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About lyyti

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  1. So long as there is a large selection of fabulous, tiny hats, I'll be happy. To the question of the more bizarre cosmetics that we sometimes see in other games (bikinis, animal costumes, etc.) what about having those available, but only visible in the EKs? (ACE needs to make money, after all.) Since the EKs are the fluffier part of the game anyway, let people be as off-beat as they want there. The CWs, on the other hand, are more serious, and therefore only thematic costuming should be allowed. Of course, you could always have a campaign rule that allowed all costumes for certain camp
  2. Always glad to see companies treat account security seriously. Logging in and discovering all your stuff gone is a terrible, terrible experience that I would wish on no one. Kudos to ACE for giving us the option to help keep our accounts more secure.
  3. I'm a fan of the "choices matter and have consequences" philosophy when it comes to games such as Crowfall. Let me screw up or be awesome on my own, without any hand holding. There should be hard, irreversible choices to make at character creation. Do I take a trait like flammability on my confessor, that gives bonus fire damage, but also makes me vulnerable to fire? Could be a good choice or not, but regardless, it would have a significant impact on how I approached combat involving other confessors. Once I've made the choice, however, I have to live with it for that character. It gives
  4. Personally, I love global chat. While it usually is garbage most of the time, I have some great memories from some epic shenanigans that occurred in global chat over the years. So long as we have the ability to turn it off, I think we should have it. Besides, when games don't have a global chat, players will grab another channel like "trade" and make it the new global chat. That being said, with Crowfall, I think that global chat should be limited to each campaign. Not sure with the EKs though. Should they all be linked on a single EK global?
  5. Great info. Having this sort of information published gives me even greater confidence in ACE's ability to make Crowfall a successful and fun game.
  6. lyyti


    While I'm more of a waffle person myself, it is hard to beat a nice stack of thick, fluffy, buttermilk pancakes. For toppings, I prefer strawberry jam and slices of fresh strawberry instead of syrup, and if I'm feeling particularly decadent, I'll add a spritz of whipped cream to top it all off.
  7. Good point. I can see how poofing into existence could certainly cause problems in Crowfall given that we will have collision detection and physics. Set spawn locations somewhat address this issue, but again there are plenty of drawbacks to those as well as the rich potential for exploit. Ideally I'd like ACE to implement some sort of thematic solution to this problem that fits with the lore, but I have no idea at the moment what that might be. I guess the best I can come up with is a system where objects in the game (including players) have a "you cannot spawn here" radius around them
  8. I favor the idea of generally longer TTKs between evenly matched sides. I would like to see the overall pace of combat be a little slower than much of what exists in other games today. Using a skill, either defensively or offensively, should be a calculated decision rather than button-mash everything to activate everything that's not on cooldown. Not to say that quick reflexes won't confer certain advantages, but using the right skill at the right time should be far more impactful than just blindly spamming everything you've got. That said, I would like combat time to be roughly equival
  9. Solved Thanks for the advice everyone. I found the problem. Spell check was turned on in my browser, but for some reason the English dictionary wasn't selected anymore. Reselected it and now spellcheck works.
  10. Cute or otherwise, guineceans should serve as an emergency food source if your supply lines get cut.
  11. This thread seems to have two separate, yet linked concepts that it is dealing with. First is the concept of vulnerability on logging off. To this I say, what's wrong with the time tested idea of a timed log out? You click on the log off button and remain in the game for a set amount of time (say 60 seconds), unable to do anything other than cancel your log out. If you make it the full amount of time without entering a combat state, you log successfully log out. If you do enter a combat state your character stays in the game until killed or 5-10 minutes pass. You will return to the login scree
  12. The models look fantastic, and I really like what information we now have for these three classes. They all sound interesting to play.
  13. I always liked the Pran from Aika. Essentially a pet, she was basically your personal cheerleader in combat, who would also randomly comment on whatever you happened to be doing at the time. While I don't like the game being cluttered with everyone's pets and mounts, I would certainly support having a non-combat, cosmetic follower, like the Pran, whom only you could see. Heck, since they would be a cosmetic item, sell them in the cash shop and give players the option to turn on/off seeing other people's cosmetic pets.
  14. Played CBT3. It was an OK time waster. I certainly wouldn't spend any money on it, or make it my primary game, but it was fun for what it was. Just set your expectations quite low and you could be pleasantly supprised.
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