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Vuris

ACE Investor & Tester
  • Content Count

    344
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About Vuris

  • Rank
    Treepie

Profile Information

  • Interests
    Muding (Multi-user dungeons), Reading, Gaming, Philosophy, Coding (on occasions), sleep.
  • Gender
    Male
  • Location
    Paradise by the dashboard lights

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  1. Looking through the days and nights post, they are leaning towards more of an Ark/minecraft inspiration for it, at least when it comes to the danger it seems. As for the night stealth buff and torches, I like the play on that as well since it would be interesting to watch players use them for poi's to root out potential thieves and would be gankers in the night. My question is are looking to have it be a required hard cap darkness? I.e. forcing players to actually have to use light sources to see their way around with darkness threatening to engulf those who meander from its warm emb
  2. From what I recall being said a while back, PvP settings can allow for sieges and damage to your walls and buildings on the ek. You would then need resources to repair them. Most likely from a campaign world. Would be fun as a one off thing though.
  3. Vuris

    Race: Gaent

    I think of this when I read the title and description: https://crowfall.com/en/bestiary/giant/ Though I think as a plant based race that could cameo itself for a time and practices rooting is interesting.
  4. I just want to dig up the body now. And maybe keep the gravestone.
  5. People like that hackey sack character. Personally I find it amusing to see them heavily armored. There is also the assassin class that you can play, not to mention you have the option to acquire runestones to further customize your character to further assist in kitting yourself out in whatever play-style you prefer.
  6. Great advertising Keaggan Also if you want more peeps to jump in the test, try dropping a line in the forums or discord. Could always arrange a massive brawl or some such. And like most I'm burnt out, been here since the grey boxing, but I'm not adverse to a few hours of crowfall if you want someone to try and hunt down
  7. Something I didn't see posted or I probably missed since I got glassy eyed through a couple of pages, is how are attackers going to get their siege equipment there? We've already seen in the siege testing that the catapults are fairly mobile, but what about the other traditional siege weapons? A lot of this would go into planning a proper siege around not only the time active window (or lack there of) windows for attacking a castle, keep, mountain, your heavily fortified cottage on a hill, but getting the mats and resources there to get the attack going in the first place. That would to an ex
  8. 50 dollars is a major investment if your not turning around large amounts of profit per bot, per account created. That is what allows bots to continue to exist, the flow of money. it would require player to purchase from a shady website, who in turn would provide said players with items they requested. Most likely lumber, ore, stone, etc. Stuff that isn't useful to your average pker, though is of value to crafters. Now there is also the other edge that they could create crafting bots, which is always plausible, but that's an even bigger time sink into the game for possibly little payout. And t
  9. The botting issue mostly solves itself Since the game is full pvp any bots seen botting would be able to be killed on sight, unless the previously named exploits come into play where the bots just port around. As for farming in the ek's bots will have a dreadful time of it since it only drops the poorest of the socks in resources. Now if the bots somehow manage to avoid the roving bands of murder ganks, and somehow thrive in the campaign worlds, they still have to 1. export the resources. gotta get their ill gotten gains to embargo's which has limited space and capacity, once somethi
  10. Random theory, they've got the tech to start implementing the seasons/are starting to work on winter versions of the landscapes of what we have?
  11. Yea, makes me question how localization will work in countries like that. I know that some take strong stances when it comes to portrayal of the dead, wonder if that would expand to grave robbing and the harvesting of limbs and various organs (eyes, etc.)
  12. Crosses fingers hoping for cannibalism Hoping for a cannibalism, or at least murder deer will be coming in with noses.
  13. Pay to harvest the lowest tier resources possible.
  14. At the end of the day its all PvP and I don't see how guild faction pvp interacts with Arena, presuming arena PvP is located in a hosted EK that is ran by players in which case the reward would've had to be crafted by a player, gathered by a player, traded between players presumably gotten from a campaign world that you guessed it more players fought in for the control of those said resources. The other types of PvP listed are generally dealt with in their own respective campaign bands and the communities will grow and die in that band as player move from band to band and campaign to camp
  15. I personally hope that they'll at least give us the option or skill to take heads and mount them as decorative trophies to be be placed in sand castles. The hall 'o heads should be a thing.
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