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  1. I am going to specialize as a battle medic / psychiatrist. Come see me if you have issues that need resolving or ptsd debuffs as I can cure those.
  2. All I know is what I want from a game so here goes. I like PvP and I like hardcore PvP where you have serious risk and rewards facing real people 1 to 1 or sometimes whole armies, skirmishes and scouting parties. I think going out with a few miners and some guards to gather resources will be good fun and tense if in an area which has been know to host either tough mobs or enemy players! I love the idea of the CW's . Weeks or Month long campaigns full of pvp, espionage, crafting, building, wars, territory battles, amazing stories of victory and stories of defeat. This appeals to me greatly
  3. I think you should be able to move during combat and attacking but at a reduced rate. It feels unnatural for me when I play a warrior and run about, I then go into a combat attack and my character just freezes and does its animation, then continues. Why could we not walk while we attack, I hope we don't get full movement speed while attacking because I do not want a CS:GO scene on our hands with people jumping all over the place while spamming buttons and flipping about. I want rooted combat where the attack dictates. I want movement in combat and attacks where applicable. We shall seeeeee.
  4. I will not and I think that MMO's should have 1 account per person bounde to their NIN or DNA or something. I don't see any real reason to actually want more than 1 account anyway. I think people who want to have more so they can have crows with focuses on specific skills is ok but that should then be handled by 1 account rather than having to have 2 to do it. I think of it as cheating a little bit. If I ever make an MMO (yeah right good joke lol) I would have people provide evidence they are who they say they are and get 1 account per person EVER. I think it also makes people less likely to b
  5. For me it is a mixture of things. The community of having guilds and forming cities in the campaignes. Trade routes and a bartering player run economy. Being a master craftsman and having my legendary weapons in the hands of our allies. Espionage, murder, assassinations, plots, factions, treaties. Setting up practise runs of goods etc.
  6. I expect Crowfall to launch on the day that it launches.
  7. Playing this now! It is totally free no restrictions, combat is good fun. Dungeons are challenging and housing is kind of neat. What is not to like really! I think Wildstars combat is solid and hope Crowfall has somthing atleast similar! Questing is the same old same old stuff you could expect in other MMORPG's so it isn't bad it just isn't anything new. Still having fun though. It seems like it is more populated now that it has been F2P a while and it is still growing. New content and stuff released and all! That is what I am playing at the moment while I wait for Crowfall!
  8. To me it seems as if it is not about the fact that the vessle is dead. The vessle has to be "vacant" in order for the crow to use it and "drive" it. But if the vessle becomes too damaged then the crow must take leave and find a new vessle. Some will be pristine! Perhaps a sacrifice. While others might be worn and torn but still usable and maybe even valuable. Just because a body is in good condition doesn't mean that it is better than a body that is battered and damaged because that body might be better suited for something else. Pristine Commoner body vs Damaged War-hardned Solider. A new
  9. If there is Voxel terrain deformation and tunneling then I would imagine that every character can dig but very slowly based on the materials hardness levels. On top of this I would imagine that perhaps the dualists advantage is fast digging in the soft materials that you would mostly find on the surface, like dirt, grass and sand. So on the top 5 meters of land they would have their advantage of fast digging compared to the other classes. Let us say that Grass, Dirt and Sand are class 1 Materials and easy to dig, then Stone is class 2. All other characters dig at a normal pace based on the spe
  10. whats stopping people from just staying in their own EK;s and trading resources from EK to EK thats what I mean, I am not debating solo vs group. I just feel EK's make the rest of the game feel less important. Atleast to me.
  11. The only issue I have with this importing and exporting is that if I get resources from a campaign and bring it to my Eternal Kingdom, what does it matter? Because every player gets an Eternal Kingdom and they are sort of private worlds. Yes other players can visit but what is the point then anyway? Oh now I can make a nice sword after that campaign, Not that it matters because noone visits my Eternal Kingdom and I can't take my sword on another campaign because the rule set doesn't allow it. ? Just a thought
  12. I would have thought that at the start of Crowfall there are no Eternal Kingdoms. Players join a long campaign and work with other players to form teams and guilds on a campaign world. As the campaign advances guilds form with players in position of power. So guild leaders /kings. Once the campaign ends the guilds are given the ability to claim land on a shared Eternal kingdom. Eternal kingdoms are not sometome everyone gets but rather are unlocked when guilds form and a campaign ends with a guild base of more than 15 players. Something like that perhaps?
  13. I think in-game voice chat for a game like this would be ace. Obviously there would be issues and potential for griefing and abuse but if it is a location based voip. So people who are near each other can talk to each other almost like each player emits audio from their location and the sound is weaker the further away you are. I suppose thats just how location based voip works anyway. If it isn't added then big deal. Woooo....
  14. Still doesn't really explain if someone can have a better sword fighting skill and 1 shot me because I am a newbie. Etc
  15. We have to really get this nailed because this can make and break a game as well as change the way the rest of the game would work. Leveling! The way I see it is if we have leveling this creates barriers between players with different level ranges. A level 1 can be instakilled by a level 100 for no other reason than the level 100 has more dmg, hp and better gear. This is unfair for a game with Pvp at its core. Pvp should be a level playing field in terms of stats. I am a skilled PC gamers but in a game like WoW, If i were to pvp a friend who is level 80 and I am level 5 I dont stand a
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