The Shadowbane community is one comprised of a playerbase with an average age approaching thirty to forty, whose careers and real-life obligations often end up taking precedence over competitive gaming. Owing to this, Shadowbane players are at an inherent disadvantage time-wise when compared to newer generations of players, which is a potential issue for both individual players and groups of players interested in competitiveness in Crowfall. Dependent on the grind, players might be forced to devote more time than possible to maintain an even-footing grind-wise with groups or guilds made up of younger players. To combat this, it makes sense for Shadowbane veterans to collectively forge a series of alliances prior to the release of the game. Doing so would mitigate time constraints felt by the mostly adult playerbase, in addition to affording groups of players the manpower required for defense against attackers, and increasing guild longevity by way of staving off burn-out. The grind of a new game can be exceedingly difficult to keep up with; gigantic alliances from other titles could monopolize various aspects in-game.
While the game is still a ways from being completed and openly playable to the masses, these considerations are important to ponder in the present rather than just the future; being caught off guard upon release would be problematic to a large percentage of the playerbase. Many guilds will find major difficulties attempting to combat the likely massive alliances constructed on the part of the collective players from other games. For instance, alliances in Eve Online have reached into the thousands and often easily into the hundreds. In Shadowbane, the release of the game was marked by massive alliances which are essentially the natural order of things in an open player vs. player game based on conquest and victory. Guilds or players who refused to take part ended up with a lack of ability to progress, or sieged off of the map itself. Therefore, Shadowbane guilds intent on playing Crowfall both casually and competitively should consider the benefits of the pre-emptive establishment of an intra-Shadowbane player alliance.