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Groovin last won the day on October 24 2019
Groovin had the most liked content!
About Groovin
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Rank
Treepie
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Language
English
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Guild
Flames of Exile
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Silkhe reacted to a post in a topic: [<3] Unparalleled is Recruiting
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Charas reacted to a post in a topic: So why the hell can Elken not be Druids?
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Alot reacted to a post in a topic: So why the hell can Elken not be Druids?
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Groovin reacted to a post in a topic: 6.500 TEST Patch Notes for 3/3/2021
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Groovin reacted to a post in a topic: "ACE Q&A Livestream March 2nd" discussion
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Groovin reacted to a post in a topic: The community of this game.
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Groovin reacted to a post in a topic: Nyurt's War story
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remember when all that poorly made dergs was pinned on the general forum, and drowned out player discussion
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Groovin reacted to a post in a topic: pinned news
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Groovin reacted to a post in a topic: Player Marking System
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Good luck, have fun. Hope you find success
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Groovin reacted to a post in a topic: [<3] Unparalleled is Recruiting
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Groovin reacted to a post in a topic: More Homebrew Major Disciplines
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Groovin reacted to a post in a topic: Being Different Will Push Success
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Chillmate reacted to a post in a topic: keep or remove mobile banking?
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the closest we could have had was when the spirit bank was directly tied to import/export. so banking all the time in field would chew up your exports. it was more beneficial to haul everything back to the nearest fort, dump everything in the local bank, and sort it out later when you had a stack. Of course, i think just unlocking from campaign would reset the import/export counter, so it didn't matter. But it is kind of close to that.
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but have you considered both sides of the argument? :^)
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Doomshadow reacted to a post in a topic: Stealth Exploiting Harvesters
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Mobile banking just isn't fun. Less people traversing the world back to a keep or world bank, whichever might be closer. If you have a keep, there's no reason not to have it, no hard choice to be made.
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Stealth Exploiting Harvesters
Groovin replied to Always_Fitz's topic in Test Server General Discussion
Imagine having two dudes hitting a solo node and you still can't bust it down in one stam bar. Pathetic. -
I mean, there's definitely disparity between ultimates in general, and the usefulness of invuln on each of them. The invuln on my Champion is a lot more useful than that on Confessor or Assassin. Or rather, it's more immediately useful, since I'd be in melee still fighting, and not invis and blinking away. I think it has its place in certain situations, but not all, and there would need to be more careful balance between how quickly you gain something with invuln vs without, and obviously which powers get it. Not just a sweeping, everything has it or none do.
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Welcome, and good luck.
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Crafting Progression Item Drop Rates 6.200
Groovin replied to thomasblair's topic in Crafting & Economy
Runemaking feels fine, if a little fast. The high churn on tools makes it feel pretty good, since I'm making bulk amounts in one sitting for our gathering runs. It's not like other crafts where the proc chance compared to the effort required to make an item that procs it is skewed in a pretty bad way. Runemaking is the last one you need to be looking at, tbh. Tools are insanely cheap, you need and make a lot of them, and you burn through a lot. You're going to proc quite a few in one sitting, easily. -
Top 5 Crowfall likes (things you feel we're doing great on). I like making builds. There's a lot to think about. Gathering feels pretty good, maybe needs some tweaking on drops compared to say caravans. But otherwise good. As a runemaker, I like crafting. It's simple, straight to the point. Not a lot of extraneous bits and pieces. Low cost, fairly low durability makes for great churn that's not a pain to replace. Top 5 Crowfall dislikes (what you feel we could be doing better on or a pesky game mechanic that you don't enjoy) and how can we make it better?
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When I first complained about wartribe gear stats, this is what I was expecting them to eventually add to crafting. There are a ton of combinations that now go unused. Instead we got, attribute coatings. Which is fine, but I think they may have misinterpreted what was asked when people said "wartribe stats"
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I've been thinking about it a bit more, and I was kind of apprehensive at first because it does seem like a great reduction in choice. And really it is, going from about 30 odd discs from the total original pool, to only whatever exists in each domain. Doing some quick maths, 15 domains with 110 discs total, leaves you with 7 discs per domain. So maybe 14 discs total to choose from, assuming 1 from race selection, 1 from class promo. That all said, I think it could lead to greater variety, with the potential for difficult choices if there are solid choices in each domain. Instead of aroun
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Style for crafters. At least until they start putting crafting stats on them, like the Kane badge.
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A Brief Look at the Champion - Talent Tree
Groovin replied to ACE-Tiggs's topic in General Discussion
Really liking the changes here. Especially to Spinning Backfist, though are blinds going away? Barbarian looks a lot better. Having movespeed on its warrior is a more fitting. Demoralising Shout looks like a great add. In fact, pretty much everything new is really solid. Really looking forward to getting my hands on it. -
Doesn't look like it.