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Audin

Testers
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Everything posted by Audin

  1. I'd argue you don't even need a mount when using bread or other source to further boost your speed. Having the speed plus the blinks you'll out run a mount.
  2. Have they said why they don't put a counter indicator above each faction to show new players the current imbalance?
  3. Ideally, in Fall and Winter you would be concentrating on the win conditions rather then still harvesting but I understand the frustrations when starting late to the campaign.
  4. I brought up the common mat overflow issue before. Read some of the feedback others put in.
  5. Latest patch: Combat Skill Tree will now grant stat improvements again. Can you explain what this is referring to ?
  6. Was wondering if putting in common seals would downgrade a blue set to green. Thanks
  7. @sethyl, as you can see... no one really knows the true answer to that. But I can tell you our last two wipes were in December (Character/Passives) and July (Characters only). So I wouldn't be expecting another wipe for a while since they just did one.
  8. I agree. The Pitfighter is what you are looking for.
  9. Yep, you gotta choose which passives to use. Though I do think they need to look at the Minors and reduce the amount that require a Passive. Perhaps have lesser effects that don't require a passive.
  10. Nerds trying to out nerd each other with spreadsheets. I like it. Keep up the fight.
  11. Audin

    Support Power on Armor

    Couldn't I argue you could go with boosting INT to help with healing modifier and rely on equipment to boost your support power ?
  12. I haven't played much this go around. Did they make any changes to armor getting more support power on them? I remember in the past it was pretty minuscule. How about jewelry? I am curious how much support power can get since the cap is now at 2000.
  13. Its not the worst idea. Its not even a new idea. The purpose is to have players out in the world actively doing stuff (content). Similar to how Shadowbane was setup with disciplines. So certain spawns that drop popular disciplines will be hot spots for open world pvp.
  14. Go uncommon armor with rare or epic weapons. Should keep you competitive without it being too taxing to replace gear. Having a master armor smith will boost that green level armor to nearly blue level.
  15. I hate how they are using % instead of just straight numbers. I think it would give players some motivation not to stack one side because doing so would lessen their chance of getting a top reward. Not really any drawback of joining the side that has been winning. Perhaps I am just searching for ways to fill other faction numbers to even out the sides. Obviously right now, besides the color, everyone gets the same reward so it doesn't really matter.
  16. Yes, Mounts in game kills any speed advantage you might have had when you put together your character strategy. Perhaps if they had put more of a delay of mounting so that mounts were not used as an "escape" but rather an option for long distant travel. Plus a global cooldown on all powers when dismounting is needed. Right now players will just ride up on you, insta-dismount and immediately start casting. The advantages of escapes and fast opening engagements are reasons why players would choose these "speed" disciplines/race abilities.
  17. Im sorry, I thought we were talking about the current campaign rule set. Why bring up Dregs?
  18. Staggering would just mean the zergs would show up at each fort when they went live. Capping out the zone. Doesn't sound too appealing to me.
  19. I think your suggestions would result in players only logging into the game when the forts go live and every 3 days when the siege goes live. I think you're just frustrated with the lack of things to do in game. I do think having 12 forts going active at once could be interesting though. Mostly to reduce size of the fights to 15~ v15~ range factions would need to do in order to try and capture as many forts as they can. Of course a faction could limit their fort ambitions to only trying to defend/attack half the forts in order to get a better numerical advantage. The problem would be, what do you do in between those times ?
  20. Yes. They did do one talent reset once before but that was only because of the talent system revamp.
  21. Depends on how well the vessel was made. Lots of times you see pretty crappy vessels up for sale but if you have a player with high skill making it, its totally worth it.. They are permanent.
  22. Risk Management Attention to Detail
  23. Awww yes.. I don't think I see too many Druid healers in the faction. I think I will make one eventually.
  24. Beamed ? Not sure sure what you are referring to. Could you explain?
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