause SWG will always be special to me, and so many others.

     

    No need for an apology, friend. No way I am the one to say which thread supposed to be resurrected (or not), I am no moderator.

    Just saw an opportunity for a pun, considering mood of 'Crowfall' and all. :) Big fan of SWG myself.


  4. It's not even just that soft-touch social mechanics keeps people around, it's that light-touch social mechanics develop into friends with whom to do the high-touch mechanics.

     

    ^ Yeah, this. You log in, you play, you group with people. If game was good you keep in touch as you progress and at some point join their guild (create guild together).


  5. 'Light touch'... Wise.

     

    Actually they are right about everything, right on spot. Modern MMORPG being to loose about social aspect (you can play some of them as single-player games if you want) while there is no going back to tight-knit days of yore :) inderdependecy (after all those solo-friendly MMORPGs most people won't play 4-hour raid).  It has been bothering me for years, actually. While I have no time to commit to real pro guild anymore I see no reason to stay in MMORPG if it feels like single player (I just finish content+/exploration and move on).

     

    ^ This kind of approach seems to be a good (and, maybe, perfect) solution.


  6.  

    If you get bored, you should consider trying to dig up the Shadowbane lore.  It was also really great.  

     

    Sure. But since I have 'World of Darkness' books I NEVER get bored.

     

     

    Agreed. EVE lore is massively deep and changes from in game roleplayers actions. 

     

    The lore I didn't read. But that art I'm really digging. 

     

    Amen to that. While it's too late to join EVE when Star Citizen looming on the horizon it's still good idea to read good Sci-Fi.


  7. Two people making an MMO? Normally I'd say yes, except that I backed Project Gorgon, which is also only two people.

     

    I'm cautious about Divergence Online, though. They're making use of an awful lot of SWG assets. That could be a lawsuit in the making.

     

    'Project Gorgon' is made by 'Everquest'/'Asheron's Call' veterans and it's very unique. It's weak on graphics part (well, they designed it to be not so much eyecandy), but have the most interesting gameplay I saw in a while. You knew what you are doing. I was in first beta tests, 'Project Gorgon' is a very good game.

     

    'Divergence' developer is familiar to me exactly from his work on the title. Also, from resurfacing campaigns. Last video I saw of his work and words he says... He tell right words, but somehow I had a feeling he is more munching of people's discontent with current MMORPGs then truly promote anything and using it to push forward his game.


  8. I do hate to burst bubbles but the agreement EA made with Lucas Arts is being upheld by Disney, all StarWars RPGs and MMOs can only be made by Bioware for the foreseeable future.

     

    Believe me, no one here is bubbly enough to think we ever get what I've been fantasizing about.

     

    But, the catch is the SWG crowd brutalize any game attempting to be this...but in time. The game doesn't launch with everything, it'll never happen. You have to back a game, long enough, to get the systems right.

     

    Never said (well, I sure as hell hope not - but my first messages in this thread almost half-year old, so I don't remember) that it should be instant delivery. Again, most people around here understand MMORPG - and I don't mean playing them. I mean them as they are. How much investment they take to nurture, how much variables go into account and how fragile really balance of good MMORPG is. Easy to break, extremely hard to build.

     

    I say this hoping another such game does come around.

     

    Rising cup to that. Hope is a must in this case and many other.


  9. I sincerely hope so. Like I said: I have some things to sort out before I'll join SWG, but I plan to work on this.

     

    To this day I see no better place to establish something interesting, in a vein of previous official SWG. But people need community, otherwise it's just fails. I do not think we'll need more then 200-300 people you mention, just those really interested in playing SWG as much as it was back then.


  10. is that one server Bloodfin?  ive heard stories about bloodfin

     

    Sorry, did not see you answer earlier. Yeah, it is. I did not witness anything firsthand but I was duly warned by my friends not to join that one. So I did not.

     

     

    I did have some fun on the EMU. The only thing that killed it was the sub 1k population (if you're lucky a couple dozen total on at the same time). SWG's strength was in it's community and it's market. It's difficult to run a show when all of the people around you are just doing it all themselves too.

     

    No argument here. From Coster's articles I imagine the scope and I must concur.

     

    'Star Wars Galaxies' is a game where my tactics 'I will come back later and it will be better' that worked with almost every MMORPG failed me utterly. :)

     

     

    But I suppose if you had a large guild that all played together, that could be cool. I keep an eye on the Repopulation, but it looks as though they are still a couple years away from being ready.

     

    That's my case. At first I had experience similar to yours...

     

    Well, actually first time I run SWGEmu I bumped into an SWG veteran that gave me means of transportation and offered help. I thanked him and refused, being impressed how friendly people on Basilisk are. But game was totally incomplete with some missions on Corellia were sending you to open sea, for example. I decided not to continue. Later I started again and community was good too, but everyone were going about their own business. I played for some time, but left due to being busy with RL. At the moment I have a bunch of friends that invited me to Awakening. When I finish with my business I'll join them. They say server is fine and Jedi unlock is mystery - like it was at start.

     

    While community is much smaller it is much more passionate and driven then ever before - that's my opinion. Smaller, yes. But still good.


  11. If it will be better, then... But point about developers moving from world simulation to virtual toys was valid for too long. So few games have 'living' environment.

     

    As for SWG at first I was with everyone about how good it is, etc. After playing SWGEmu I can vouch: still good. Well, except for one server, but that's another story. So I'd separate nostalgic rambling from what SWG really is. Not was, still is. That's my take on this now.

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