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ACE Investor & Tester
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Everything posted by Vuris

  1. Looking through the days and nights post, they are leaning towards more of an Ark/minecraft inspiration for it, at least when it comes to the danger it seems. As for the night stealth buff and torches, I like the play on that as well since it would be interesting to watch players use them for poi's to root out potential thieves and would be gankers in the night. My question is are looking to have it be a required hard cap darkness? I.e. forcing players to actually have to use light sources to see their way around with darkness threatening to engulf those who meander from its warm embrace for the potential unknowns that lurk out in the night? As a side note, I would love to have the moon have some influence to play in the cycle as well. From creating ambient light when full, and potentially buffing were-discipline builds to essentially being the only sun during the winter months and as the moon wanes so too does weak light it provides for getting about without torches.
  2. From what I recall being said a while back, PvP settings can allow for sieges and damage to your walls and buildings on the ek. You would then need resources to repair them. Most likely from a campaign world. Would be fun as a one off thing though.
  3. I think of this when I read the title and description: https://crowfall.com/en/bestiary/giant/ Though I think as a plant based race that could cameo itself for a time and practices rooting is interesting.
  4. I just want to dig up the body now. And maybe keep the gravestone.
  5. People like that hackey sack character. Personally I find it amusing to see them heavily armored. There is also the assassin class that you can play, not to mention you have the option to acquire runestones to further customize your character to further assist in kitting yourself out in whatever play-style you prefer.
  6. Great advertising Keaggan Also if you want more peeps to jump in the test, try dropping a line in the forums or discord. Could always arrange a massive brawl or some such. And like most I'm burnt out, been here since the grey boxing, but I'm not adverse to a few hours of crowfall if you want someone to try and hunt down
  7. Something I didn't see posted or I probably missed since I got glassy eyed through a couple of pages, is how are attackers going to get their siege equipment there? We've already seen in the siege testing that the catapults are fairly mobile, but what about the other traditional siege weapons? A lot of this would go into planning a proper siege around not only the time active window (or lack there of) windows for attacking a castle, keep, mountain, your heavily fortified cottage on a hill, but getting the mats and resources there to get the attack going in the first place. That would to an extent prevent the alarm clock assaults that are described since it can put a huge road block in the way of attackers getting their stuff there, especially if it has to be built on the spot with large amounts of mats, etc. without some hard-core dedication and desire to burn your cottage down over night presuming that you have more than just wooden walls surrounding it. That being said perhaps a some bait to tempt players to expand their open windows for daily siege would be in order much like the idea behind the blood stone rule set where players set an open time that the longer it is increases the blood stones spawned, allowing a group to potentially increasing the window for the potential to rapidly increase your score for the win. Could also mask the banes after drop for a few days and a surrounding area to allow attackers to build up their siege so they can attack when the window opens as well. Just some suggestions
  8. 50 dollars is a major investment if your not turning around large amounts of profit per bot, per account created. That is what allows bots to continue to exist, the flow of money. it would require player to purchase from a shady website, who in turn would provide said players with items they requested. Most likely lumber, ore, stone, etc. Stuff that isn't useful to your average pker, though is of value to crafters. Now there is also the other edge that they could create crafting bots, which is always plausible, but that's an even bigger time sink into the game for possibly little payout. And the only goods that will have universal value would be coins which would have to be crafted as well, from mats that are gotten from campaign worlds that you can't take stuff out of unless you embargo it, which means you can no longer move it around and is frozen until the campaigns end, and they can only take so much out of it if they do win. All of this creates a time gate for botters to work around, and the longer they go at it the more likely they are to be reported and subsequently banned. Sure the bots can do it on the off peak hours, but there will be off peak hours players looking for a spot 'o fun as well and whose to say that they won't get their kicks off bots? But the major nail in this coffin boils down to is there a market that player are willing to pay bots for with such a large time gate blocking them?
  9. The botting issue mostly solves itself Since the game is full pvp any bots seen botting would be able to be killed on sight, unless the previously named exploits come into play where the bots just port around. As for farming in the ek's bots will have a dreadful time of it since it only drops the poorest of the socks in resources. Now if the bots somehow manage to avoid the roving bands of murder ganks, and somehow thrive in the campaign worlds, they still have to 1. export the resources. gotta get their ill gotten gains to embargo's which has limited space and capacity, once something is in it cannot be taken out. 2. Campaigns can take months to complete, so bots would have to do their transactions during the campaign itself. 3.They would have to win to take out the vast majority of their resources from the embargo and depending on which band they are on usually means that their resources is of low tier mats. A step up from ek's bot not usually much. Also I highly doubt that you wouldn't be able to report bots to have them banned.
  10. Random theory, they've got the tech to start implementing the seasons/are starting to work on winter versions of the landscapes of what we have?
  11. Yea, makes me question how localization will work in countries like that. I know that some take strong stances when it comes to portrayal of the dead, wonder if that would expand to grave robbing and the harvesting of limbs and various organs (eyes, etc.)
  12. Crosses fingers hoping for cannibalism Hoping for a cannibalism, or at least murder deer will be coming in with noses.
  13. Pay to harvest the lowest tier resources possible.
  14. At the end of the day its all PvP and I don't see how guild faction pvp interacts with Arena, presuming arena PvP is located in a hosted EK that is ran by players in which case the reward would've had to be crafted by a player, gathered by a player, traded between players presumably gotten from a campaign world that you guessed it more players fought in for the control of those said resources. The other types of PvP listed are generally dealt with in their own respective campaign bands and the communities will grow and die in that band as player move from band to band and campaign to campaign as they play. Some will play one band exclusively others shall not. The overlap between the dying worlds are the players since they can only eek out a temporary community in the actual campaign before its permanently destroyed requiring players to migrate and set up shop elsewhere to repeat the process. Lots of interaction between various groups and communities at this point. Yea its steep, gear needs to decay to keep crafters viable, and needed. Otherwise we end up with glut, and a thousand spare trash swords to add to your massive trash sword heap. to hell with the auction house. It removes interaction between players. Need that shiny new sword, but only have the resources, and can't craft? Barter time. EK interaction will be what players make of it. Just like everything else, some will use it extensively others will not. I'm certain there will be many who will use the EK to organize, craft and trade in an attempt to uncle bob other campaigns that allow for that and then there will be players who will not touch the ek's at all. Every player has the option to utilize or ignore it as they see fit. In the end they have the option.
  15. I personally hope that they'll at least give us the option or skill to take heads and mount them as decorative trophies to be be placed in sand castles. The hall 'o heads should be a thing.
  16. I'm fine with toggling the hold to harvest, but as long as the person who doesn't hold to harvest can't look around freely while doing so. Currently moving off the node via moving the mouse stops harvesting, toggle to harvest shouldn't give them a free scout imo.
  17. Out of curiosity are you basing this on the dregs or the factions? Dregs wise, it'll be harder for a small group to pull, and even down right damning since they would have an extremely small chance to win, shadow's and below they'll have a decent fighting chance based upon in-game mechanics for that campaign. And there is even a chance that dregs don't prove popular with most guilds, and shadows do. This is a crafting announcement though, not how to make dregs a viable experience for small groups to possibly win.
  18. I think todd should grow a beard now. As for the update I'm excited, finally something to do other than endlessly throw myself into a meat grinder repeatedly for some testing data.
  19. Have moments where players can give suggestions and vote to on how to advance the story-line next. Could create for some amusing forced situations. The bickering was amusing for a while. If the group enters a deadlock on what to do, or can't decide viewer vote.
  20. Your character is a crow, its who you are. Everything is trained via the crow. You use puppets called vessels, they dictate how much of those skills your crow learned to fight and play with. Vessels break down and die, but the crow does not.
  21. Quit making shirts I want And I really want this one now.... really summarizes the way I see James at times.
  22. To answer this question, yes and no. A lot of us are waiting to see what they'll roll out in place of it. Thus we're holding off on trading it in at this time. If we don't like the alternative, we'll hit the button and redeem the slot for some credit and put it towards something we like. If you're regretting your choice I'd recommend email them to see if they'll reverse the action for ya. Who knows it might be worth the wait, or it might not your call.
  23. Aww... not a big fan of the myrm Oh the urges to make purchases
  24. Have to say the champion and the angry gerbil are both my favorites. Love the extressions on all of them. Can't wait till we get some posters made of 'em
  25. Love the tech stuff. Also amused (but unsurprised) that the artists added a layer of challenge to this. Like the fact that the chunks will now fade or disappear now. Will for the most part remove some of the lag of having to render so many chunks. It isn't exactly voxel from what I can tell, but this is still a massive step forward vs what other games or mmos have put forward. Makes me glad I backed your vision ACE.
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