Skill Mechanics & You - Official Discussion Thread in News & Announcements Posted April 25, 2018 I have a question regarding the new Skill Training layout. In the current system there didn't seem to be a hard stop when you had enough time to complete a tree. As a result, if you didn't get to log in and spend your time in the time bank...you ended up with a surplus you couldn't do anything with and the time just sat there in that particular tree. I have several days/hours banked in completed trees that sit there taunting me like 'that'll teach ya for having a life!'. Is this being addressed in the new system somehow? Will banked points be able to be spilled over into the next evolution? I.E.: Let's say I complete the Monster section and the points continue banking, will I be able to spill off the excess into Underfoot? How about those that don't have a next evolution like...Runecrafting...could excess points be spilled into another craft at a reduced rate? Even a half return would be better than zero.