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Groovin

Testers
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Groovin last won the day on October 24 2019

Groovin had the most liked content!

About Groovin

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    Treepie

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    English
  • Guild
    Flames of Exile
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  1. For sure. Like, the options you have with Weaving can be broken up depending on your spec, which makes it a little simpler than it appears. But the fact that the options are there from the beginning is what interests me. It doesn't have to be that simple. Though I feel the comparisons to druid aren't entirely wrong, but it feels a little more like Druid before specs. Not on the same level or better, but leaning more into it. And I like it. I think we need those baseline options that make a class wholly viable, before you choose a spec.
  2. I find the whole ice blocks changing states depending on the power you use near them quite interesting, as it places more emphasis on knowing your class and powers, rather than just face rolling. So far, I'm a big fan of the class.
  3. While I like the idea, and the idea of giving alchemy more ways to be interesting, I feel like it's something that could easily have too much of an impact on economy. Right now the price of things is kind of natural, but adding a baseline value through alchemy to dust and CE could potentially impact value of items through artificial means. I think the simplest solution would be to have vendors have a gold price, dust price, ember price, or all. In addition to this, if factories work off gold instead of dust (pretty sure dust was going to be the fuel for factories early on) then it could bump up the value of gold by giving it another proper sink (after they nerfed gold sac value). Anyway, I'm no economist and this is pure speculation.
  4. Not what I meant when I asked for a wipe
  5. To hell with the beard, I want that sweet firepoker
  6. Is that caravan carrying the guild banks? 😮
  7. I'm just teasing. You're not wrong. I don't disagree with anything in particular in this thread. Harvesters do seem to be at a disadvantage, but it's also true that you're not actually "losing" anything, except maybe extra tools (which fully embody easy come easy go). But working under the assumption that A) spirit banking isn't a factor and temple teleport isn't a factor, It's also true that the ganker is also at risk of losing whatever they just looted. Maybe not such an issue out in the world, but at tight pois like canyons, and near safe areas like keeps where a majority of high tier nodes show up, the risk of getting killed after a gank is probably pretty high.
  8. It's funny, as soon as full loot works its way into the equation, suddenly "it's boring" when the ganker has more to lose and less to gain. Very curious. 🙃
  9. AND SINCE IT'S CURRENTLY 2020, 5 YEARS AFTER THE KICKSTARTER, YOU CAN ADD THE 5 TO 20 WHICH GIVES US 25. 25 WAS THE BACKER UPDATE ON KICKSTARTER WHERE THEY ANNOUNCED THEIR VICTORY! THIS ALSO ADDS UP IF WE TAKE THE OTHER 20 FROM 2020 AND ADD IT TO MARCH 5TH, WE GET THE 25TH WHICH IS ONE DAY BEFORE THE VICTORY ANNOUNCEMENT. SINCE MY TIMEZONE IS ONE DAY AHEAD OF AMERICA, ROUGHLY, THIS 25TH FROM MY PERSPECTIVE WILL BE ON THE 26TH. I PREDICT WE GET A PATCH DROP AND/OR BETA ON THE 26TH.
  10. Bring back Champion Leap on Right Click! Bring back Champion Leap on Right Click! Bring back Champion Leap on Right Click! Bring back Champion Leap on Right Click! Bring back Champion Leap on Right Click! Bring back Champion Leap on Right Click!
  11. Arrows do this too. Quivers take attributes from arrows, since you need them to make a quiver. Although, i don't think you can make elemental arrows, so there is that
  12. Since rats are getting a buff to Caravan Plentiful Haul, are we getting a a whole Caravan Passive Tree in the future too?
  13. No double cross, there's only one X in Obsidian, a Subsidiary of Flames of Exile
  14. It's entirely possible that part of the balance is that there's limited spawns/a timer for refinable materials. So you can't run back and forth from a mine or quarry 24/7 and skip the solo/motherlode mining entirely. PvP can still be centralised to these mines or quarries, if they stay hubs for massive amounts of solo/motherlode nodes. Also @thomasblair, have you considered only being able to swap powers when in a keep/fort? I personally don't mind either way, but I'm just curious. Both have some implications.
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