Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Audin

Testers
  • Content Count

    46
  • Joined

  • Last visited

Posts posted by Audin


  1. I haven't played much this go around. Did they make any changes to armor getting more support power on them? I remember in the past it was pretty minuscule. How about jewelry? I am curious how much support power can get since the cap is now at 2000.


  2. 11 hours ago, oneply said:

    What was the thought behind this? Or rather what is the goal? 

    Don't get me wrong, I don't mind making it more difficult than go smack an ore and craft on the spot but this change turns the game into even more of a PvE grind. 

    Its not the worst idea. Its not even a new idea.

    The purpose is to have players out in the world actively doing stuff (content). Similar to how Shadowbane was setup with disciplines. So certain spawns that drop popular disciplines will be hot spots for open world pvp. 


  3. I hate how they are using % instead of just straight numbers. I think it would give players some motivation not to stack one side because doing so would lessen their chance of getting a top reward. Not really any drawback of joining the side that has been winning.  Perhaps I am just searching for ways to fill other faction numbers to even out the sides.

    Obviously right now, besides the color, everyone gets the same reward so it doesn't really matter. 


  4. Yes, Mounts in game kills any speed advantage you might have had when you put together your character strategy.

    Perhaps if they had put more of a delay of mounting so that mounts were not used as an "escape" but rather an option for long distant travel.   Plus a global cooldown on all powers when dismounting is needed.  Right now players will just ride up on you, insta-dismount and immediately start casting.

    The advantages of escapes and fast opening engagements are reasons why players would choose these "speed" disciplines/race abilities.   


  5. I think your suggestions would result in players only logging into the game when the forts go live and every 3 days when the siege goes live.  I think you're just frustrated with the lack of things to do in game.

     

    I do think having 12 forts going active at once could be interesting though.  Mostly to reduce size of the fights to 15~ v15~ range factions would need to do in order to try and capture as many forts as they can. Of course a faction could limit their fort ambitions to only trying to defend/attack half the forts in order to get a better numerical advantage.

    The problem would be, what do you do in between those times ?


  6. It is annoying but at the same time, if they are retaliating, they aren't doing any damage and are busy standing upright as I continue to pelt them with my Mystical hammer.  Of course, you have to wait for their cc immune is off before hitting them with another cc.  I do wish the Cleric's damage was holy instead of fire.


  7. 3 minutes ago, mandalore said:

    Arbiter is in a bad spot, I’m glad you got kills from it.  I can’t tell if supposed to be a cc healer or a cc damage dealer. 

    Radical isn’t sustainable, the mana costs are too high.  

    Yeah, I don't bother healing with the Arbiter. Better off equipping as many stuns, knocksdowns, blinds to proc the Arbiters passive that buffs yours your attack and gains your mana back.


  8. 8 minutes ago, mandalore said:

    Why arbiter (I mean what made you pick it over other classes, looking for class feedback from a new player perspective)?  I've been bitching about how bad arbiter and radical are for months.  I've made a few dev partner posts about it too.

    I guess my question is this.  Why did balance seem to steamroll the order forces.  There were more chaos in the zone.  There are /who ss in other threads to confirm that.  You seem like you're reasonably new, wanted your perspective before its gets tainted by CF pre alpha politics. 

    I actually had a lot of fun with the Arbiter last campaign.  I had the 2nd highest kills on the Chaos faction with 33.  I tend to try out stuff that people deem "not good" to try and figure it out.

    Balance has the organization to make specific group compositions, gear out all their players in blue or better and usually has numbers in fort fights.  Its pretty rare to get enough chaos together to defend a fort.


  9. 1 minute ago, mandalore said:

    I like the name of the video lol.  Just wondering but what factors would you attribute to your faction losing?  Is that a HG radical cleric? 

    Its an Arbiter actually.

     

    Factors ? We weren't able to get many kills if any. For the most part it looks like Balance only had to hold down the W key and march to the tree. 


  10. 1 hour ago, veeshan said:

    that also go increased from 1.5 second to 2 second mount speed i beleive aswell

    Just loaded up test launcher
    pack pig - 135% down from 150%
    Swift 150% down from 200%
    Mount speed increased from 1.5 to 2 seconds cast speed.

    I reckon they could do with another .5 or 1 second increase but we shal see how thing go i guess with this increase.

    I agree.  3 seconds to mount sounds even better.  Also, when dismounting, there should be at least a 2 second global cool down on powers.  Mounts right now are just too good. There should be more strategy in using a mount.  Knowing when to dismount or mount should be part of battlefield awareness.

    Also... if a player is mounted and they get knocked down... could we please have the player now be dismounted ??  Throwing a knockdown ambush only for the player to wiz off on their mount with no issue is pretty lame.


  11. 8 minutes ago, Samulus said:

    That last part is the sad truth lol.

    Our small group has been running around Balance's adventure zone nightly and killing farmers and other helpless targets to express our discontent with their overwhelming, resource-monopolizing numbers and influence. It's heart-breaking work but you usually get a band of Balance to come steamroll you into submission.

    It's something.  

    I can't totally blame them.. They are so starved for PVP since they all joined the same faction. So if they hear about anything going on in game, the whole faction comes running for a chance to have some sort of "PVP" even if its just a steam roll. 

×
×
  • Create New...