Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Groovin

Testers
  • Content Count

    399
  • Joined

  • Last visited

  • Days Won

    2

Groovin last won the day on October 24

Groovin had the most liked content!

About Groovin

  • Rank
    Treepie

Profile Information

  • Language
    English
  • Guild
    Flames of Exile
  • Gender
    Not Telling

Recent Profile Visitors

4,169 profile views
  1. LMAO why? You have some ideas I can get behind but this made me choke on my drink. If you have low training and/or bad tools it'll take longer. If you have high training and good tools, it'll not take as long. If they ever do another pass on the passive trees, this could be something cool to have for late game/deep skill tree. Kind of like a leadership tree in gathering, but specifically for odd buffs like this. Last time I checked, all nodes have a 10 minute respawn, and you can get a pretty good loop in with that time. Really no need to change anything to make it work for one specific instance. Yes pls. YES PLS. Experience items aren't terribly hard to come by, tbh. BUT, it would still be nice to have alternate paths that don't involve grinding mobs, or for when you're in off hours solo harvesting. Though I think ACE had mentioned it's something they're working on recently in a live stream. Can't remember exactly.
  2. Perhaps it's gone back to how it used to be. No survival tray and using tools for harvesting is context sensitive, and combat is activated by just using abilities, OR toggling. Honestly would eliminate a bit of clunkiness.
  3. I hope they can keep advantages and disadvantages separate from minors, having it at character creation like initially intended. I do like the idea of humans and half elves being able to nullify one, or it could even be as simple as just giving them more points to take advantages at creation. I also like the idea of stacking minors for new effects, but share the same concern. However his second idea of minor utility buffs works too, although it's a bit more boring.
  4. You going to team up with ROME, or stay split? Watch out for those Huns.
  5. The longest and best siege was in the campaign with no reward or anything on the line? Makes me glad to see. Very cool video
  6. No I'm saying this because you're intentionally ignoring the fact that there are pretty dedicated testers who do indeed test regularly. Some tend to keep track of a handful of bugs to see if they've been fixed with each patch on test. I'm saying you'd know this if you went to those forums. Email is great for the showstopper exploits, which has happened a few times in the past. ACE doesn't like those bugs to be advertised on the boards.
  7. They're aware of some. A lot of bugs get pushed aside for bigger more pressing issues, even if they are reported multiple times. If you're actually concerned with how much testing is being done, I'd suggest looking at the bug reports and feedback forum. But I think I know how much of that you've done.
  8. I like how Todd was talking about Disc overhauls at about 10 minutes in. Glad he's thinking about it, and interested in what they might do.
  9. If you're going to wipe, no half measures. Skill wipe will still leave a power gap between those with prior gear and training and those without
  10. Crowfall Classic? Crowfall: Battle Royale? Crowfall - Patreon Exclusive Edition? I hope they are just building up to another massive reveal. I suspect that the only reveal they could do at this point is release or alpha/beta.
  11. Cloaks with unique buffs or abilities like this would be neat.
  12. Think they'll finally reduce the rank of mats in gr to 1-4 or something, infected 5-7 and campaign as 8-10. Waiting to see more though
  13. Bravo! This awe inspiring speech sent a tidal wave of emotion straight to my soul!
×
×
  • Create New...