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Nikbis

Testers
  • Content Count

    30
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About Nikbis

  • Rank
    Nestling

Profile Information

  • Language
    French
  • Gender
    Not Telling
  • Location
    France
  1. Ahah ! We are crows, spirits into vessels. You imprison my vessel, I just release the crow. No smashed keyboard.
  2. Throne War yes, as in "It's like Game of Thrones meets EVE Online". In Game of Thrones, the Nightwatch, on its way to mess around with the Free Folk, has to crash at Craster's, beacause they need a warm place where they can eat. I believe that's a part of what "Throne War" means. We can't just wander around mindlessly. At least not under the harsher climates. I've played Minecraft and ARK, yet I've never thought about these as survival games. Recently I've spent a lot of time in The Division, an average game. However its Survival DLC entertained me more than I thought. Shorter but better than the base game. Here, the game mechanics are somewhat good enought to do the job. But put alone, people would have tossed it into the oblivion as fast as it came out. What makes the difference, paired with the game mechanics, is how the snow storm is rendered, the visual (and sound) experience. In Minecraft and ARK, I refill bars. In Survival's The Division, I struggle with a storm. Its all about immersion. Back to Crowfall. If surviving is refilling a chicken wings bar from time to time, we are better off without it. However, if the sound/visual experience is well designed, convincing, Crowfall may succed in what the other so called survival multiplayer game based genre tried but failed at so far. Now consider this scenario. Your guild is stuck in its fort. Outside, the blizzard is raging, the field of view is severely narrowed. It might last 10min or 10 days, real days. The last thing between you and the victory is this other guild, presumably stuck in its fort too. Your scout drew a map leading to them right before the blizzard, so there are high chances they are still at the same place. At this stage of the campain, nobody would risk all the materials gathered to move. It might be the perfect time to catch them by surprise. Maybe you'll have to break a wall in the exterior. With any luck, the blizzard will cover the noise. Or maybe you all can just sneak in. You are waiting, hidden, that someone goes out. Maybe a crafter whom need any material stocked nearby. The door is now opened, that's your chance. You kill him/her, go inside and find your opponents in crafting gear (if there is such thing), or doing whatever task without a proper battlegear. That's how your guild win this 1-3 months long CW. I forget about the food you should bring, or what's is required to break the wall, there are flaw in my scenario, but you get the idea When I talk about survival, it's both the feeling of immersion everyone will get plus a dedicated tree as much important as crafters, fighters and gatherers will be. Now that I'm writing it down, it could even be another link in the "food chain" : Survivalist (guiding the) -> Gatherer -> Crafter -> Fighter. About the food, I just hope we won't have to take care of every 10mins. These kind of needs must be tied to what you're doing. A fighter should need to eat and drink more often than a crafter. I'm saying this as an hardcore solo player. Under such circumstances, I may enjoy playing with others !
  3. Yep, I've noticed some are talking survival stuff here and there quite often without mentioning it explicitly. I have plenty of time right now, I've started to dig through the forum. I'll try to come up with a little more elaborated thread. Thanks for the answers =)
  4. Since I (finally ) have access to the test, my head is clearly overwhelmed with many toughts. Highs expectations over here Most are already discussed. However, I feel, except when it comes to "APPLES !!!" / hunger, there is not much said about the survival aspect of Crowfall. We'll have harsh cold seasons. Will we be able to randomly go out without caring about temperature ? There are campfire, but what about warm cloths ? A dedicated profession and/or the basics to stay warm enought in a survivalist skill tree ? Or maybe the opposite season, with overheat and its need of water and shadow/shelter. There is no map/minimap, but what about drawing some (I think I've already read it somewhere) ? The ability to reproduce or falsify one ? Usefull if you want to trade with or lure someone. Being able to identify edible and poisonous berries/plants ? Finding more than anyone else ? I feel a dedicated "survivalist" should have his/her part in a group when it's time to leave the homebase, especially when you go off the beaten tracks. What are your toughts about a true, viable survivalist skill tree as main ? And in a wider scale, the needs outside the safety in number, in the wilderness ?
  5. Ah ! That's funny, I thought the same thing after I replied on the topic "The gathering life" !
  6. To me, being able to remain in the late phases of CWs as a solo / small group relies on the map size and the survival mechanics more than the classic gathering/crafting/fighting abilities.
  7. Don't forget about the cook ! If the gathering round trip takes that much time, you'll be happy to have a gourmet in your group
  8. "What will be your first profession?" Hmm, let's see... I would say : https://www.youtube.com/watch?v=lIr8u0j08gU I'll harvest harvesters
  9. Is there any chance it's being called "Big World beta test phase" ?
  10. Despite Todd saying "no chat bubbles" in a previous Q&A, that was my expectation too Any MMO where people can hang around together deserve a proper visual chat system. Chat bubbles (+ emotes) help to bring a feel of a living world. Plus, having to switch between flooded chat boxes to see who says what is exausting.
  11. I'm all good about the release date being delayed. I was waiting for such announcement sooner or later. I've never seen any (game) company that transparent, as you mentionned it, that's for a good part what keeps us here. However I think you should give a date, it can give the right amount of pressure some might need (both players and dev team sides ). I'm expecting 1 and a half year for an official release, and I'm all good with that ! Crowfall's idea is solid, keep up the good work =D
  12. Slowfall effects are always a plus in the gameplay ! It adds some 3D strategy, I like it What bothers me the most in this Q&A is about the chat bubbles. I think they are mendatory in an MMO(RPG). It can lighten the chatbox A LOT, as many informations will be tossed in it. And, it might be a personnal issue, I tend to miss when someone speaks to me, right in front of me, but no bubble to gather my attention. I was actually waiting for these bubbles soon, even thought many times about making a thread about D:
  13. I haven't read the entire topic. Anyway, here are my thoughts about healing. Beside "hose healer", what I despise is insta' healing effect with a healing projectile. Youe HPs are low, a healer comes nearby, and no matter the healer's drowback (ignite), you'll see your HPs refilled. I'd like to see 3 things added to the healing situation : - every healing effect should be over time, it just speeds up the remission of your wounds, not making these wanishing in a blink. A.k.a. HoT effect. On EVERY healing effects. - Any healing projectile has to be "neutral". An enemy intercept it ? He gains the healing effect. - Any AoE healing needs to be channeled.
  14. Here we go, one of the archetypes I was waiting since the beginning Tell me there'll be any plan making the druid able to wield a 2 handed mace/axe and you make my day ! Something you'd want to do between healing and ingnition ? Anything as long as I can do it, I'll be happy ! Hybrid archetypes FTW !
  15. As a bloothirsty carebear, I don't really mind being called a griefer, as it can be true, sometimes
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