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Audin

Testers
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Everything posted by Audin

  1. Audin

    Support Power on Armor

    Couldn't I argue you could go with boosting INT to help with healing modifier and rely on equipment to boost your support power ?
  2. I haven't played much this go around. Did they make any changes to armor getting more support power on them? I remember in the past it was pretty minuscule. How about jewelry? I am curious how much support power can get since the cap is now at 2000.
  3. Its not the worst idea. Its not even a new idea. The purpose is to have players out in the world actively doing stuff (content). Similar to how Shadowbane was setup with disciplines. So certain spawns that drop popular disciplines will be hot spots for open world pvp.
  4. Go uncommon armor with rare or epic weapons. Should keep you competitive without it being too taxing to replace gear. Having a master armor smith will boost that green level armor to nearly blue level.
  5. I hate how they are using % instead of just straight numbers. I think it would give players some motivation not to stack one side because doing so would lessen their chance of getting a top reward. Not really any drawback of joining the side that has been winning. Perhaps I am just searching for ways to fill other faction numbers to even out the sides. Obviously right now, besides the color, everyone gets the same reward so it doesn't really matter.
  6. Yes, Mounts in game kills any speed advantage you might have had when you put together your character strategy. Perhaps if they had put more of a delay of mounting so that mounts were not used as an "escape" but rather an option for long distant travel. Plus a global cooldown on all powers when dismounting is needed. Right now players will just ride up on you, insta-dismount and immediately start casting. The advantages of escapes and fast opening engagements are reasons why players would choose these "speed" disciplines/race abilities.
  7. Im sorry, I thought we were talking about the current campaign rule set. Why bring up Dregs?
  8. Staggering would just mean the zergs would show up at each fort when they went live. Capping out the zone. Doesn't sound too appealing to me.
  9. I think your suggestions would result in players only logging into the game when the forts go live and every 3 days when the siege goes live. I think you're just frustrated with the lack of things to do in game. I do think having 12 forts going active at once could be interesting though. Mostly to reduce size of the fights to 15~ v15~ range factions would need to do in order to try and capture as many forts as they can. Of course a faction could limit their fort ambitions to only trying to defend/attack half the forts in order to get a better numerical advantage. The problem would be, what do you do in between those times ?
  10. Yes. They did do one talent reset once before but that was only because of the talent system revamp.
  11. Depends on how well the vessel was made. Lots of times you see pretty crappy vessels up for sale but if you have a player with high skill making it, its totally worth it.. They are permanent.
  12. Risk Management Attention to Detail
  13. Awww yes.. I don't think I see too many Druid healers in the faction. I think I will make one eventually.
  14. Beamed ? Not sure sure what you are referring to. Could you explain?
  15. It is annoying but at the same time, if they are retaliating, they aren't doing any damage and are busy standing upright as I continue to pelt them with my Mystical hammer. Of course, you have to wait for their cc immune is off before hitting them with another cc. I do wish the Cleric's damage was holy instead of fire.
  16. Yeah, I don't bother healing with the Arbiter. Better off equipping as many stuns, knocksdowns, blinds to proc the Arbiters passive that buffs yours your attack and gains your mana back.
  17. I actually had a lot of fun with the Arbiter last campaign. I had the 2nd highest kills on the Chaos faction with 33. I tend to try out stuff that people deem "not good" to try and figure it out. Balance has the organization to make specific group compositions, gear out all their players in blue or better and usually has numbers in fort fights. Its pretty rare to get enough chaos together to defend a fort.
  18. Its an Arbiter actually. Factors ? We weren't able to get many kills if any. For the most part it looks like Balance only had to hold down the W key and march to the tree.
  19. Was worth the hour wait for this amazing fight. I can't wait for the next siege!
  20. I agree. 3 seconds to mount sounds even better. Also, when dismounting, there should be at least a 2 second global cool down on powers. Mounts right now are just too good. There should be more strategy in using a mount. Knowing when to dismount or mount should be part of battlefield awareness. Also... if a player is mounted and they get knocked down... could we please have the player now be dismounted ?? Throwing a knockdown ambush only for the player to wiz off on their mount with no issue is pretty lame.
  21. I can't totally blame them.. They are so starved for PVP since they all joined the same faction. So if they hear about anything going on in game, the whole faction comes running for a chance to have some sort of "PVP" even if its just a steam roll.
  22. @Phr00t Should leave Balance next campaign. Plenty of action to find when you aren't in Balance. Though if you try and take a fort, it eventually results in finding 30 Balance showing up to kill our 8.
  23. I dont know.. Chaos had 7-8 players on last night and ended up racking up 800k points for the good. Just need people get out there and put a little effort in.
  24. Could just remove it from the Fae racial. 😁
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