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Everything posted by Groovin

  1. Crowfall Classic? Crowfall: Battle Royale? Crowfall - Patreon Exclusive Edition? I hope they are just building up to another massive reveal. I suspect that the only reveal they could do at this point is release or alpha/beta.
  2. Cloaks with unique buffs or abilities like this would be neat.
  3. Think they'll finally reduce the rank of mats in gr to 1-4 or something, infected 5-7 and campaign as 8-10. Waiting to see more though
  4. Bravo! This awe inspiring speech sent a tidal wave of emotion straight to my soul!
  5. Didn't see this edit. One of the great things about old Big World, was you could hear people from incredibly far away, and the sounds from harvesting were very distinct. Half the fun was trying to pinpoint where you heard it from. Stuff like that would be neat, thinking about it.
  6. Mino knight is one I'm not really sure on. I like the idea on paper, and it's really one of the only classes that might fit. Ignoring any lore of course. Centaur rangers are a bit of a hot topic among some. They're a mythology staple, and I don't see why they shouldn't be included. It wouldn't be much different to wood elves with their trailmaster and blink. Fae rangers is more capitalising on their ability, a slippery flyer, to me, is a fitting choice for a ranger. As for Human and Half-Elf duelists, I think half elves need love, and duelist should be opened up a bit more. My thought
  7. I think they once said you'll be able to craft an equivalent at some point. Mostly because Todd didn't want to make players choose between lore and power. So you might be able to get a Malekai badge with a different stat. With that in mind, you won't get a gold or silver badge like this. Maybe bronze or something.
  8. I hole-hardedly agree, but allow me to play doubles advocate here for a moment. For all intensive purposes I think you are wrong. In an age where false morals are a diamond dozen, true virtues are a blessing in the skies. We often put our false morality on a petal stool like a bunch of pre-Madonnas, but you all seem to be taking something very valuable for granite. So I ask of you to mustard up all the strength you can because it is a doggy dog world out there. Although there is some merit to what you are saying it seems like you have a huge ship on your shoulder. In your argument you seem to
  9. The character you're trying to use has stuff in his inventory/equipped in God's Reach most likely. Log him in there and empty your bags into the vault/Spirit Bank by pressing B and try to enter the campaign again
  10. That's for you to decide. I'm not going to tell you how to play. Just giving you options 🤷‍♂️
  11. I mean. You can. There isn't anything stopping you. The stat you need is whatever you want it to be. As in my screenshot, for a champion, INT increases crit damage and DEX increases crit chance. Since i was planning an Alpha Warrior, dex and crit chance weren't as important, as i can build up guaranteed crits through Dominance. Likewise, strength was a more secondary stat due to the good amount of Attack Power increases through talents. At least that was my thinking. Int for me was a good pick, because it helped my craft, and benefit the class i wanted to play. Pre-alp
  12. As much as I'd love to see it, the last part of elken lore says there is still a curse over gaea's woods. So it's still probably just a lot of unsuspecting hunters and whatnot being transformed, rather than druids and such. Actually lore-wise, you'd more likely have rat druids, i think.
  13. Primary attributes, like strength, int, dex, etc. Secondary stats like critical hit, attack power, support power etc. Primary attributes will give you small bonuses to secondary stats. But you will get more of a secondary stat from gear itself if it's well crafted. When you gain a level, you'll get points to spend on attributes, and any class can spend them in any attribute. For example, the time I was dumping INT on my champion, because I wanted to try something and also because it helped with my crafting.
  14. For sure. There's a lot of overlap. Things like strength might affect your damage if you're a knight or champion, but also woodworking overall. Depending on your class and chosen crafting profession, you could use one character for both. The only thing you'll really want to keep in mind are secondary stats, which you can get an extra boost of from gear. So things like Crit damage, or extra Experimentation or Assembly.
  15. MAGICAL MELEE PET CLASS CONFIRMED? Don't toy with me, pls
  16. I wonder how busted it would be to have Vindicator's whole shtick be removing these caps when you activate holy warrior. So these stats that over-cap normally, instead give you incredible stats for a short time. Of course, the cooldown and charge time would need looking at, and maybe some number tweaking, but it could be real neat. Kind of like how Alpha Warrior Champ gets guaranteed crits. May be too gimmicky though.
  17. Very cool video, glad to see these kinds of numbers
  18. Merfolk when we finally get the coveted underwater expansion :^)
  19. I've had this sitting around for a while. If I could add one class to each race, it might be this. Though revisiting it, I'd not add knight to any. Kind of felt like a throwaway as the other classes didn't seem to fit right with those races. Also no Frostweaver, because don't even know what it's like. Maybe Mino assassin for memes.
  20. Personally I think the game needs more elves. A Half-Giant Elf would be a good start, pls and thank you. In fact, replace all existing races with elves.
  21. Groovin


    Used to run a build with bows way back just for some utility. The damage itself wasn't a huge draw, but the ability to root someone beyond melee range was super handy.
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