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About buc0727

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  1. The spreadsheet has a mistake for the Legionnaire Vessel recipe. It's listed as requiring a 'Desiccated Centaur Body' instead of a 'Restored Centaur Body'.
  2. Just catching up on things after a hiatus.... For some reason I initially misread "dodge tank" as "doge tank" which is also quite different
  3. For some people, having no uncertainty in combat feels as exciting and satisfying as combat in chess (and I'm not talking wizard's chess). These tend to be the kind of people who fill in a role-playing narrative in the heads as the combat is playing out. "... and as Thargor swings his sword in a mighty blow to cleave the goblin skull, a bit of moss underfoot causes his stance to slide, just a little, so that the blow glances of the goblin's helmet instead, leaving the goblin dazed but alive..." vs. "Thargor hit the goblin for 32.437 damage. again. exactly the same as the last
  4. You're pointing at the extreme ends of a continuum as if they were the only options. They are not. Crowfall is going to simulate a lot of things, combat being just one among many. Simulations are simplifications of more complex systems, and part of that simplification is how to handle the reduction in fidelity going from "a very particular iron banded oak wood shield, with iron sourced from mine X, oak from tree W, assembled by armoursmith Z, and enchanted by enchanter Y, a very long and involved process culminating in the enchantment applied on day Q. There is a hairline split in the g
  5. For many years NASCAR determined qualifying order by random draw. Since the track frequently changed over the course of a qualifying run, it could make a big difference whether a driver drew a spot at the beginning or the ending of the run. Aside: If I use a hardware RNG that gets its entropy from temperature and/or acoustic variations in the environment then that is also physics at work. Why is one more valid than the other?
  6. I don't recall crossing paths with him yet. Based on his profile we just might.
  7. Normal fights between equally skilled players should have random (i.e. unpredictable) winners each time anyway, otherwise they either aren't "normal" fights or "equally skilled" players. But, I understand what you're getting at. There's a difference between winning 50% of the time for no discernible reason and winning 50% of the time because of how you played. And it's an important difference, since it contributes directly to the feedback loop necessary for the player to improve their skill at the game (as opposed to their character's skill). That's why I suggested earlier that if
  8. I'm curious who you're identifying as the whales. I'm good enough with math to know that I don't have enough disposable income to be purchasing cash shop mystery boxes. Further, just because I believe in the value of RNGs in simulations doesn't mean that I have any illusions about my personal relationship with RNGs. They hate me. I've played many board games that incorporate both RNGs (dice, cards, etc) and skill. Over the years it has been not just my observation, but also the observation of those I play with regularly, that the more severe the RNG (i.e. dice being a "harder"
  9. Agreed. Professional poker and televised professional poker (and by that I mean people making their living by playing poker) only overlap partially. I only brought up the televised tournaments because it's something more people can relate to. Most professional poker takes place in untelevised cash games where the only prize is what you can take in the pot. Most (but not all) of the tournament winners are people who make the bulk of their income through those cash games. I think that some of those pro players use the public tournament system primarily as a way of furthering the socia
  10. High-end poker isn't a game of chance. It's a bluff/counterbluff/read/tell/probability/statistics competition with a game of chance providing the context while the meta-game dominates the RNG of the physical game. In some ways it may not be all that different from the relationship between Forumfall and Crowfall.
  11. TL;DR: I believe we need some amount of randomness, but not so much that RNG dominates skill (both player and character) What about tournament poker? Lots of randomness there. Not only is it a competitive space but they're usually playing for real world currency, sometimes at a scale where paying for a Crowfall Bloodstone backer package would be lost in a rounding error. Do we want our gameplay dynamics to look more like a poker tournament or more like a chess tournament? A RNG acts as a damper on skill (both player and character) disparity, pushing things closer to a 50% wi
  12. buc0727

    RIP Doc Gonzo

    My completely unsolicited and uninformed interpretation of doc's post here what went down: Doc got reported. Probably not for the first time (especially if this was motivated by an old rivalry). The case wasn't so clear that ACE could outright demote doc with cause, but for some reason they felt that they could not ignore the situation either. So he was asked if he would step down "voluntarily". Which he did, but not without some bitterness.
  13. buc0727

    RIP Doc Gonzo

    This thread? Although I admit that the OP made a lot more sense before the events of the last four posts on page 1. Top post on page 2 is priceless.
  14. I'm good with people having multiple characters with different specializations. I'm probably going to do the same, at least for a little while. But, even if we will be able to bring them all into the same campaign I think I'd like to try to spread them out over different campaigns. See the worlds. So, what are some things that could drive active engagement from multiple different roles in a campaign? First, have the world react to the presence of players in it. This world is infected by the Hunger, and some of us are actively trying to combat it. Make it respond to us in a vari
  15. Options? Who said this is about options? I have no problem with a gonzo-multi-boxer. Heck, I'd probably be one if I had enough spare cash. My problem is with the hardcore-multi-boxer (hereafter referred to as an HMB) who's out to leverage out-of-game money and hardware into an in-game advantage. Yes it won't be a 1:1 advantage. Yes, it might even put each of their characters individually at a disadvantage. But you aren't facing their characters individually, you're facing a "Zerg of One" . You just killed combat toon #1? No problem, here comes combat toon #2. Killed combat toon #2
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