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About Audin

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    Spectre Legion

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  1. I feel like the Arbitor Talent should refresh the active stack buff. Currently each individual Arbitor has its own 15 second timer that counts down individually and will fall off once that countdown finishes. Which means you really only have 6-8 seconds of having all 3 stacks to get the full benefit of the Arbitor buff. Then you are waiting for your CC spells to come off cooldown to get those glorious 6-8 seconds where you have 3 stacks. TLDR: Need more uptime on the 3 stacks of Arbitor buff. PS: Perhaps a 100 AP boost to the Arbitor promotion as well?
  2. If everyone just joined together to make bigger guilds/alliance, it will just end up being a faction ruleset basically. Besides, this game can't even handle fights that big. Slideshow.
  3. I am getting an "Out of Mana" message when using my basic attack even though I have the minor "Stay in the Fight". So I am holding down the LMB and it pauses while it regens little bit of mana ? Stay in Fight reads "Basic attacks cost 0 resource when below 5% mana". I am at 1265 mana so 5% is 63 mana. When below 63 mana, my LMB basic attack should cost 0 resource.
  4. Reverberating Blow does initial damage on target but target does not receive damage on pulse. Damage still hits others in range.
  5. When using Clerics Miracle Ult while using the melee tray, it switches you to the ranged tray.
  6. Arbitor Spiritual Presence seems to not do anything.
  7. Champion Anger Management randomly stops working. No longer getting heals after getting knocked down. Fixes itself after logging off and back in. Champion: issues with Black Mantle not falling off after absorbing 500 hps of heal (Pitifighter Neck break, Ultimate warrior) https://youtu.be/FedgG9sYirA
  8. Audin

    Pitfighter Passive

    Doesn't heal you. You must heal yourself to get the Pitfighter AP. Ultimate warrior, burning hatred, Blademaster, etc.
  9. Spells hit 5 players randomly. So the bigger the group, the more random the aoe dmg is going to hit. Meaning the damage will be spread out among more players. If no cap, there will be a 100% hit rate as long as they are in the area of the spell. Its about having a punchers chance. Having a smaller group be able coordinate a hit that will effect a bigger foe. If some semblance of "skill" can be added to the game to counter mindless zerging, it should definitely be explored.
  10. I agree. It definitely favors the bigger clans. There isn't any mechanic to help fight against superior numbers. I am curious if they limit it because of performance.
  11. Focus on the small clan. A lot of players join Crowfall solo or with a handful of friends. Currently there is not much of anything to do in game for these small bands. Hit some mob spawns to get some loot. Perhaps capture an outpost. Then what? The siege objectives are swarmed by 25+ member clans who also bring their allies that are just as big. There will be those who say "This is a Throne War MMO, recruit more". That is true. But there is something missing in the game for the 1-15 man groups. Its either bring 30+ or don't play. This doesn't bode well for the new players entering t
  12. Small Scale PVP is going to be great this campaign with the population increase. Hope to see everyone out there. (Except for that 20+ zerg that will running around capping outposts 🥱)
  13. Hey Bud,


    You still looking for a group?  Did you end up rolling another crusader with spirit focus?

    Go to https://crowfall.com/en-US/guilds/search  Spectre Legion


  14. Beta Mission Statement Grow our roster As our veterans in the clan know, Crowfall in its current state, requires numbers. Here in Spectre Legion, we don't believe in blind mass invites into the clan. We want engaged players who ask questions and want to understand the game. Players who don't just accept the current meta as the only answer. Players who like to think outside the box and are up to challenges even in a losing scenario. It's about quality over quantity. We don't believe in an alliance just to bolster numbers. We are of the mind that a 100 clans of 10
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