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About chet

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  1. One benefit to fighting the Chinese in Shadowbane in a never ending slugfest is nothing can possibly compare in terms of long-term difficulty. Like an old fashioned boxing match, winner declared only when one side is incapacitated or chooses to give up.
  2. Cryalotta at it again? This river is now flowing across four separate forums.
  3. Some singular entity of all SB players is not something anyone should wish to bring about pre-release. I advocate a pledge of mutual assistance against massive zerg threats, or whatever necessary to prevent being overrun by similar looming dangers. Destroying the sovereignty of guilds would be a total hindrance. Guilds must be able to act independently and take their own initiative, otherwise they are not really guilds. Players should simply understand the potential threats posed by gigantic conglomerate entities that can enter the game from the start, or form afterwards. Recognition of the threats such entities pose is paramount; the mentality of "us against all others" held by some groups of players past and present is just non-viable when being assailed by a 250 player force. Forces of such a size are not at all outside the realm of possibility in a game predicated on total warfare which includes politics.
  4. The Shadowbane community is one comprised of a playerbase with an average age approaching thirty to forty, whose careers and real-life obligations often end up taking precedence over competitive gaming. Owing to this, Shadowbane players are at an inherent disadvantage time-wise when compared to newer generations of players, which is a potential issue for both individual players and groups of players interested in competitiveness in Crowfall. Dependent on the grind, players might be forced to devote more time than possible to maintain an even-footing grind-wise with groups or guilds made up of younger players. To combat this, it makes sense for Shadowbane veterans to collectively forge a series of alliances prior to the release of the game. Doing so would mitigate time constraints felt by the mostly adult playerbase, in addition to affording groups of players the manpower required for defense against attackers, and increasing guild longevity by way of staving off burn-out. The grind of a new game can be exceedingly difficult to keep up with; gigantic alliances from other titles could monopolize various aspects in-game. While the game is still a ways from being completed and openly playable to the masses, these considerations are important to ponder in the present rather than just the future; being caught off guard upon release would be problematic to a large percentage of the playerbase. Many guilds will find major difficulties attempting to combat the likely massive alliances constructed on the part of the collective players from other games. For instance, alliances in Eve Online have reached into the thousands and often easily into the hundreds. In Shadowbane, the release of the game was marked by massive alliances which are essentially the natural order of things in an open player vs. player game based on conquest and victory. Guilds or players who refused to take part ended up with a lack of ability to progress, or sieged off of the map itself. Therefore, Shadowbane guilds intent on playing Crowfall both casually and competitively should consider the benefits of the pre-emptive establishment of an intra-Shadowbane player alliance.
  5. chet

    RL pics

    peeps who havent posted rl pics need to get with the times, especially the nerds who try to talk smack n scheisse
  6. I would assume there will be 10x the smack talk in game as there is on the boards, using various ways to dodge any profanity filter. Just the nature of pvp oriented games
  7. Large majority of the sb players talking smack have never even won an off bane let alone more than five
  8. Id say this game is the most likely spiritual successor, given the large number of original designers from original shadowbane
  9. In regards to the emu lag, magicbane has literally none of that. The problem on both emulators is the lack of swift response to the china issue, and of course on goofybane emulator - failfish and co making it into an abomination.
  10. Guilds like dragon scale I am sure will be present for total new players without guild affiliation
  11. eat some starfish - that might remove stagnation too
  12. stormwald tried to make people apply to ds
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