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Audin

Testers
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Everything posted by Audin

  1. Until they go back through the minor disciplines, 5.11 will guarantee all players will have Sturdy and Overwhelming odds selected. The 3rd minor will vary.
  2. I hope to see you all rolling out Centaurs so you all will be in Roman inspired armor.
  3. Audin

    Healing Testing

    With Support power now capped out at 2000 most healers fully concentrate on Spirit rather than Intellect.
  4. I would make it so that Forts no longer gave points every 10 minutes or whatever it is currently. Instead, make it so that all the points are accrued during the Fort siege window. Meaning if the faction wants to gain points from said fort they'll need to actively hold the fort to accrue maximum points during the siege window. Basically a king of the hill scenario. Example: 2 hour siege window Faction A holds fort for 25 minutes 1,250 points Faction B holds fort for 70 minutes- 3,500 points Faction C holds for for 25 minutes 1,250 points I would develop the fort siege system even further by having small points of interest in the vicinity of the fort that could be captured at lower value to generate points as opposed to just one circle.
  5. I'd argue you don't even need a mount when using bread or other source to further boost your speed. Having the speed plus the blinks you'll out run a mount.
  6. Have they said why they don't put a counter indicator above each faction to show new players the current imbalance?
  7. Ideally, in Fall and Winter you would be concentrating on the win conditions rather then still harvesting but I understand the frustrations when starting late to the campaign.
  8. I brought up the common mat overflow issue before. Read some of the feedback others put in.
  9. Latest patch: Combat Skill Tree will now grant stat improvements again. Can you explain what this is referring to ?
  10. Was wondering if putting in common seals would downgrade a blue set to green. Thanks
  11. @sethyl, as you can see... no one really knows the true answer to that. But I can tell you our last two wipes were in December (Character/Passives) and July (Characters only). So I wouldn't be expecting another wipe for a while since they just did one.
  12. I agree. The Pitfighter is what you are looking for.
  13. Yep, you gotta choose which passives to use. Though I do think they need to look at the Minors and reduce the amount that require a Passive. Perhaps have lesser effects that don't require a passive.
  14. Nerds trying to out nerd each other with spreadsheets. I like it. Keep up the fight.
  15. Audin

    Support Power on Armor

    Couldn't I argue you could go with boosting INT to help with healing modifier and rely on equipment to boost your support power ?
  16. I haven't played much this go around. Did they make any changes to armor getting more support power on them? I remember in the past it was pretty minuscule. How about jewelry? I am curious how much support power can get since the cap is now at 2000.
  17. Its not the worst idea. Its not even a new idea. The purpose is to have players out in the world actively doing stuff (content). Similar to how Shadowbane was setup with disciplines. So certain spawns that drop popular disciplines will be hot spots for open world pvp.
  18. Go uncommon armor with rare or epic weapons. Should keep you competitive without it being too taxing to replace gear. Having a master armor smith will boost that green level armor to nearly blue level.
  19. I hate how they are using % instead of just straight numbers. I think it would give players some motivation not to stack one side because doing so would lessen their chance of getting a top reward. Not really any drawback of joining the side that has been winning. Perhaps I am just searching for ways to fill other faction numbers to even out the sides. Obviously right now, besides the color, everyone gets the same reward so it doesn't really matter.
  20. Yes, Mounts in game kills any speed advantage you might have had when you put together your character strategy. Perhaps if they had put more of a delay of mounting so that mounts were not used as an "escape" but rather an option for long distant travel. Plus a global cooldown on all powers when dismounting is needed. Right now players will just ride up on you, insta-dismount and immediately start casting. The advantages of escapes and fast opening engagements are reasons why players would choose these "speed" disciplines/race abilities.
  21. Im sorry, I thought we were talking about the current campaign rule set. Why bring up Dregs?
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