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Groovin last won the day on July 17 2016

Groovin had the most liked content!

About Groovin

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  1. looking forward to it!
  2. Judgement/Execution as a ranged ability could be pretty neat, kind of like a holy sort of version of Confessor Absolution, though on a shorter range.
  3. Ability to turn wind off.

    I don't know if it was how you rendered your video or what, but your audio sounds really off in general. Do you have some sort of equaliser or some such thing running? I know I used to mess around with some options in Realtek years ago to get an echoey quality for certain things, and it sounded pretty much like it does in your video. Maybe have a look at that? Also your link is to an edit page, instead of your video.
  4. you just blew my mind. I didn't think of it that way.
  5. more or less I was getting at that I currently have 12 pips. if I had 15 pips, like you said I wouldn't have that bonus if I rolled 7. that said, I feel like I understand the system a lot better from this thread, so thanks
  6. The 86 pick was an Amazing, and the 70 was a Great and just for reference if I rolled a 7 pip Good, with my current stats, it'd probably get me a 60 or so
  7. I find doing batches of 20 at a time and doing big experiment rolls really helps. You don't need super high end mats, but it certainly helps. I've started just using greens and it's basically all you need for high end picks. Anything above a moderate on a single 7 pip experiment will land you in pretty high numbers. A 7 pip moderate gets me about a 26 or 27 I think it is, which is usable for low end. This is my best without pots This is my best with. I usually get about 10 good tools out of every 20, which isn't bad. Some might say it's a waste of mats, but you win some and you lose some, that's just a fact. Still trying to figure out how to really work the durability rolls though, because I don't think big rolls cut it most of the time.
  8. I always figured they'd be part of the training progression. Like, access to rune tools and minor crafting at the first novice training node, then on to weapon disc components and then into major disc crafting. Strange they'd go this route
  9. Champion builds.

    Shh, he's always been good and balanced, ever since Hunger Dome. Don't let anyone know, it'll be our secret.
  10. Pretty sure it wasn't the final proc. I'll have to go smack some more to double check though.
  11. +1 I had plentiful 4 at the R9 nodes and it shot out blue granite.
  12. I'm interested in these intermediate tools. More what the requirements for crafting will be. Currently it's 3 wood for basics, and 1 paper, 3 stone, and 4 ore for advanced. Will it just be the same recipe as advanced tools, but without the bonuses? What kind of difference will they make? Will it just require slag? If that's the case, will you remove slag as a usable component in rune tools and have them focus on using advanced materials?
  13. I think this is how crafting in Final Fantasy XI worked.
  14. Crafting Tools - Feels bad

    Considering the cost of rune tools, I feel like you're getting a bargain when it comes to durability. If they, for some reason, cost the same as a piece of armour then I'd agree that we need to do something about durability. What is it now? 1 Wood for 5 paper, 3 stone for a rune, 4 ore for a sigil. Something like that. I've seen quite a few times that people want quick to craft and break weapons and armour, so why is it that runetools are different?