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Everything posted by gogims

  1. Man I really wish they can nail it with the rangers!! No assist, but make it enjoyable. Definitely easier said than done, but I trust in the Crowfall team
  2. They got me once they talked about destruction!! I can't wait for new tactics to arise with destructible environment
  3. Problem is... if it's too hard to be a ranged character, nobody will be! I hope they do their best to make the ranged characters challenging but rewarding.
  4. You guys are defenitely going in the right direction!!! Keep it up!!! I was wondering 2 things: - Since you guys mentioned the Physx technology, does that mean AMD graphic cards won't perform well in this game? - Are you planning to use destructible environment in your first external test?
  5. Oh yeah!! Have they announced anything regarding using the upcoming dx12 technology??
  6. Damn I feel so left behind!! It's time to pick up the pace >
  7. I don't find it surprising that there are more bad games than good games in Unity. I don't think this is an issue since Unity as a Game Engine as a pretty good reputation. Those bad games that are getting constantly released are forgotten pretty fast. However, does great games made in Unity (like The Forest) are the ones giving it reputation. I feel like any Game Engine with easy access to amateurs will bring a lot of bad quality games. This most likely will happen to Unreal Engine 4 too.
  8. I haven't really followed the other goals... But if that is true, then maybe there is not enough demand in Asia for this game? Or maybe they haven't advertise enough for the Asian market?
  9. SSD only improves loading time. Disk capacity is like the last thing you would pay attention to. RAM would be better than SSD imo.
  10. You somewhat answered the questions... When I was talking about stealth I didn't mean someone invisible, but rather someone camouflaged. Water drops falling down in the stealth character would make it easier to notice.
  11. Do you mind sharing a link where they stated something like that?? I am very curious about that
  12. MY GPU it's good, so I only worry about my CPU. I am not sure if my AMD Phenom II X4 960T can handle the game (the beta at least). With OC the CPU turns into a 6 cores at 3.5GHz.
  13. Hi Crowfallers!! Some MMOs and non MMOs use more CPU resources rather than GPU resources (Guild Wars 2, Arma2, Arma3, etc.) So the general questions are: What features makes a video game (in this case a MMO) more CPU intensive rather than GPU? Will Crowfall be a CPU intensive game or GPU intensive? I really hope it takes more advantage of the GPU rather than CPU, since my CPU it's not that good. I will upgrade my computer but next year, and I really hope I will be able to handle the beta.
  14. You can't fix it but you can definitely mitigate it. Most games punish the toxic players... how about if you reward the helpful player and also punish the toxic players. That way people will be motivated to be a nice guy instead of a toxic player. The only reason why people like to be mean is "because of the lols". So if you give a better reward to the nice guys, people will tend to stop being mean players.
  15. It would be nice to see some small changes with weather. For example, a stealth character will be easily noticed when it's raining and harder to notice when it's night. However, beyond this point, I don't think it's worth implementing physics to the weather. As one oberon stated, I don't think the server will be able to handle a physic weather. Offline video games can handle this kind of feature but not MMO games.
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