You what's the MMORPG problem? The people. The community. YOU
There is a custard enormous quantity of mmorpg players, yet, we think we are all the same.
This is like if you were trying to make a pie. And, because you have a little bit of experience, and, lets say, cranberries pies are your favorites, you decide to do sell them for the people.
And then people start approaching and tasting " mmyeah, not bad" , " tastes like cranberries, I like cranberries I like this ", " I like pie, I like this "
And then, there's the custard kid who goes with " I don't like cranberries " On which the normal response would be: then don't eat it, you piece of s..
But, what happens? You try to please every one, so you decide that, to please the little kid that doesn't likes cranberries, you will make strawberries pies.
Then, of course, pie lovers are still around, those who like strawberries are pleased, and those who prefered cranberries are let down, but they are still hungry and there isn't much more on the table so they eat it.
What happens? than there is another kid that say " I don't like strawberries. I want chocolate "
But, man you know there are a lot of red fruits and berries lovers. You want to sell, so you do a strawberries-chocolate pie.
But then you see a group of banana lovers.
Strawberry banana chocolate pie!
What? there are people who are saying the flavour starts to feel cloying. Lets add kiwi for some refreshing acidity!
And after months of wimps, you get the same as when you blended all the colours to make an awesome new color when you were little: excrement brown
And in the same way, we have had gw2, with a pve system totally free of pvp to please the gonzos, a world vs world to please the hardcore pvpers, and arena to please competition.
Or archeage, with safe zones for gonzos, pvp zone hardcore players ( but you can play the game without stepping on them ), and labor point system to limit the time you can spend on the time to please those who have a life. But then those who don't, want lp potions, and to please them they put p2w potions, and etc
Or tera, with an amazing combat system to please everyone... and nothing else.
And you can blame the producers all you want. How many gonzos/hardcore players have we seen in this forum? Why don't we finally got some balls to say, we are not the same, we don't like the same things, we are not the same kind of gamers
And, most important: WE DON'T NEED EACH OTHER
Really, i'm tired of seeing a game, that seems, lets say, hardcore, and hear people braging it's too hardcore* THEN WHY DO YOU COME HERE
Or people in this forum, forum of a game that is suposed to be diferent, yet make suggestions to have the same thing other games have. THEN WHY DO YOU COME HERE
* The same applies to pve games like gw2 who are almost only pve, and yet we hear problems with not enough pvp. THEN WHY DO YOU COME HERE
Or people who like progresion going to an arcade, or people who doesn't like progression, yet enters a game and blames it is too hard to level up. Or those who comes to a pvp game, and say they want to farm without being ganked....
Really, stop it. We people are destroying the mmorpg industry only by fear. Fear of failing, fear of diversity, fear of changes....
The best game that existed until now ( eve, lineage2, wow, uo, more i don't know/remember ) where games that weren't created following the community opinions. They were created by a group of friends, who wanted to share something.
The genuinity of their creation is based on their talents AND their taste and criteria. If you follow the taste and criteria of the average, you will have an average game. You will have a mediocre game.
And btw, if you really think mmorpg are failing, you are clearly blind. They make a lot of money. And they are making a lot of money from us.