Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Nakawe

ACE Development Partners
  • Content Count

    1,676
  • Joined

  • Last visited

About Nakawe

  • Rank
    Raven

Profile Information

  • Language
    English
  • Interests
    Hunting, Fishing and Games!!
  • Gender
    Not Telling
  • Location
    Beatiful Maine

Recent Profile Visitors

3,207 profile views
  1. any idea when 6.0 is coming?
  2. when Frostweaver comes out, I will come back to play it.
  3. Similar to this as seasons progress The day night cycle could get longer. Earlier in the campaign we could have longer days and shorter nights. As the season progress we could have shorter days and longer nights. All this could be reinforced with some cool moons and other skyline features. A harvest moon would be cool. This would give us ability to have longer grow cycle and as winter approaches things get tougher and more dangerous for longer periods of time.
  4. sweet, love the progress BUT, hopefully next week Frostweaver!!
  5. I am sure I will, I refresh these forums 20 times a day.... I am an addict and I have an addiction!!
  6. Good Q&A, BUT, still wish it was update on Frostweaver, maybe Thursday!!
  7. I expect ice as well, we need a true damage mage though. The fessor is already about slow's and stuns. It is more control then Damage. I think it should be possible to have control and damage. Most every class in the game has some sore of cc associated with it. I want versatility. I think they have nerfed the fessor to much and it is more based on control now.
  8. As per today q&a, campaign worlds will be dynamic and based on a sandbox play-style (player action changes the world) not a theme-park (rails).
  9. The bolded is what I want to see. Let the players come-up with their own arenas. They have allowed PvP in Ek's so they can. I would rather see energy for development spent on making campaigns and combat/crafting/exploration more enjoyable. This should be a never ending battle. Lets keep as many sandbox elements as possible. Having Ace make a Arena system puts it on rails.
  10. Same here, it is main reason I bought so heavily into kickstarter. Here's for hoping it lives up to my self imposed HYPE!! This class and its play ability will literally make or break this game for me. The Confessor was my second choice but they have nerfed it into oblivion. Third choice would be Ranger. I have no desire to play a straight melee char. I have ZERO desire to play class as a fae, Wood-Elf all the way for me.... Ya I really hope so...I been wanting info badly.... I hope we still have Kusarigama as a possible weapon. Another stealth class maybe? A stealthy mid ranged mage wearing mail, would be the bomb....
  11. Well, frankly quite a few of us are on test and can craft will all purple mats (unlimited on vendors). The problem with leather has zero to do with level of mats and everything to do with it does not scale well at all to plate. There is zero reason to use leather over plate.....
  12. funny we were discussing this, just this morning. Somebody claimed you get more benefit to using plate on a rogue then using two other minor disciplines. That is how crappy leather compares to Plate. Now, I think Plate should work best against physical damage and leather best against elemental damage with mail doing a combination of both, but at a lesser degree. What are the best resist % people can get on Leather? Mail? Plate? So in keeping with topic of post, the resource cost is WAY to high for what little advantage leather offers.
  13. I think whether or not someone crafts in the CW or the EK should not really matter. All of this can be controlled via import rule set's per campaign. If you want limited or zero imports then play that rule set. If materials needed to craft come from CW's, It will already force everyone into CW's. This almost seems like a solution to a problem that does not exist.....
×
×
  • Create New...